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RE: Faule Bande ! - 4/18/2008 4:19:14 PM   
Jason Petho


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quote:

ORIGINAL: dgk196

I have to admit that I have not followed all that has transpired about this subject. Am I too understand that aspects of the program are to be restricted? And not be available to 'moders'? Not to take anyone to task, but did you take notice of the backlash that Microsoft received when they began 'dictating' to the 'community'? I hope the powers that be here will not make that mistake. Of all the various types of internet sites, I would think that this one would be one that would learn from history and not repeat the mistakes of the past! I wish all involved a reasonable and workable solution. It just makes me cringe when I hear of such things. Probably an over reaction, I know.

Dennis



I would recommend reading Post #80, which should clarify things.

Based on that, perhaps it is an over reaction, yes.

An additional note; all graphics files are still fully modable; everything from game screens to unit files.

Jason Petho



< Message edited by Jason Petho -- 4/18/2008 4:20:21 PM >


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Post #: 91
RE: Faule Bande ! - 4/18/2008 8:43:14 PM   
Dumnorix


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Hallo Jason Petho
quote:

An additional note; all graphics files are still fully modable; everything from game screens to unit files.


Thats I make in my JTCS meets PG3D mods. The question is: Can I make addional grahpics for existing terraintypes and develop for new terrain types ?
Can that be possible sometime???

H.Balck

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Post #: 92
RE: Faule Bande ! - 4/18/2008 9:00:44 PM   
Jason Petho


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quote:

ORIGINAL: Dumnorix

Hallo Jason Petho

Thats I make in my JTCS meets PG3D mods. The question is: Can I make addional grahpics for existing terraintypes and develop for new terrain types ?
Can that be possible sometime???

H.Balck


In the future, I hope that is the case. It is something I have wanted for years!

Jason Petho



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Post #: 93
RE: Faule Bande ! - 4/19/2008 6:56:08 PM   
Dumnorix


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Hallo Jason
CS is a game many years back in the days (East Front I = 1999). The future - begins now !
Keep going now... Can I open my Knowledge of enginecodes for public modders and can you do this also !!! (and Matrix)

H.Balck

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Post #: 94
RE: Faule Bande ! - 4/21/2008 12:17:11 PM   
PDiFolco

 

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quote:

ORIGINAL: Jason Petho

quote:

ORIGINAL: dgk196

I have to admit that I have not followed all that has transpired about this subject. Am I too understand that aspects of the program are to be restricted? And not be available to 'moders'? Not to take anyone to task, but did you take notice of the backlash that Microsoft received when they began 'dictating' to the 'community'? I hope the powers that be here will not make that mistake. Of all the various types of internet sites, I would think that this one would be one that would learn from history and not repeat the mistakes of the past! I wish all involved a reasonable and workable solution. It just makes me cringe when I hear of such things. Probably an over reaction, I know.

Dennis



I would recommend reading Post #80, which should clarify things.

Based on that, perhaps it is an over reaction, yes.

An additional note; all graphics files are still fully modable; everything from game screens to unit files.

Jason Petho



If I've understood "Post 80", it suggests that modders sent files to you to encrypt, and justifies the decision to prevent data modding for all by some lame pbem "cheaters" ?
And you really think it's a good move to close to modding a game engine that has been open for nearly 10 years ?

Sorry to voice it loud, but this is a reaal baad decision. If you want to counter cheating make some data file checks, don't go backwards to prevent modding instead.




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Post #: 95
RE: Faule Bande ! - 4/21/2008 12:26:24 PM   
Huib


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quote:

ORIGINAL: PDiFolco



If I've understood "Post 80", it suggests that modders sent files to you to encrypt, and justifies the decision to prevent data modding for all by some lame pbem "cheaters" ?
And you really think it's a good move to close to modding a game engine that has been open for nearly 10 years ?

Sorry to voice it loud, but this is a reaal baad decision. If you want to counter cheating make some data file checks, don't go backwards to prevent modding instead.






There's been a problem with cheating for 10 years as well. More than a few players have abandoned Campaign Series just because of that. So IMO the decision to make data encrypting exclusive for the developers is a wise one. It is still possible to create new units etc. As far as I can see the current development team has no problem encrypting new data made by users for the benefit of the CS community and future updates.

Huib

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Post #: 96
RE: Faule Bande ! - 4/21/2008 3:15:34 PM   
kg_1007

 

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Just from what I can tell- Almost everything can still be modded, and the only two things that cannot, are the two links at the bottom of the chain, platoons and weapons, which the development team says they will do for anyone needing it. This seems fair. My only problem is that to spend money to purchase something, and then have a company tell you how to use it, kinda sux but i do, sorta, understand their basic reasoning. As far as cheating making players quit playing, tho, some of the most popular games out, are the ones that have cheat codes-- I am glad this doesn't, but hardly would say cheating loses customers.

