| RolandRahn_MatrixForum 
 
   Posts:  588
 Joined:  3/18/2001
 From:  Beloit, USA
 Status: offline
   | [QUOTE]Originally posted by skukko [B]+150 ??? <<<<<
 First two nodes were working fine and nothing were changed... I'll give my attention to it ;)
 
 msoh [/B][/QUOTE]
 
 Hi!
 
 I just installed SPWAW using the MCLV-CD.
 Result:
 The 151 turns were on the old, unpatched MCLV/SPWAW 7.0.
 (And the scenario still works fine - by turn 15, all victory hexes should be captured, while the soviet morale should break much earlier, so this isn't really a problem).
 The missing locations/node numbers/scenario numbers are also with the original, unpatched MCLV.
 Then I copied scen011 into the scen-directory and loaded it with the editor.
 Result:
 The T-26 m 33 was correctly represented.
 Then I updated to SPWAW 7.1.
 Result:
 The T-26 m 33 is a T-34 with a 45 mm main guns :eek: .
 It was still the old MCLV (I didn't use the MCLV-patches).
 
 Then, I looked at approx. 7 or 8 other scenarios - I couldn't find any other T-26 m 33. (The other T-26s, for example m 40, are correctly represented).
 
 Conclusion:
 THe MCLV patch works fine, the problem with the T-26/34-Monster seems due to Version 7.1.
 Should there be no other scenarios where the T-26 m33 is involved, this is a minor problem (I used a ferengi mind controller at Radziechow and made the Soviet crews moving their tanks to the next German unit and then bailing out - that solved the tank problem :D ).
 
 To prevent any misunderstandings:
 MCLV plays great, I am happy with it, I just think that the T-26 m.33-problem sould be mentioned.
 I suggest a small patch with modified scenarios where the T-26 m.33 is replaced with another T-26 model.
 Otherwise, just use the ferengi mind controller - you activate it by loading a saved game, then choosing "human" for the soviet side and then.....
 (Yes, I don't like this thing, too, but I use it only when I encounter very special T-26s...).
 
 Kind regards,
 Roland
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