Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

TUTORIAL FAQ

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Empires in Arms the Napoleonic Wars of 1805 - 1815 >> The War Room >> TUTORIAL FAQ Page: [1]
Login
Message << Older Topic   Newer Topic >>
TUTORIAL FAQ - 1/30/2008 3:29:30 AM   
Murat


Posts: 803
Joined: 9/17/2003
From: South Carolina
Status: offline
Ask the questions, I will try to answer or maybe someone else will beat me to it.
Post #: 1
RE: TUTORIAL FAQ - 2/1/2008 12:01:29 PM   
Dragonheart

 

Posts: 101
Joined: 1/17/2005
Status: offline
So i will take advantage of your tread.

On the way to the russians capitals one can place a depot in every province capital, their distance allow to place an depot every two provinces. But how to get supply to their capitals when the next province capital is 3 provinces away. I´m playing Turkey and sitting in Vilna (i guess thats name of the city) and i m in the lack of an idea how to reach St.Petersburg or Moskow without greater forage losses. Shall i spread out my army on forage and combine them later when fighting? This would solve one problem but when laying sieges on their capital this would cause me again headache as all my units would be out of supply. Any tips?

(in reply to Murat)
Post #: 2
RE: TUTORIAL FAQ - 2/1/2008 10:10:56 PM   
Murat


Posts: 803
Joined: 9/17/2003
From: South Carolina
Status: offline
You do not need to place depots on cities, they can be placed in the field. So the woods between Vitbsk and Minsk would be a valid spot. Just remember you need to start with a corp on an area before you can place a depot.

(in reply to Dragonheart)
Post #: 3
RE: TUTORIAL FAQ - 2/2/2008 10:10:44 PM   
Dragonheart

 

Posts: 101
Joined: 1/17/2005
Status: offline
First i thought that only capital cities would provide supply as i did not manage to get control over these provinces but now i found out that only regular troops can give you control over a province......these sucky feudals did not give me control therefore i could not place any depots there.

(in reply to Murat)
Post #: 4
RE: TUTORIAL FAQ - 2/2/2008 10:58:17 PM   
Murat


Posts: 803
Joined: 9/17/2003
From: South Carolina
Status: offline
That is a bug. Feudals should be allowed to place depots. Russian (or for that matter any major) home provinces only change ownership as a result of peace so that would possibly explain your conquest problem. Only your cities are supply sources. Each depot linked to a city that you own that has a depot extends your supply chain. So you can start in Riga with sea supply linked to a Constantinople with a deopt and a 1 factor light fleet (you said you were Vilna) put a depot in the clear '3' area SE of Pskov and then Novgorod and Tver and you have a supply line to both capitals (you only need to take 1 though), for example. If the game is not allowing to place a depot in an area where you have a feudal corp BEFORE you move that corps then send your saved game to Monadman and tell him you have a bug with placing depots.

(in reply to Dragonheart)
Post #: 5
RE: TUTORIAL FAQ - 2/5/2008 4:08:05 PM   
Dragonheart

 

Posts: 101
Joined: 1/17/2005
Status: offline
There is another isssue which could be a possible bug.
During a battle i have the possiblity to commit the guard with certain countries in order to increase the moral by 1. I dont have it in my mind if the guard commitment should increase the caused moralloss or if its used to raise the moral of your army....but nevertheless when comitting the guard the morallvl of my army is set to 0,00 and after 1 day of fighting the combat is over.

(in reply to Murat)
Post #: 6
RE: TUTORIAL FAQ - 2/5/2008 10:27:25 PM   
zaquex


Posts: 368
Joined: 11/30/2007
From: Vastervik, Sweden
Status: offline
quote:

ORIGINAL: Dragonheart

There is another isssue which could be a possible bug.
During a battle i have the possiblity to commit the guard with certain countries in order to increase the moral by 1. I dont have it in my mind if the guard commitment should increase the caused moralloss or if its used to raise the moral of your army....but nevertheless when comitting the guard the morallvl of my army is set to 0,00 and after 1 day of fighting the combat is over.


If you commit the guard it changes the combat table used, a 2-3 can become a 2-4 or 2-5. If you fail to break your enemy your troops will run and you lose the battle. It is intended and can sometimes be useful.

< Message edited by zaquex -- 2/5/2008 10:29:48 PM >

(in reply to Dragonheart)
Post #: 7
RE: TUTORIAL FAQ - 2/7/2008 12:06:40 AM   
youkali

 

Posts: 9
Joined: 1/3/2008
Status: offline
How do you screen capture or printscreen? Thanks!

