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Campaign patches - 3/20/2002 4:44:23 AM   
Fabs

 

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having bought all the new Mega campaigns and having to re-install my game on a re-prepped computer, I have the following question:

If I re-install version 7.0 from the MCLV disk, how can I re-install MCNA? Do I just pick up the MCNA disk and install MCNA after MCLV?

Where can I get all the patches for MCNA, MCLV, Watchtower so that I can update them after re-installing from the disks?

Thak you for your help.

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Fabs
Post #: 1
- 3/20/2002 4:53:56 PM   
scimitar

 

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Hi Fabs,

For what concern downloading patches, see the thread "Download locations".

For what concern installing the different Megacampaigns, you could reinstall it as follows:

1) Desert Fox
2) Operation Watchtower
3) Lost Victories.

The installation of Lost Victories have to be made via Windows Explorer (click on Update.exe)

After installation, if you don't see MCOW and MCLV in the "Megacampaign file", try this (gived on an old thread):
your megacampaign directory should contain a save folder and a named Megacampaign directory for each MegaCampaign installed. Copy all of the info of the second Operation Watchtower in in the first one, all of your .snd files get copied into the main snd directory, the log file and zip file can be deleted. If you have a named MegaCampaign.cfg file it gets copied into the main MegaCampaign directory. Then you can delete all of the second set of nested directories. Same procedure for MCLV.

Hope that can help you...

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Post #: 2
Patches - 3/21/2002 12:11:11 AM   
Wild Bill

 

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Send me your e-mail address and I'll send the patches to you, Fabs, for MC-W and MCNA. They are relatively small...WB

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Wild Bill Wilder
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Post #: 3
- 3/21/2002 9:07:47 PM   
Fabs

 

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Thanks, Wild Bill. I have sent you a personal message.

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Fabs

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Post #: 4
- 3/21/2002 9:09:56 PM   
Marc von Martial


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The MC patches can all be downloaded from the main Matrix site (downloads) and of course the appropiate MC websites.

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Post #: 5
MCLV - 3/21/2002 9:10:01 PM   
Fabs

 

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Is there going to be an MCLV patch?

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Post #: 6
- 3/22/2002 12:08:30 AM   
skukko


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Oh yes Fabs, as soon as I have tested bomb dogs...

mosh

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- 3/22/2002 12:28:14 AM   
Bing

 

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[QUOTE]Originally posted by skukko
[B]Oh yes Fabs, as soon as I have tested bomb dogs...

mosh [/B][/QUOTE]

You'll have to wait - she is the one I am currently dating.

Bing

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Post #: 8
- 3/22/2002 1:51:34 AM   
skukko


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do you men dog ? ;)

and yes, it works...

mosh

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Post #: 9
Installation - 3/22/2002 3:19:51 AM   
Fabs

 

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Thanks for the tips, Scimitar.

Is it ok to first install SPWAW version 7 from the MCLV disk and then folow the sequence you have outlined or do I have to re-install successive versions of the game each time?

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Fabs

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Post #: 10
- 3/23/2002 7:39:21 PM   
BigDuke66


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PLEASE NEED ADVISE!!!
I have 7.0 and LV installed. Should I throw them of my harddisk and install
Desert Fox
WatchTower
Lost Victories
or what???

BTW why do I have to install them that way, I thought first Desert Fox then Lost Victories and then WatchTower???First the oldest and last the newest???

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Post #: 11
Can anyone help? - 3/26/2002 3:42:09 AM   
Fabs

 

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Please, somebody, answer the questions.

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Fabs

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Post #: 12
- 3/26/2002 1:00:45 PM   
Wild Bill

 

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That is the way I did them and had no problem. Beware of nested files and directories. Be sure that the destination you type in for your mega campaigns does not add an extra "Steel Panthers World at War" to where the files are going.

After you have installed them, be sure and install the Watchtower patch last. That is because it has SHP files that include all special icons. The ones in LV don't have the ones for MC-W. So put those in last.

But the order as it is listed here worked fine for me.

Okay, Fabs. I have given the Wild Bill unofficial answer...whatever that might be worth :eek:

WB

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Post #: 13
Thanks! - 3/26/2002 7:40:38 PM   
Fabs

 

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Thank you Wild Bill, I'll give it a try.

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Fabs

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Post #: 14
- 3/26/2002 8:29:36 PM   
willmontgomery

 

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I realize that this question may not be of very broad interest, but can I verify correct installation of MCs and MC patches by double-checking the date/time stamps on the SHP files to which you refer, Wild Bill?

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Post #: 15
- 3/28/2002 11:07:05 PM   
john g

 

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[QUOTE]Originally posted by Wild Bill
[B]

Okay, Fabs. I have given the Wild Bill unofficial answer...whatever that might be worth :eek:

WB [/B][/QUOTE]

Is there a new core.dat file for MCNA in the works? Or better yet posted somewhere?
thanks, John.

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Post #: 16
- 3/29/2002 12:01:18 AM   
panda124c

 

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After loading the new LV patch what version should show up at the bottom, I get V7.0??
Also the first scenearo is 151 turns long, duh...............................

