hermanhum
Posts: 2209
Joined: 9/21/2005 Status: offline
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quote:
ORIGINAL: rsharp@advancedgamin I'd say the GE should report to the user that it will not launch a strike group because of inadequate range. I'll see what I can do. http://www.matrixgames.com/forums/fb.asp?m=1803504 quote:
ORIGINAL: hermanhum This may not lead to the best results, either. Allow me to pose a hypothetical situation. A CVBG is currently thousands of miles away and sets up the strike missions so that as soon as it gets into range, the missions launch. If a warning message appears to say that the mission is currently out of range when the mission is first created, that might be okay. However, if that message constantly repeats as the CVBG sails towards its target, then it can quickly become annoying. Or, if the message appears and then the strike mission is somehow then immediately deleted or altered because of it, that would be quite detrimental. Also, another potential problem is the fact that many different types of aircraft can be assigned to the same mission. To continue from the example encountered by houseband, what should happen if the both the Vikings and Intruders were assigned to the same mission? One would be in range and the other would be outside of range. A quick, one-time reminder that the Intruders are out of range when the mission is first created may be helpful, but, IMO, this one could just as well be part of the learning curve for new players. A mention in the manual might be far simpler and easier than a programming solution. http://www.matrixgames.com/forums/fb.asp?m=1803538 One consideration I forgot to mention previously was to consider the assignment of aircraft and assets from various locations. There are already many scenarios that do this. For example, they set up one strike mission against a target (or multiple targets) and aircraft are assigned from various bases throughout a country and aircraft carriers. This means that the Game Engine would need to calculate distances between multiple revetments/hangars to the various target(s). The number of calculations for even a small number of launching units vs. an array of potential targets can be quite staggering and a serious drag on the CPU since it cannot be a one-time basis and might need constant re-calculation. In summary, the addition of a report to the user warning about insufficient range may be marginally useful, but the number of potential obstacles such as: 1) Variable locations 2) Variable distances 3) Variable ranges of aircraft 4) Multiple targets 5) High CPU demand seems pretty significant. Although they are probably not insurmountable, the potential benefit does seem quite low when compared to the potential detriment.
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