(in reply to Dragonheart)
Post #: 8
RE: TUTORIAL FAQ - 2/7/2008 1:42:59 AM   
gwheelock

 

Posts: 563
Joined: 12/27/2007
From: Coon Rapids, Minnesota
Status: offline
Hold down the ALT key & Press the "PrintScreen" key on your keyboard.  This does a capture.
Go into a graphics program such as "Paint".
Use "CTRL" and "V" to paste the image. 
Make any sort of annotations that you want to the image
Now save it as a .jpg (matrix only takes .jpg images)

(in reply to youkali)
Post #: 9
RE: TUTORIAL FAQ - 2/15/2008 7:46:46 PM   
nukkxx5058


Posts: 2932
Joined: 2/3/2005
From: France
Status: offline
Ok, my first question (more coming soon, undoubtfully):

We are playing France in the tutorial. So why did you start your set-up phase with .... Amsterdam !! Why didn't you start for example with Brussels or Prague? Holland is flaged as free state. Why are we able to move their troops? Furthermore, Amsterdam is flagged as "Holland" and not as "french conquered" like for instance Brussels (flander/FR conquered). Very mysterious to me ...

This is probably a silly question but doesn't seem obvious at all for me. ;-)


< Message edited by nukkxx -- 2/15/2008 7:47:31 PM >

(in reply to gwheelock)
Post #: 10
RE: TUTORIAL FAQ - 2/15/2008 9:00:47 PM   
Murat


Posts: 803
Joined: 9/17/2003
From: South Carolina
Status: offline
Well this is before Napoleon absorbed Holland into the Empire so for the moment they are still an independent nation but one that is controlled by us. I noticed that most new players get thrown off by forgetting to set up their controlled free state forces so in the Tutorial I thought it best to begin by setting those up, thus Amsterdam and the rest of the Dutch.

quote:

ORIGINAL: nukkxx

Ok, my first question (more coming soon, undoubtfully):

We are playing France in the tutorial. So why did you start your set-up phase with .... Amsterdam !! Why didn't you start for example with Brussels or Prague? Holland is flaged as free state. Why are we able to move their troops? Furthermore, Amsterdam is flagged as "Holland" and not as "french conquered" like for instance Brussels (flander/FR conquered). Very mysterious to me ...

This is probably a silly question but doesn't seem obvious at all for me. ;-)



(in reply to nukkxx5058)
Post #: 11
RE: TUTORIAL FAQ - 2/15/2008 9:27:42 PM   
nukkxx5058


Posts: 2932
Joined: 2/3/2005
From: France
Status: offline
oK ! "control free states". That's the key ! I understand now. Thanks


< Message edited by nukkxx -- 2/15/2008 9:28:23 PM >

(in reply to Murat)
Post #: 12
RE: TUTORIAL FAQ - 2/15/2008 11:24:28 PM   
nukkxx5058


Posts: 2932
Joined: 2/3/2005
From: France
Status: offline
Your tutorial is Great Murat ! Bravo et merci !

(in reply to nukkxx5058)
Post #: 13
RE: TUTORIAL FAQ - 2/26/2008 5:47:15 PM   
Flannel

 

Posts: 80
Joined: 2/25/2005
From: North Manchester UK
Status: offline
I use a small prog' called 'PrintScreen' with my silent hunter game. It shuts the game window to the taskbar, asks what I want to do! makes the capture, saves to PrintScreen Files in my 'Docs Folder' and then I reopen the game from the task bar. It really is as simple as that! Never had any problems with this ever....Definately a

Made by 'Gadwin PrintScreen'

flannel

(in reply to gwheelock)
Post #: 14
RE: TUTORIAL FAQ - 2/26/2008 7:09:58 PM   
ess1

 

Posts: 238
Joined: 9/13/2004
From: Newport, Shropshire, U.K.
Status: offline
Flannel, Thanks vry much for info on PrintScreen. Have d/l and am sure it will be most useful.

_____________________________


(in reply to Flannel)
Post #: 15
RE: TUTORIAL FAQ - 2/28/2008 12:46:01 AM   
Ralegh


Posts: 1557
Joined: 2/1/2005
Status: offline
Free state is a strange term that doesnt mean what is sounds like - it means "completely controlled by a great power, although building their own forces".
Conquered states contribute their money and manpower to their conqueror.
Neutral states dont have forces (yet) - they are the ones who are actually free of the yoke of colonial oppression.

