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RE: Announcement - Wolverine Studios

 
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RE: Announcement - Wolverine Studios - 4/11/2008 5:23:51 AM   
DonBraswell


Posts: 384
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From: Millbrook, Alabama
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KG and I start an association, fall in love with it, then think of some thing that we could do differently/or would like to try to improve upon and start another association. It doesn't take long and you're in love with the new association and the old one is just a memery.
Don

< Message edited by DonBraswell -- 4/11/2008 5:26:22 AM >

(in reply to puresimmer)
Post #: 31
RE: Announcement - Wolverine Studios - 4/11/2008 8:59:11 PM   
cdvalenta

 

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From: Palmer, MA
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For me backwards compatabilty might be an issue too... having game by game managed over 5 years of an association gets you a little attached to it.



< Message edited by cdvalenta -- 4/12/2008 4:59:35 AM >

(in reply to DonBraswell)
Post #: 32
RE: Announcement - Wolverine Studios - 4/12/2008 2:30:58 AM   
Frozen Stiffer


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From: California, USA
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quote:

ORIGINAL: DonBraswell

KG and I start an association, fall in love with it, then think of some thing that we could do differently/or would like to try to improve upon and start another association. It doesn't take long and you're in love with the new association and the old one is just a memery.
Don


Don,

Not to sound as if I'm slamming your methods, for I am not, but it's just not that simple for me. I see that you and KG have plenty of restarts and there's nothing wrong with that- one of the beauties of PureSim is that different people can play it in different ways.

However, the association that I'm worried about now is one that I started way back, WAY back in PureSim 2005, even before it went to Gold Edition. I'm talking back in the day when the forums were on EZ-Board. I have about 14+/- seasons invested in this association and in crafting my team's dynasty; that's 14 seasons of GBG managing. I've seen people come and go. I've made draft picks, seen them mature in the minors, hit the bigs, showcase, peak, decline, flop, retire, then get elected to the Hall of Fame. I can't just put that aside, man. I'm sorry. I just can't.

_____________________________

"It ain't braggin' if you can do it."

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(in reply to DonBraswell)
Post #: 33
RE: Announcement - Wolverine Studios - 4/12/2008 3:31:22 AM   
DonBraswell


Posts: 384
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From: Millbrook, Alabama
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Frozen,
Thats not what I was saying. Just that for me (KG?), me any way, it wasn't a big deal. The great thing with this game is you can have it your own way.
Don

(in reply to Frozen Stiffer)
Post #: 34
RE: Announcement - Wolverine Studios - 4/12/2008 11:38:30 PM   
KG Erwin


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For long-existing associations, I recommend sticking with PS. To be honest, I really don't see any reason why Shaun should make the new game adapt to carryover associations. This is NOT PS Mark II, OK?

Now, if you wanna discuss this issue further, FS, then go over and sign on to the Wolverine forums. I'm there, as I wanna be involved from the getgo.

We gotta realize this fact -- PS is basically frozen as is, unless a huge issue arises.

This creates a problem for me, too. I've restarted a Brooklyn Dodgers history, and I don't wanna wait until DDSBB is released (no time frame has been announced). So, my only option is to either continue with PS, or else chuck it all out the window and wait it out. Why in the world should I wait? This game is solid, so I'm gonna continue. Easy and sensible decision. I recommend that you do the same.

< Message edited by KG Erwin -- 4/12/2008 11:50:43 PM >

(in reply to DonBraswell)
Post #: 35
RE: Announcement - Wolverine Studios - 4/13/2008 12:28:28 AM   
cdvalenta

 

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quote:

ORIGINAL: KG Erwin

For long-existing associations, I recommend sticking with PS. To be honest, I really don't see any reason why Shaun should make the new game adapt to carryover associations. This is NOT PS Mark II, OK?



See I disagree... Shaun has basically said that it is the code for PS. The same people that are fans of PS are bound to be fans of the new game and support it. It is basic economics to try to make your fan base happy.

Please don't get me wrong... I think if this is what it takes to make the game the best it can be then we have to accept that. We just don't have to be happy about it.

(in reply to KG Erwin)
Post #: 36
RE: Announcement - Wolverine Studios - 4/19/2008 7:26:04 AM   
jeremy7227


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I'd ask if there will be backward support for Puresim and for how long... but who am I kidding???? Put me down for a lifetime supply of DDS:Baseball.

See you on the other side Shaun.

(in reply to puresimmer)
Post #: 37
RE: Announcement - Wolverine Studios - 4/22/2008 8:20:14 PM   
dnelms

 

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Those who have been with PS since the early alpha days have seen what a beauty it evolved into. So I take this new venture as maybe a cousin to PS, but IMO it should not in any way try to be compatible with PS associations. PS will be there to continue those. I like the idea of Shaun being able to take his base code and improve on it without worrying if a feature works with an association from a different piece of software. I say to Shaun, go forward with all your new ideas and let the PS associations be left to play with PS. 

(in reply to jeremy7227)
Post #: 38
RE: Announcement - Wolverine Studios - 4/22/2008 8:24:35 PM   
Wrathchild


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From: Reading, PA
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I guess you're right. I'll just stick with PS and not have to worry about buying a new baseball game.

_____________________________

J.G. Wrathchild, Manager, St. Louis Cardinals (1900-1906), Brooklyn Superbas (1907, 1908)

(in reply to dnelms)
Post #: 39
RE: Announcement - Wolverine Studios - 4/22/2008 10:32:13 PM   
dnelms

 

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Sorry if I came across as saying to only stick with PS. I was saying that PS will continue to run associations like now, but then buy the new game and start new assocations. I just did not want Shaun to get mired down in trying to provide backwards compatibility.

quote:

ORIGINAL: Wrathchild

I guess you're right. I'll just stick with PS and not have to worry about buying a new baseball game.


(in reply to Wrathchild)
Post #: 40
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