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Post #: 17
- 3/29/2002 12:06:17 AM   
RolandRahn_MatrixForum

 

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[QUOTE]Originally posted by pbear
[B]After loading the new LV patch what version should show up at the bottom, I get V7.0??
Also the first scenearo is 151 turns long, duh............................... [/B][/QUOTE]

Yes, it is a little long... :D

Only if you choose battle one with no options (the others have 15 turns). Anyway, since the Soviets will break, all you have to do is to capture the victory hexes, and the battle will end.

Roland

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Post #: 18
- 3/29/2002 12:31:56 AM   
skukko


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+150 ??? <<<<<
First two nodes were working fine and nothing were changed... I'll give my attention to it ;)

msoh

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Post #: 19
Some *minor* bugs (gameplay still great) - 3/29/2002 2:31:07 AM   
RolandRahn_MatrixForum

 

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[QUOTE]Originally posted by skukko
[B]+150 ??? <<<<<
First two nodes were working fine and nothing were changed... I'll give my attention to it ;)

msoh [/B][/QUOTE]

First of all:
MCLV plays great, the patched version (with the personalised briefing sections) is a nice enhancement of the game and everything worked fine.

I have so far encountered no serious flaws, there are just some little details:

1st Battle:
All 4 available battles have no information about node/scenario number
All 4 available battles have no information about location
The battle without options has 151 (instead of 15) turns.

(No location = no Battle location given during scenario design or it was lost - the name that would normally appera before the turn number. Nothing serious.)

2nd Battle:
Both Battles (Node 2a and node 2b) have no location

3rd battle (Expanding the bridgehead):
Scen 13: No location
Without options:
No location, no information about node number/scenario number.

4th battle (Reconnisance to Radziechow) :
No location
No designer name/node number/scenario number
OOB-Problem:
I am fighting against something that looks like a T-34, but calls itself T-26 m.33.
Here are the data:
T.26 m. 33
Weapons:
45 mm 20k m 1932
7.62 mm DT CMG
-
7.62 mm DT BMG
Speed 21
Cost 41

Armor: Turret:
50 62
45 57 52 69
45 62

My personal opinion is that it is a mix of the T-26 m. 33 (Name & main gun) and the T-34 m.41 imp (picture, secondary guns & armor).

______________________________________________
To make one thing clear: These are details. That there is no scenario number/node number in the bottom left of the map (except for scenario 13 :) ) doesn't hurt the player - it just hurts Matrix when someone reports something ("The battle number y with option X....").
The T-26/T-34 mixed monster (maybe the factory workers were drunk when they produced it :D ) doesn't really hurt - in that scenario, a T-34 with a 45mm is still more than enough for my Heeresanklopfgeräte (Army door knockers - 37 mm AT guns).
Or, maybe I made something wrong during the upgrade - first I upgraded from SPWAW 7.0 to 7.1, then I patched the MC.

Now I have a serious question:
I think that there might be more details in Battle 5 - ?.
Does Matrix want these things reported?
And in which way?
If we all post them here on the forums (maybe in different threads), there will be chaos and a wrong image about MCLV - it plays great, but a dozen people reporting 50 minor things like spelling errors, missing scenario numbers e.t.c. in 5 threads create a wrong image about MCLV.
If we all use the helpdesk, Daniel (or whoever works on it) might not be lucky receiving the 7th time a request:
[COLOR=red]Spelling error:
Documentation for "Reconnissance at Radziechow":
"The first graves":
"... was fgoing to..." should be "...was going to...."
[/COLOR]
and it would jam the helpdesk.

My suggestion:
One new thread ("Use this to report MCLV bugs" or something similar) where everyone can post anything from a simple spelling problem to real problems.

Kind regards,
Roland

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- 3/29/2002 3:39:34 AM   
Bing

 

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I will second the motion Roland has put on the floor. We need a specific thread for MCLV.

I finished the first battle, I got a battle with just fifteen turns and I got a DV in just fifteen turns. I noticed there is no ID number for the map in the lower right hand corner, merely a name, nothing else. Per Roland, thus far no problem playng the game.

But later on, if those same South Side Chicago crooks steal one of my (only) two 81mm mortars AGAIN, I want a place to report it.

BTW, no one has volunteered to translate "Big, Bad LeRoy Brown" into German - I am going to attempt to do so myself.

Bing

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Post #: 21
- 3/29/2002 5:28:04 AM   
RolandRahn_MatrixForum

 

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Hello Bing,

I get a 151-turns-scenario when I choose no options for the first battle and I can reproduce it on my computer.
If I choose an option (for example engineers), I get a 15-turn-battle.
The 151 isn't just a spelling error - I used a copy of my saved game-file and decided deliberatley not to occupy the last victory hex.
When I reached turn 21, I decided that there really seems to be 151 turns (unless you occupy all victory hexes).

