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Shaun: ONE MORE FEATURE(or two)!!! Look

 
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Shaun: ONE MORE FEATURE(or two)!!! Look - 4/10/2008 12:05:02 AM   
Dethnoble

 

Posts: 8
Joined: 9/27/2006
Status: offline
An issue I have is the way the game deals with salaries and I've noticed that CPU teams have a problem drafting fairly good players and sometimes resort to drafting $50,000 salary players. I believe that Puresim isn't complete until some sort of Minor League Players/Draft Players salary solution is implemented. And an idea for

- Drafted Player Salary: A maximum amount per level.

Examples:
Round 1: Max - $2,000,000
Round 2: Max - $1,000,000
Round 3: Max - $500,000
Round 4: Max - $250,000
Round 5: Max - $150,000

- Minor League Players: A player who hasn't made a major league debut at any time needs to have a maximum salary limit. I'd say setting this limit at $3,000,000 per season would work out.

Other Changes/Ideas:

- CPU favoring potential/youth over age during drafts. I think implementing this is very important
- CPU 'affinity' of some sort for potential/youth during trades
- Previous season stats also factor into salary somehow - (Makes things more realistic)
- Up the frequency of players (in final year) rejected contract extensions unless the player is less than 25 or has no major league debut (virtually no chance of rejection)
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