Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

WiF Annual 2008

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> World in Flames >> WiF Annual 2008 Page: [1] 2 3   next >   >>
Login
Message << Older Topic   Newer Topic >>
WiF Annual 2008 - 4/18/2008 11:43:28 AM   
npilgaard

 

Posts: 175
Joined: 5/3/2006
Status: offline
ADG's WiF Annual 2008 is now available.

I haven't read it myself yet, but it looks like there are some rules clarifications / minor rules changes, as well as new kits (counters etc.)

I assume that the new kits won't be included in MWiF, but it would probably be a good idea to include changes to RaW (I think it is only minor changes).

Maybe someone who has read the Annual can list the RaW-changes?

Regards
Nikolaj

-------
From ADG's site
http://www.a-d-g.com.au/


2008 WiF Annual (incl Factories in Flames) NEW!
Description

Australian Design Group is pleased to announce its greatest ever annual, the 2008 World in Flames Annual. Several years in the making it breaks all ADG records (and not all to do with timeliness), our first magazine in full colour, our first magazine with its own mini-magazine and the first to contain 3 (count 'em 3) great new World in Flames kits. In particular, it includes:

• a 72 page full colour World in Flames Annual containing hints, strategies, historical notes and after action replays on all of our World in Flames in game;

• a 20 page full colour mini-magazine insert containing the rules, charts, cards and play aids for the 2008 WiF Annual's kits;

• 200 full-colour counter Factory in Flames countersheet;

• Factories in Flames kit;

• Commandoes in Flames kit;

• 3d10 in Flames kit; and

• 1 full colour WiF Combat chart.

The centrepiece of the 2008 WiF Annual is Factories in Flames, a remarkably elegant and simple design that encapsulates all the difficulties and advantages of running your economy at optimal efficiency while fighting for your life on fronts a thousand kilometers apart. It links production to actual cities and allows you to tailor your strategic warfare to specialise the damage you do to your enemy's industry all using a system that if anything is even simpler than the standard game's mroe abstract production.

The 2008 World in Flames Annual is Australian Design Group's most lavish production yet. It is available now and we hope you enjoy it.
Post #: 1
RE: WiF Annual 2008 - 4/18/2008 2:32:07 PM   
Mitchellvitch

 

Posts: 21
Joined: 2/29/2008
Status: offline
Good Lord, Commandoes in Flames... That sounds like too much fun.

(in reply to npilgaard)
Post #: 2
RE: WiF Annual 2008 - 4/18/2008 4:13:17 PM   
Taxman66


Posts: 1665
Joined: 3/19/2008
From: Columbia, MD. USA
Status: offline
I'm holding out for Penguins in flames with the Antartica map. 

(in reply to Mitchellvitch)
Post #: 3
RE: WiF Annual 2008 - 4/18/2008 4:13:41 PM   
wfzimmerman


Posts: 660
Joined: 10/22/2003
Status: offline

quote:

ORIGINAL: Mitchellvitch

Good Lord, Commandoes in Flames... That sounds like too much fun.

yes, i'd love some info on that!

_____________________________


(in reply to Mitchellvitch)
Post #: 4
RE: WiF Annual 2008 - 4/18/2008 4:19:10 PM   
Mitchellvitch

 

Posts: 21
Joined: 2/29/2008
Status: offline
Penguins in Flames - my laugh for the day. Cheers!

(in reply to wfzimmerman)
Post #: 5
RE: WiF Annual 2008 - 4/18/2008 5:23:03 PM   
composer99


Posts: 2923
Joined: 6/6/2005
From: Ottawa, Canada
Status: offline
I would have liked to see Penguins in flames... if only for a rather different (NHL playoffs) reason.

_____________________________

~ Composer99

(in reply to Mitchellvitch)
Post #: 6
RE: WiF Annual 2008 - 4/18/2008 6:48:28 PM   
sajbalk


Posts: 264
Joined: 7/11/2005
From: Davenport, Iowa
Status: offline
Yes, quite a few errata but really more in the way of clarifications. The Commandoes in Flames (or Going Commando) allows 1-2 units per power, except for Ch., Fr., and It. The US has the Rangers, the CW has the LRDG, the Germans have Brandenbergers and Schwimmpanzers and the Japs have a Mech SNLF. Mech rules are like the funnies now. The Commangdoes can move through? and trace supply through enemy ZOC. A fun addition. You'll need continous lines to avoid having a flipped plane be eliminated.

