SeppDietrich
Posts: 14
Joined: 3/20/2002 From: Washington DC Status: offline
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This whole defense thing is not going as easily as I had hoped. Yes, the enemy is thrust into an evil cauldron of fire as soon as they are within 5 hexes, but for some reason my veteran force is not supressing them at the rate I would normally appreciate and enjoy. I play at home and at work, the DAK Long Campaign is at work, and the one I am about to mention is at home. What do I do about the friggin 81mm Mortars those polish swine have from the very beginning in 1939? They know EXACTLY where my infantry are, and they hit with near pinpoint accuracy. I haven't been this annoyed by artillery/strike elements since I tried Preparing the Way and lost a whole company of infantry to a stupid german Bomber (not the stuka, the other piece of trash) Another note: I understand the german war machine pretty well. Military history is my hobby, my obsession, as I'm sure it is for many others on this board, and I've studied the thoughts of Guderian and Manstein (if you can think of any other GOOD German commanders who wrote WW2 after the fact books, please let me know) so I understand how I want my Kampfgruppe to operate. I cannot for the life of me understand the British. Americans are easy too, I'm one of them, basically just use superior numbers to attempt to overwhelm and supress the enemy into retreating, occasionaly maybe blowing up a Tiger or two, and even then more often than not it is with your infantry (sorry Jess, I guess if you're using diamond shells you could cut through that hull like butter ;). Noodge). But the British. It's not like I don't try. Anyway, new thought entirely as I continue to ramble on. I've decided to take all LMG's out of the 9-12 man units. Well, 9-20 if you count poland and japan...which I guess you have to. My reasons? A LMG/MMG unit can't fire after it has moved, so why should the 9-20 man size unit, which has more firepower to begin with, be able to? To more accurately represent the requirement of leaving a nest and setting up ops somewhere else, I have decided to leave the MG's in their predesignated indiv. unit sized incarnation. Now what will I replace that slot with, you ask? Well, in the Germans this will be pretty simple: In a german Gruppe (squad), there would be approximately 10 men in the squad, yes? 2 men on the MG 5 Men with KAR 98s 3 Men with the MP38 or whatever. I will simply lower the no of men per squad to 8, and put in the platoon organization: GE Rifle Squad MG34 Element GE Rifle Squad MG34 Element GE Rifle Squad MG34 Element you get the picture. Why I told you this, I have no clue. Time to EDIT. Anyone know where I can get a better OOB editor than came with SPWAW?
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"To secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." -Sun Tzu
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