Kind regards,
Roland

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Post #: 22
Re: Some *minor* bugs (gameplay still great) - 3/29/2002 5:54:30 AM   
panda124c

 

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[QUOTE]Originally posted by RolandRahn
[B]

The T-26/T-34 mixed monster (maybe the factory workers were drunk when they produced it :D )
Roland [/B][/QUOTE]

Comrade these drawing can not possibly be wrong they are the work of the state. If it says to use T-34 parts on the T-26 then that is what the glorious state needs. You have a family, then don't argue, just build it to the plans! :D :D

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Post #: 23
- 3/29/2002 5:58:11 AM   
john g

 

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[QUOTE]Originally posted by RolandRahn
[B]Hello Bing,

When I reached turn 21, I decided that there really seems to be 151 turns (unless you occupy all victory hexes).

Kind regards,
Roland [/B][/QUOTE]

Maybe they finally threw a bone to those players who complain that battles are always one turn short, they just added all those turns into one battle.
thanks, John.

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Post #: 24
Roland on the run - 3/29/2002 6:45:38 AM   
RolandRahn_MatrixForum

 

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OK, the T-26/T-34 problem seems to be tracked down:

I copied Scen011.dat from the MCLV folder to the scen-folder of SPWAW 7.1 and to the scen-folder of SPWAW 7.0.
Then I opened it using the editor....
In SPWAW 7.0, the T-26 seems to be correctly represented.
In SPWAW 7.1, the T-26 has the armour of a T-34 m.41 imp.

It might be possible that there is an OOB-conflict when using SPWAW 7.1 with MCLV....

Can anyone else please try to reproduce this?

Copy scen011.dat on a system with SPWAW 7.1 from the MCLV-folder into the scen-folder and open it with the editor?
Look for the T-26 model 33.....
They should look like T-34s.

Now I will try the impossible.....
The reconnissance at radziechow wasn't that easy facing hordes of T-26s....
Facing hordes of T-34s is a real challenge....

Kind regards,
Roland

BTW:
Need some Tiger Kings.

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Post #: 25
Re: Roland on the run - 3/29/2002 7:41:59 AM   
Bing

 

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I don't doubt you got 151 turns, Roland. Lots of different and strange things happen in WAW - keeps us on our toes, it does.

I know what I would do if I started a battle and was facing 151 turns: Close the game and start it over, like right now. The game engine is old, like some of its players. I've put up with a lot worse than what I get in WAW.

There seems to be a viable workaround for this glitch - I would use it, but that is just me.

Bing

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Post #: 26
Mea culpa - MCLV patch works fine, the minor glitches I... - 3/29/2002 10:31:18 PM   
RolandRahn_MatrixForum

 

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[QUOTE]Originally posted by skukko
[B]+150 ??? <<<<<
First two nodes were working fine and nothing were changed... I'll give my attention to it ;)

msoh [/B][/QUOTE]

Hi!

I just installed SPWAW using the MCLV-CD.
Result:
The 151 turns were on the old, unpatched MCLV/SPWAW 7.0.
(And the scenario still works fine - by turn 15, all victory hexes should be captured, while the soviet morale should break much earlier, so this isn't really a problem).
The missing locations/node numbers/scenario numbers are also with the original, unpatched MCLV.
Then I copied scen011 into the scen-directory and loaded it with the editor.
Result:
The T-26 m 33 was correctly represented.
Then I updated to SPWAW 7.1.
Result:
The T-26 m 33 is a T-34 with a 45 mm main guns :eek: .
It was still the old MCLV (I didn't use the MCLV-patches).

Then, I looked at approx. 7 or 8 other scenarios - I couldn't find any other T-26 m 33. (The other T-26s, for example m 40, are correctly represented).

Conclusion:
THe MCLV patch works fine, the problem with the T-26/34-Monster seems due to Version 7.1.
Should there be no other scenarios where the T-26 m33 is involved, this is a minor problem (I used a ferengi mind controller at Radziechow and made the Soviet crews moving their tanks to the next German unit and then bailing out - that solved the tank problem :D ).

To prevent any misunderstandings:
MCLV plays great, I am happy with it, I just think that the T-26 m.33-problem sould be mentioned.
I suggest a small patch with modified scenarios where the T-26 m.33 is replaced with another T-26 model.
Otherwise, just use the ferengi mind controller - you activate it by loading a saved game, then choosing "human" for the soviet side and then.....
(Yes, I don't like this thing, too, but I use it only when I encounter very special T-26s...).

Kind regards,
Roland

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Post #: 27
- 3/29/2002 10:41:59 PM   
skukko


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T-26 m.33 showing as T-34 is OOB error. It is noted and will get fixed.

second patch to LV is on the way. It will contain few adds to campaign and rest of the fixing. It is not Must to do at all, it is something we want to give you ;) I'll start to work on it in this weekend or then in monday.

mosh

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Post #: 28
- 3/30/2002 12:52:59 PM   
Supervisor

 

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No rest for the weiry ey mosh!:D

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Post #: 29
Watchtower patch? - 3/30/2002 10:26:28 PM   
Drex

 

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i don't remember seeing a Watchtower patch. Where can I get it?

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Post #: 30
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