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DCG questions - 4/8/2008 10:57:40 AM   
Drongo

 

Posts: 2205
Joined: 7/12/2002
From: Melb. Oztralia
Status: offline
I played the original games extensively some years ago.

My favourite games were with the DCG.

Initially however, I found them hard to appreciate as the DCG's starting AI deployments were too illogical for my tastes, as were the randomly generated maps (roads starting and ending nowhere, towns in the middle of unbroken forests, etc).

To minimise these issues, I would edit the campaign battle immediately after the DCG generated it. To edit it, I would change the file extension so that the system recognised it as a stand alone battle and since stand alone battles were editable, I could then fix the deployment and map problems through the battle editor. I would then change the file extension back to that of a campaign battle. The DCG would then allow me to play it. (I hope this makes sense, it's been a while since I played.)

I have no idea if there were better ways of doing this but that method allowed me to keep an interest in playing the game for a considerable length of time.

Since I no longer have the original games, I was seriously considering purchasing this current one.

Do the DCGs still have that same (IMO) "chaotic" AI deployment and map layout as the original?

If so, would my original (or some better alternative) method of tidying things up still work with the new version?

Thanks for any help.

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Post #: 1
RE: DCG questions - 4/8/2008 2:14:38 PM   
Grell

 

Posts: 1064
Joined: 4/1/2004
From: Canada
Status: offline
Hi Drongo,

I own both the original and the Matrix games version and on both random maps I noticed the roads ending in the middle of nowhere. I have not seen towns in the middle of forests ever.

I do not know if you can change the file extension to edit a random map as I've never tried that sorry.

Regards,

Grell

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Post #: 2
RE: DCG questions - 4/8/2008 5:48:59 PM   
countblue


Posts: 160
Joined: 1/8/2008
From: Vienna,Austria
Status: offline
AFAIK your approach to the DCG edit should work with the matrix version as well.
I cant recall a feature in the original talonsoft game thats not in the Matrix version now.
So everything should be the same, almost.

Except for the enhanced OOB Editor, in the Matrix Version you will find units which are not available in Talonsofts original.

Again AFAIK. ;-)

(in reply to Grell)
Post #: 3
RE: DCG questions - 4/8/2008 5:54:00 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline

quote:

ORIGINAL: countblue

AFAIK your approach to the DCG edit should work with the matrix version as well.
I cant recall a feature in the original talonsoft game thats not in the Matrix version now.
So everything should be the same, almost.

Except for the enhanced OOB Editor, in the Matrix Version you will find units which are not available in Talonsofts original.

Again AFAIK. ;-)



You are correct!

Jason Petho


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(in reply to countblue)
Post #: 4
RE: DCG questions - 4/8/2008 5:59:36 PM   
Drongo

 

Posts: 2205
Joined: 7/12/2002
From: Melb. Oztralia
Status: offline
Thanks to all.

Can now look forward to the game.

Cheers



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Have no fear,
drink more beer.

(in reply to Jason Petho)
Post #: 5
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