I'd recommend anyone interested in the game to order a copy of the Annual.



_____________________________

Steve Balk
Iowa, USA

(in reply to npilgaard)
Post #: 7
RE: WiF Annual 2008 - 4/18/2008 7:25:35 PM   
lomyrin


Posts: 3741
Joined: 12/21/2005
From: San Diego
Status: offline
I believe the errata in the Annual will  be included in the MWiF game.

Lars

(in reply to sajbalk)
Post #: 8
RE: WiF Annual 2008 - 4/18/2008 8:27:27 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: lomyrin

I believe the errata in the Annual will  be included in the MWiF game.

Lars

I can't confirm that until I see what was published in the annual. But I saw many of the drafts leading up to the published errata and I intend to include them in MWIF product 1.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to lomyrin)
Post #: 9
RE: WiF Annual 2008 - 4/18/2008 8:56:54 PM   
meisterchow


Posts: 284
Joined: 12/12/2007
Status: offline
How about Flames in Flames.  Better pyrotechnics with cardboard.

Seriously, though, I may just have to pick the new annual up...it's been ages since the last one.

_____________________________

'Fear God and dread nought'
Coat of Arms Motto of Baron Fisher, of Kilverstone

(in reply to Shannon V. OKeets)
Post #: 10
RE: WiF Annual 2008 - 4/18/2008 11:13:24 PM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline
quote:

ORIGINAL: wfzimmerman
quote:

ORIGINAL: Mitchellvitch

Good Lord, Commandoes in Flames... That sounds like too much fun.

yes, i'd love some info on that!

Part of it is 8 land unit counters. 5 of them are SKI DIV-like division sized unit. I say SKI DIV-like because they have the ability to ignore enemy ZoC for movement & supply in certain terrains. 2 of them are German & Japanese units similar to the US ARM marine (This rule also clarify that the US ARM Marine and the British ARM Marine are ARM DIV, and are not Marine units in any way, they can only invade -- so they are halved and can't attack across all sea hexsides for instance). The 8th Land unit of the countersheet is a Russian Cavalry MECH, considered as a MECH for all purposes, but with a huge 7 movement factor.

There are other part of it like the Coastal fortification markers that add combat factors against invasions, and the road & rail line markers used to built or damage rail & roads.

(in reply to wfzimmerman)
Post #: 11
RE: WiF Annual 2008 - 4/19/2008 12:20:02 AM   
Jagdtiger14


Posts: 1686
Joined: 1/22/2008
From: Miami Beach
Status: offline

and the road & rail line markers used to built or damage rail & roads.


Wow! This can be interesting! I know of a few rail hexes our group have been dreaming about. Lane must have been responsible for this...

_____________________________

Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC

(in reply to Froonp)
Post #: 12
RE: WiF Annual 2008 - 4/19/2008 1:33:54 AM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline
For those interested, I've updated the Excel counterlist of WiF FE counters by adding the 200 counters of CS39 (FiF) to it
(http://perso.orange.fr/froon/WiF/wif.htm).

100 of them are in the land units, 1 in the air units, and 99 in the markers units.
Amongst the 100 land units, most (55) are the new Flak counters (AAA & SAM) that are an option within the FiF option, and a lot are in the fort category, like the coastal forts (16) and the shipyard (21) (the rule says thay are built like forts, so I put them here).
The rest (8) are extra land units.

(in reply to Jagdtiger14)
Post #: 13
RE: WiF Annual 2008 - 4/19/2008 4:45:14 AM   
brian brian

 

Posts: 3191
Joined: 11/16/2005
Status: offline

quote:



Australian Design Group is pleased to announce its greatest ever annual



I always like ADG's ever cheery sales pitches!

(in reply to npilgaard)
Post #: 14
RE: WiF Annual 2008 - 4/19/2008 9:38:15 PM   
marcuswatney

 

Posts: 279
Joined: 2/28/2006
Status: offline

quote:

ORIGINAL: Froonp

The 8th Land unit of the countersheet is a Russian Cavalry MECH, considered as a MECH for all purposes, but with a huge 7 movement factor.


Late in the war, the Soviets in the Far East created an intriguing unit which was a mixture of fast Russian tanks and Mongolian cavalry. I wonder if this new land counter is meant to represent that formation?

