john g
Posts: 984
Joined: 10/6/2000 From: college station, tx usa Status: offline
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[QUOTE]Originally posted by Bernie [B] You make a good point, but how much does it affect the accuracy? There's quite a few factors, it seems, that need to be taken into account on when to hit that "R" key. Such as, if you can reasonably expect to kill your target on the shot, and get the corresponding reduction in supression, do you save that rally attempt for after? What if you have two enemies you are firing at? Fire at the first one, hope for a kill, and save the rally for after the second takes his shot at you and adds to your supression? The way I look at it, if I'm facing a number of enemy units, at least two of which have a pretty good likelyhood of giving me significant supression, is the accuracy factor large enough to try for a rally from say an 4 to a 2? An 8 to a 4? A 12 to a 6? And risk losing the chance to rally [I]after[/I] the others fire on you if it's unsuccessful? [/B][/QUOTE] If you are playing against the ai, you get a potential 3 op fires each time you shoot that unit. It will degrade faster than you can rally it back. The trick is using a unit to unmask the enemy then move up units that the enemy will not shoot at. If infantry are shooting at your infantry, move up tanks and hose them with mgs. If AT guns are shooting at your tanks, move up infantry to hose them with rifle fire and mgs. Don't use units that the ai will shoot back at effectively. Along with this you want to restrict the return fire to one type at a time if possible, by using terrain and smoke restrict the numbers and types of units op firing. The worst thing you can see is infantry mixed with mgs and at guns, they can shoot back effectively at any enemy in front of them. Another trick is to switch from one unit to another, fire one unit, gaining targeting percentage, accept the op fire, then switch to another firing unit at the same target, get an increase in targeting and when the enemy shoot at the new firing unit they lose their targetting bonus towards the first unit. After that unit has been shot at switch back to the first unit, or to a third unit etc. Op firing units will build up suppression each time they op fire, it is slow but you can eventually stop them from firing if you give them enough low percentage shots. From my testing throwing hordes of trucks in front of armored cars, the ACs stopped shooting when they had accumulated about 30 suppression, but that was after dozens of shots. thanks, John.
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