_____________________________

HTH
Steve/Ralegh

(in reply to ess1)
Post #: 16
RE: TUTORIAL FAQ - 2/29/2008 12:59:56 AM   
Flannel

 

Posts: 80
Joined: 2/25/2005
From: North Manchester UK
Status: offline
ess1. Hi, Just wondered if your impressions of 'PrintScreen' were the same as mine. By the way, I use 'Alt-Tab' to close to the taskbar with my games.




flannel

(in reply to ess1)
Post #: 17
RE: TUTORIAL FAQ - 2/29/2008 6:12:06 AM   
Murat


Posts: 803
Joined: 9/17/2003
From: South Carolina
Status: offline
Can we try to keep this for questions about the Tutorial or at the very least for newbie questions?

(in reply to Flannel)
Post #: 18
RE: TUTORIAL FAQ - 3/8/2008 5:06:03 AM   
Lucky

 

Posts: 6
Joined: 3/8/2008
Status: offline
Ok I am trying to add the depot to the French Heavy Fleet I in the english channel. All I get is the error message : Unit cannot be Moved or Placed here!  I have tried mutliple different combinations to try and place the depot.  I am in desperate need of some ideas.  I can place a depot on land and i do have the $1 needed.

Whatever happened to drag and drop?  I'm sorry the frustration level is just getting a little high.  It took me 30min to figure out that there was a slider bar hiding the corps in Lille. You would think that when you click on different land areas it would default the slider all the way back to the left.

(in reply to Murat)
Post #: 19
RE: TUTORIAL FAQ - 3/8/2008 7:34:26 AM   
Murat


Posts: 803
Joined: 9/17/2003
From: South Carolina
Status: offline

quote:

ORIGINAL: Lucky

Ok I am trying to add the depot to the French Heavy Fleet I in the english channel. All I get is the error message : Unit cannot be Moved or Placed here! I have tried mutliple different combinations to try and place the depot. I am in desperate need of some ideas. I can place a depot on land and i do have the $1 needed.


Same as with your British question: Clicking on the heavy fleet and then clicking 'add depot' should work but you need to have invaded by disembarking troops.

quote:

Whatever happened to drag and drop? I'm sorry the frustration level is just getting a little high. It took me 30min to figure out that there was a slider bar hiding the corps in Lille. You would think that when you click on different land areas it would default the slider all the way back to the left.


Yes, that slider bar can be confusing.

(in reply to Lucky)
Post #: 20
RE: TUTORIAL FAQ - 3/10/2008 10:54:54 PM   
Lucky

 

Posts: 6
Joined: 3/8/2008
Status: offline
After several reloads and redoing the tutorial I figured out that my depot in Brest was blockaded.

I tried fixing this by placing a depot in a unblocked port but this still did not work.  I guess you have to have placed the depot in a port in a prior phase.

(in reply to Murat)
Post #: 21
RE: TUTORIAL FAQ - 3/10/2008 11:08:15 PM   
Murat


Posts: 803
Joined: 9/17/2003
From: South Carolina
Status: offline
quote:

ORIGINAL: Lucky

After several reloads and redoing the tutorial I figured out that my depot in Brest was blockaded.

I tried fixing this by placing a depot in a unblocked port but this still did not work.  I guess you have to have placed the depot in a port in a prior phase.


Brest being blockaded should not affect invasion supply (although it blocks sea supply and you would need another port already in supply before you placed a depot in a controlled port). Only there being anohter nation's depot in the same sea zone or not having invaded any adjacent land area should prevent invasion supply.

< Message edited by Murat -- 3/10/2008 11:14:09 PM >

(in reply to Lucky)
Post #: 22
RE: TUTORIAL FAQ - 4/14/2008 11:11:54 PM   
runekchristensen

 

Posts: 8
Joined: 4/14/2008
Status: offline
Could you please explain what impact the leader has on the outcome of a land combat?

Thanks

(in reply to Murat)
Post #: 23
RE: TUTORIAL FAQ - 4/14/2008 11:22:07 PM   
fvianello


Posts: 534
Joined: 8/6/2002
From: Italy
Status: offline
Uhhhh hard question! Let's see:

1. Tactical Rating modifies the combat roll (see commander chart)
2. Strategic rating modifies the chance of a successful Outflank / Withdraw
3. Strategic rating modifies the chance of reinforcing an adjacent battle
4. Cavalry leaders modify the effectiveness of Pursuit
5. Tactical Max Rating determines the number of corps that can be commanded effectvely in battle

_____________________________

H. Barca,
Surplus Consuls Dispatcher

(in reply to runekchristensen)
Post #: 24
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Empires in Arms the Napoleonic Wars of 1805 - 1815 >> The War Room >> TUTORIAL FAQ Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.095