< Message edited by kg_1007 -- 4/21/2008 3:22:29 PM >

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Post #: 97
RE: Faule Bande ! - 4/22/2008 10:48:49 AM   
Huib


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quote:

ORIGINAL: kg_1007

Just from what I can tell- Almost everything can still be modded, and the only two things that cannot, are the two links at the bottom of the chain, platoons and weapons, which the development team says they will do for anyone needing it. This seems fair. My only problem is that to spend money to purchase something, and then have a company tell you how to use it, kinda sux but i do, sorta, understand their basic reasoning. As far as cheating making players quit playing, tho, some of the most popular games out, are the ones that have cheat codes-- I am glad this doesn't, but hardly would say cheating loses customers.


Cheating in in PBEM games I mean. Believe me it makes people leave. Generally most people who are used to PBEM will not return to playing vs AI anymore anyway.

(in reply to kg_1007)
Post #: 98
RE: Faule Bande ! - 4/22/2008 3:59:17 PM   
Dumnorix


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Here are the movement codes for the movement-file:
FREI wasser WALD MARSCH GEBÄUDE DORF STADT BEACH GÄRTEN ROUGH SEIWAS UNÜBER INDUST FELD VORORT SUMPF WEIN KAKTUS HAMMADA SCRUB SAND WADI DRYPAD FLOPAD PALM LEJUNGL JUNGLE KUNAI RUINE-C TRENCH AUTOB EISENB BACH FLUSS SCHWBR MITBR LEBR HECKE DÜNE KLIPPE HANG(Höhe aufwärts) STRASSE SCHLUCH FURT WEG PZSPERR WAND BOCAGE ESC RUINEDO HÖHENUNTERSCHIED
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51

The 4 blockes are the 4 weather-Possibilities !
Every row is for one movement-type !


and the main-file-codes:
http://files.filefront.com/Code+Mainzip/;10056395;/fileinfo.html

H.Balck






< Message edited by Dumnorix -- 4/22/2008 4:05:08 PM >


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RE: Faule Bande ! - 4/22/2008 8:38:41 PM   
andym


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Ermmm why has this topics title changed?? it now reads "Faule Bande!" if mt german is correct it means "Lazy bunch"???Only just noticed it!!!

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Post #: 100
1.03 Patch Update - 4/22/2008 8:46:43 PM   
Arkady


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quote:

ORIGINAL: andym

Ermmm why has this topics title changed?? it now reads "Faule Bande!" if mt german is correct it means "Lazy bunch"???Only just noticed it!!!


our very clever friend Dumnorix did it

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Post #: 101
RE: 1.03 Patch Update - 4/22/2008 9:07:51 PM   
andym


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thought as much.

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Post #: 102
RE: 1.03 Patch Update - 4/23/2008 9:25:58 AM   
berto


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quote:

ORIGINAL: Arkady


quote:

ORIGINAL: andym

Ermmm why has this topics title changed?? it now reads "Faule Bande!" if mt german is correct it means "Lazy bunch"???Only just noticed it!!!


our very clever friend Dumnorix did it

Okay, that does it, ... [applies block]

< Message edited by berto -- 4/23/2008 12:22:38 PM >

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Post #: 103
RE: 1.03 Patch Update - 4/23/2008 9:04:15 PM   
Arboris

 

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Any news on the patch?

-Arboris

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Post #: 104
RE: 1.03 Patch Update - 4/23/2008 9:36:54 PM   
Jason Petho


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quote:

ORIGINAL: Arboris

Any news on the patch?

-Arboris


Still waiting patiently for Matrix to finish up the manual edits. I don't suspect it will be much longer.

Jason Petho

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Post #: 105
RE: 1.03 Patch Update - 4/23/2008 10:04:35 PM   
Dumnorix


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We waiting 2 weeks ago.... !
So many work for the industrious matrixpeoples...
OK - I am waiting for your big engineers. Many Thanks for this Jason !!!

The Biggest problem is my map can not over 500 Hex saved. Can you help me please ?

H.Balck

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Post #: 106
RE: 1.03 Patch Update - 4/23/2008 10:51:25 PM   
Jason Petho


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quote:

ORIGINAL: Dumnorix

We waiting 2 weeks ago.... !
So many work for the industrious matrixpeoples...
OK - I am waiting for your big engineers. Many Thanks for this Jason !!!