(in reply to Froonp)
Post #: 15
RE: WiF Annual 2008 - 4/19/2008 10:44:05 PM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline
quote:

ORIGINAL: marcuswatney


quote:

ORIGINAL: Froonp

The 8th Land unit of the countersheet is a Russian Cavalry MECH, considered as a MECH for all purposes, but with a huge 7 movement factor.


Late in the war, the Soviets in the Far East created an intriguing unit which was a mixture of fast Russian tanks and Mongolian cavalry. I wonder if this new land counter is meant to represent that formation?


I belive this is it.
The annual says :
*************************
Mechanized Cavalry (1 counter)
The Soviet Mechanized Cavalry represents the heavily mechanized rapid-penetration formations developed by the Soviets, and employed to great effect in the 1945 Manchurian campaign. It is treated as an extra mechanized corps for all purposes.
*************************

(in reply to marcuswatney)
Post #: 16
RE: WiF Annual 2008 - 4/20/2008 2:04:30 AM   
wfzimmerman


Posts: 660
Joined: 10/22/2003
Status: offline

quote:

ORIGINAL: Froonp

quote:

ORIGINAL: marcuswatney


quote:

ORIGINAL: Froonp

The 8th Land unit of the countersheet is a Russian Cavalry MECH, considered as a MECH for all purposes, but with a huge 7 movement factor.


Late in the war, the Soviets in the Far East created an intriguing unit which was a mixture of fast Russian tanks and Mongolian cavalry. I wonder if this new land counter is meant to represent that formation?


I belive this is it.
The annual says :
*************************
Mechanized Cavalry (1 counter)
The Soviet Mechanized Cavalry represents the heavily mechanized rapid-penetration formations developed by the Soviets, and employed to great effect in the 1945 Manchurian campaign. It is treated as an extra mechanized corps for all purposes.
*************************



Where is the Red Ball Express? it has always seemed to me that WIF gives short shrift to American mobility.

_____________________________


(in reply to Froonp)
Post #: 17
RE: WiF Annual 2008 - 4/27/2008 4:20:48 AM   
YohanTM2

 

Posts: 1143
Joined: 10/7/2002
From: Toronto
Status: offline
Now if you would just embed pictures of every unit in the Excel spreadsheet... just kidding. Handy tool, thanks Patrice.

Rob
quote:

ORIGINAL: Froonp

For those interested, I've updated the Excel counterlist of WiF FE counters by adding the 200 counters of CS39 (FiF) to it
(http://perso.orange.fr/froon/WiF/wif.htm).

100 of them are in the land units, 1 in the air units, and 99 in the markers units.
Amongst the 100 land units, most (55) are the new Flak counters (AAA & SAM) that are an option within the FiF option, and a lot are in the fort category, like the coastal forts (16) and the shipyard (21) (the rule says thay are built like forts, so I put them here).
The rest (8) are extra land units.


(in reply to Froonp)
Post #: 18
RE: WiF Annual 2008 - 4/27/2008 9:37:54 AM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline
quote:

ORIGINAL: Yohan

Now if you would just embed pictures of every unit in the Excel spreadsheet... just kidding. Handy tool, thanks Patrice.

Rob

I did not do that, but I did post a reduced scan of the countersheet at :
http://pagesperso-orange.fr/froon/WiF/counters/index.htm

Click on the miniature to have access to the reduced scan of each countersheet. There is also the history of each countersheet that has an history.

(in reply to YohanTM2)
Post #: 19
RE: WiF Annual 2008 - 5/16/2008 2:12:00 AM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
One of the changes from the 2008 WIF Annual is to the USSR-Japan Peace. It says that the USSR can cede all the hexes on the Pacific Map to Japan.

I propose that for MWIF we designate the hex I have the cursor on as the upper left corner (inclusive) of the area given to Japan. That is a forest hex 5 hexes north of Blagovyeshchensk [an excellent name for a child born out of wedlock]. this would give Japan the three ports Nikolayevsk, Alexandrovsk, and Sovietskaya Gavan, as well as Komsomolsk. The only thing north/east of this of any value are three more ports that go nowhere, so I'll include them too as part of the ceded lands: Okhotsk, Magadan, and Petropavlovsk.




