panzers
Posts: 635
Joined: 5/19/2006 From: Detroit Mi, USA Status: offline
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quote:
ORIGINAL: SamuraiProgrammer This is not directed at anyone in particular... It is just an observation. I hope that we can all keep the appropriate perspective. I have been following both forums (EIA and WIF) for several years. From my point of view, the EIA community complained and complained and complained about slow release until there was enough pressure to force a release before it was ready. I understand that the development team and testors felt it was ready but obviously their focus was multiplayer for those who understood the game. (Again, they caterered to the vocal elements of the community) It is intuitively obvious to the most casual observer that Steve is approaching the development of WIF from a different perspective than the EIA team. This is not a slam against anyone, but is simply an observation. It is also noteworthy that the pressure by the WIF forum community to release is not as great as it was with EIA. WIF is one of the best wargames I have ever played. It has one drawback--- it is so big as to be cumbersome to play. MWIF will address that issue whether there is an 'acceptable' AI or not. Programmers are notorious for being optimistic. If not, we would never start some of the projects we attempt. In my opinion, the following things will happen. 1. Steve will work hard on creating an AI that will be (at least) useful for beginning players and casual play. 2. Steve will attempt to create an AI that will be competitive for expert players 3. The AI will improve after release IF there are enough sales to warrant continued development. 4. After release, imbalance issues due to RAW (rules as written) will be exposed and the AI will take the initial blame for some of those. 5. Innovative players will find 'secret knocks' that will allow them to whip the AI like a rented mule 6. Steve will fix them IF there are enough sales to warrant continued development 7. There will be vocal elements of the community that will claim 'foul' because they want the AI to be as polished as Deep Blue (IBM's chess program) 8. If Steve is successful in points 1, 2, 3, and 6, the same vocal elements of the community will claim that the AI cheats. and finally.... Steve will have moved heaven and earth to create something wonderful and if we are not careful, a few loud voices will prevent the continuation of development and the additions of Days Of Decision (a very wonderful addition, IMO). When the time comes, we need to remember how hard it was to learn to play this game well. We need to remember, that an AI is nothing more than a computer program. We need to realize that this game has so many exceptions to rules and fluid situations that a savvy player may always be able to outsmart the AI with feints, gambits, and such. We need to realize that if Steve accomplishes point 2 from above, that he will deserve to be installed as a minor deity in the pantheon of computer programmers. Don't fault him for attempting the insanely difficult with an inadequate budget of time and money. If it weren't for people like Steve, Marshall, and the folks at matrix games, we would have little or no option to pushing cardboard when we want our wargaming fix. Vassal will never have an AI. Cyberboard will never have an AI. For the record, I bought Empires in Arms the day it was released. I have not been able to play it because (having never played the board game) I am lost. Someday, I hope to find the time to study the tutorial and gain some understanding of the game. BUT - I am not complaining. Every now and then, we have to vote with our wallets to encourage private industry to attempt new things. I will do the same with WIF. I encourage others who feel the same way to be vocal as well. Our opinions are valid too. Good Luck Steve!!!! Remember - anyone who wants may participate in the AI threads. I haven't because I was never any good at this game. What few things I felt I could add were covered already by others. Have a nice day! Samurai: I could not have put it any better if I tried. Steve is putting effort on this project that I believe should go down as one of the great computer game if not the greatest computer game accomplishments of all time. I think it is worthy to note for all of you, that I am quite certain he knows it too. So we all have to trust him on this because he has a lot to gain here in making such a game as this. If everything goes as planned(even if it takes more years) he will be the envy of the pc world. Make no mistake, he is going to deliver and BIG for us!
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