No problem.

quote:

ORIGINAL: Dumnorix
The Biggest problem is my map can not over 500 Hex saved. Can you help me please ?

H.Balck


I have the same problem, and not sure how to fix it. Yet!

Jason Petho


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Post #: 107
RE: The 1.03 UPDATE - 4/26/2008 12:01:11 AM   
Vincenzo_Beretta


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quote:


HALFTRACK *** (1.03): Designate halftracks with improved firepower. They are worth 6 Victory Points per Strength Point, but fire similar to a normal MG. These are new units, and will only affect new scenarios where they are included.


Finally! I was waiting for this since EF1. Halftracks firing 1 AP of cover for their dismounted were really depressing - not to mention unrealistic.

Now, for the more knowledgeable among the community, is there a fast way to put these more realistic halftracks into the old scenarios via the editor (of course after changing the scenario name so to avoid confusion and other problems in MP)?

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Post #: 108
RE: The 1.03 UPDATE - 4/26/2008 10:16:41 AM   
Arkady


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it should be changed in OOB and SCN files for each scenario, replace platoon type ID from old halkftracks to new one.

you can use some text editor or parser that is able of batch processing (I use PsPad for examle) or it can be done by script
problem is balancing, altered scenarios will be more german sided


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Post #: 109
Faule Bande !!! - 4/26/2008 11:26:15 AM   
Dumnorix


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How many weeks I must waiting for this MF patch 1.03 MATRIX ??????
Its working !!!

H.Balck

< Message edited by Dumnorix -- 4/26/2008 1:44:56 PM >


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RE: Faule Bande !!! - 4/26/2008 4:45:26 PM   
Legionaer

 

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quote:

ORIGINAL: Dumnorix

How many weeks I must waiting for this MF patch 1.03 MATRIX ??????
Its working !!!

H.Balck

Nothing compares to you! How many times i must wait for a single player turn of five minutes from you? Maybe some things need a little bit more!

< Message edited by Legionaer -- 4/26/2008 8:55:05 PM >


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1.03 Patch - 4/26/2008 7:31:44 PM   
Arkady


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I reported Dunmorix for offensive language and repeated thread renaming.

You really need learn good manners


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RE: 1.03 Patch - 4/27/2008 9:33:18 AM   
dgk196

 

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Gentlemen,and ladies, patience...... please.

The 'crew' are working on it, I'm sure! Let's see.....

All good things come to those that wait....

Rome wasn't built in a day.....


And so on..... Jason and crew deserve our collective appreciation.... not taking anyone to task....

I could be wrong, but I don't think you can find too many other sites that support their games the way these guys do!

Dennis

P.S. followed by BIG kissing @%$ sound!

< Message edited by dgk196 -- 4/27/2008 9:34:07 AM >

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Post #: 113
RE: 1.03 Patch - 4/27/2008 5:08:04 PM   
Legionaer

 

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quote:

ORIGINAL: Dennis

The 'crew' are working on it, I'm sure! Let's see.....

All good things come to those that wait....

Rome wasn't built in a day.....


And so on..... Jason and crew deserve our collective appreciation.... not taking anyone to task....

I could be wrong, but I don't think you can find too many other sites that support their games the way these guys do!

Well said Dennis!

_____________________________

I create and revise: OoB´s, ToE´s, Weapon Values for Modern Wars (forever CWE!) Working on OoB´s for the new CSCW and scenario playtesting for the Beta Brigade.

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Post #: 114
1.03 UPDATE - 4/28/2008 4:01:15 PM   
PDiFolco

 

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quote:

ORIGINAL: Huib


quote:

ORIGINAL: kg_1007

Just from what I can tell- Almost everything can still be modded, and the only two things that cannot, are the two links at the bottom of the chain, platoons and weapons, which the development team says they will do for anyone needing it. This seems fair. My only problem is that to spend money to purchase something, and then have a company tell you how to use it, kinda sux but i do, sorta, understand their basic reasoning. As far as cheating making players quit playing, tho, some of the most popular games out, are the ones that have cheat codes-- I am glad this doesn't, but hardly would say cheating loses customers.


Cheating in in PBEM games I mean. Believe me it makes people leave. Generally most people who are used to PBEM will not return to playing vs AI anymore anyway.


I repeat : if pbem cheat is a problem, make a "secure" mode (with data checks to compare the players'data files), don't make it backwards and forbid modding of certain files - in fact the main ones, if it's platoons and weapons.




