Andrew Ewanchyna
Posts: 229
Joined: 8/24/2001 Status: offline
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Hmm, can't see myself creating another galaxy type. I think the 4 that I have, cover it all. The current clustered galaxy seems to fit your definition of irregular. The Mass Cannon is a rail-gun technology. SUDG was designed as a quick romp around the galaxy, not an ice-age game like most in the genre. I have a feeling that you'd want stars numbered in the thousands to satisfy your request for 'more stars'. That's really not what SUDG is about. Not seeing the names would make searching for some star more difficult. When you pressed something like ctrl-A to look for all stars beginning with A, then you'd probably have names falling on top of each other. You are aware that all planetoids effect weapons differently already. Maybe a more pronounced difference would be better? What would you want comets to do? Technically, I can release the next version to Matrix right now. It speeds up the code to run better on slower machines, fixes a crash-to-descktop bug, fixes some AI bugs, makes the AI more aggressive in the highest level (endless task), gives you the ability to create your own alien faces, starships and font. Fixes a bug related to Relics. I'm debating whether I should add random events to this version (would take some time to implement). My main concern right now is technical issues, especially on slow machines. I'd like to hear of any technical problems that people may be having. JonK2002 keeps mentioning he'd like some music even though there is a music sound track. Has he turned music off? There's like 7 songs. Do others have problems with hearing the music or other sound problems?
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Developer of Starships Unlimited
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