Mraah
Posts: 1085
Joined: 2/20/2008 Status: offline
|
quote:
ORIGINAL: Jason Petho Game Play Additions: MAINTENANCE UNITS (1.03): AKA Recovery Platoon, AKA Werkstat, AKA Dozer. These are units that can REMOVE 2 WRECKS PER TURN. They act similar to engineers in that respect. You move the unit into a hex with wrecks and leave it there for a turn to start removing wrecks. At this point, these ARE NOT combat units but have some defence, so you will have to secure the area they intend to operate prior to sending them to the frontline. Again, as a new unit, these will only affect new scenarios. Jason, Has there been any discusssion about giving this ability to AFV's based on their tonnage but could remove 1 WRECK from ONLY a terrain hex that contains a ROAD, BRIDGE, TOWN,VILLAGE, CITY ??? Basically, it would be pushing the wreck off the road, not removing it. In other words, allowing us to get back the ROAD BONUS, but keeping the same # of wrecks in the hex for other effects, sighting etc. For example, AFV's that weigh in above 30 tons (ie, M4 Sherman 31 compared to M5A1 Stuart 18), could have this ability. In the meantime, I'm planning on adding the DOZER to my Light Armored Division for the DCG. By the way, can you look ... How many SP for the DOZER are you giving? In reality the unit would be the M31 or M32, not the Dozer, and I'd like to see it with an SP of 3, but I'll take anything !! Just a thought . Rob EDIT NOTE : Oh, if you do have the M32 I hope it can make smoke!!! See screnshot below.
Attachment (1)
< Message edited by Mraah -- 4/10/2008 11:08:53 AM >
|