< Message edited by Jason Petho -- 4/28/2008 5:58:13 PM >

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Post #: 115
1.03 UPDATE - 4/28/2008 4:18:46 PM   
Jason Petho


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quote:

ORIGINAL: PDiFolco

I repeat : if pbem cheat is a problem, make a "secure" mode (with data checks to compare the players'data files), don't make it backwards and forbid modding of certain files - in fact the main ones, if it's platoons and weapons.



And I repeat

quote:

ORIGINAL: Jason Petho

...

There is nothing that will stop anyone from modding anything, especially new countries as the company through army oobs are still moddable. Even the platoon and weapon file is still moddable, you just can't encrypt them and use it in your install.

Logically, there is only one extra step that has to be done; that is sending the platoon and weapon file that you would like encrypted to me, so I can do it.

Doesn't seem like that much of a hassle, really. Not to me anyway.



Jason Petho


< Message edited by Jason Petho -- 4/28/2008 5:57:59 PM >


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Post #: 116
1.03 UPDATE - 4/28/2008 5:54:29 PM   
Jason Petho


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Just a quick update.

I received the revised Manual yesterday to correct/clarify a few issues. This was done and returned to Matrix again last night. Hopefully we're in the home stretch with getting the 1.03 UPDATE out the door.

Jason Petho


< Message edited by Jason Petho -- 4/28/2008 5:57:44 PM >


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RE: 1.03 UPDATE - 4/28/2008 6:51:24 PM   
1925frank

 

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Thanks, Jason.

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Post #: 118
RE: 1.03 UPDATE - 4/28/2008 7:04:24 PM   
Ladmo

 

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I have a question on this send and encrypt operation and the request for new units.

If a modder wants to come up with a specific unit, not already in the existing game setting and this unit, whilst vital to the mod, would not generally be well received in the game setting - WWII - Battalion level; In this instance I am talking about a mod set in the Third World that would eventually, hopefully be included in Divided Ground but that has to be designed with Rising Sun because there is no real Divided Ground right now. (This is not hypothetical).

Will the modder be at the caprices of the encrypter, who may not "like" his idea or understand that it is not designed to go into the existing WWII format? What if the encrypter, not giving a fig for any Third World Mod, say: "You just don't need that."Is there some committee who will sit in judgment and say: "Give'em this, withhold that?" What will be policy in force in this event. If, as you describe above, we can tinker with the platoon and weapons files and get them encrypted then many of my early objections to "The Policy" would be resolved. Amplification is needed. I would just like to know whether or not this is going to be worth the headache to keep working my project within this system or whether its time to just walk away from this game.

I ask these questions because I do not know how this is going to work. I have just gotten out of the hospital and am trying to get back up to speed. If Jason just wants to point me to posts, I'd be grateful. If there is more to be said, I want to know. I want to know if substantive modding on CS is a thing of the past or will it still be the life blood of this series.

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Post #: 119
RE: 1.03 UPDATE - 4/28/2008 7:27:53 PM   
Jason Petho


Posts: 15009
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From: Terrace, BC, Canada
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quote:

ORIGINAL: Ladmo

I have a question on this send and encrypt operation and the request for new units.

If a modder wants to come up with a specific unit, not already in the existing game setting and this unit, whilst vital to the mod, would not generally be well received in the game setting - WWII - Battalion level; In this instance I am talking about a mod set in the Third World that would eventually, hopefully be included in Divided Ground but that has to be designed with Rising Sun because there is no real Divided Ground right now. (This is not hypothetical).

Will the modder be at the caprices of the encrypter, who may not "like" his idea or understand that it is not designed to go into the existing WWII format? What if the encrypter, not giving a fig for any Third World Mod, say: "You just don't need that."Is there some committee who will sit in judgment and say: "Give'em this, withhold that?" What will be policy in force in this event. If, as you describe above, we can tinker with the platoon and weapons files and get them encrypted then many of my early objections to "The Policy" would be resolved. Amplification is needed. I would just like to know whether or not this is going to be worth the headache to keep working my project within this system or whether its time to just walk away from this game.

I ask these questions because I do not know how this is going to work. I have just gotten out of the hospital and am trying to get back up to speed. If Jason just wants to point me to posts, I'd be grateful. If there is more to be said, I want to know. I want to know if substantive modding on CS is a thing of the past or will it still be the life blood of this series.


Good day.

Well, some good news and bad news.

The good news:

You can mod to your hearts content. A committee does not exist.


The bad news:

We are already working on a "Third World" addition for the series, so your work might be for naught? Or possibly wait and see what will be coming down the pipe before going through hours and hours of modding? Might save you a bunch of time and effort, and could possibly be easier to modify what will be available instead of starting from scratch?

Of course, you are free to do what you wish *smiles*

Hope that helped!

Jason Petho




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Post #: 120
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