Attachment (1)

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Froonp)
Post #: 20
RE: WiF Annual 2008 - 5/16/2008 2:16:17 AM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
Here is the rest of the area that might be considered as part of the ceded lands. Though this is not what I am proposing, I include it here so you can see what isn't being given to Japan.




Attachment (1)

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Shannon V. OKeets)
Post #: 21
RE: WiF Annual 2008 - 5/16/2008 3:29:35 AM   
lomyrin


Posts: 3741
Joined: 12/21/2005
From: San Diego
Status: offline
In the CWiF games I have played we have used  a line due north from Harbin as the dividing line for territory gained by Japan, very similar to what Steve suggests above.

We had to observe this manually since the Russo/Jap peace was not implemented in CWiF.

Lars

(in reply to Shannon V. OKeets)
Post #: 22
RE: WiF Annual 2008 - 5/16/2008 10:08:22 AM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline
quote:

ORIGINAL: Shannon V. OKeets

One of the changes from the 2008 WIF Annual is to the USSR-Japan Peace. It says that the USSR can cede all the hexes on the Pacific Map to Japan.

I propose that for MWIF we designate the hex I have the cursor on as the upper left corner (inclusive) of the area given to Japan. That is a forest hex 5 hexes north of Blagovyeshchensk [an excellent name for a child born out of wedlock]. this would give Japan the three ports Nikolayevsk, Alexandrovsk, and Sovietskaya Gavan, as well as Komsomolsk. The only thing north/east of this of any value are three more ports that go nowhere, so I'll include them too as part of the ceded lands: Okhotsk, Magadan, and Petropavlovsk.

The full errata is :
******************************************
USSR-Japan peace (WiF 13.7.3), add to WiF option 50
The USSR may surrender at any time during its first war with Japan. In addition to hexes given up per the existing surrender rule, all hexes on the Pacific Map are surrendered to Japan. Japan may surrender at any time to the USSR during their first war. In addition to hexes given up per the existing surrender rule, Japan also cedes Manchuria to the USSR.
******************************************

In games terms, I don't think that Kamtchatka is part of what is given to Japan as part of this errata, as Kamtchatka is not USSR in WiF FE. It is a Territory controlled by the USSR.
So I think that the three more ports that go nowhere except maybe Okhotsk (see below why) should stay Russian. Anyway, they go nowhere.

The area that now Russia can cede to Japan if Russia want's to surrender before Vlad is conquered corresponds to about 4 Russian administrative divisions : The Amurskaya Oblast (whose upper left hex would be the hex with "Trans" written on the piture of your second post, or a couple hexes north of that -- http://en.wikipedia.org/wiki/Amurskaya_oblast), the south part of the Khabarovskiy Kray (that would extend north along the coast to about halfway between Okhotsk and Magadan, including about 4-6 hexes inland -- http://en.wikipedia.org/wiki/Khabarovsk_Krai), the Primorsky Krai (Where Vlad is http://en.wikipedia.org/wiki/Primorsky_Krai) and the Sakhalinskaya Oblast (http://en.wikipedia.org/wiki/Sakhalin_Oblast).

The others administrative divisions of Russian Far East (http://en.wikipedia.org/wiki/Russian_far_east) should stay Russian IMO. The Yakut ASSR (http://en.wikipedia.org/wiki/Sakha_Republic), Chukotskiy Autonomous Okrug (http://en.wikipedia.org/wiki/Chukotskiy_Avtonomnyy_Okrug%2C_Russia), Kamchatka Krai (http://en.wikipedia.org/wiki/Kamchatka_Krai) and Magadan Oblast (http://en.wikipedia.org/wiki/Magadan_Oblast). I think that those parts should not be given to Japan. In 1926-1938 they were not considered part of Russian Far East, and in game terms they are way beyond what the errata gives to Japan.




Attachment (1)

(in reply to Shannon V. OKeets)
Post #: 23
RE: WiF Annual 2008 - 5/16/2008 11:27:50 AM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
Patrice,

What is your proposed alternative? Just to leave the 3 extra ports Russian? I have no vested interest in this - I haven't written any code to support it. What I proposed was just to get the discussion started.

EDIT: What I am looking for is something that is easy to define. That will make it easy to code, and equally important, make it easy for players to understand what is being given up. If we go with the irregularly shaped administrative districts, it will be difficult to implement. My logic here is that from a game play point of view, there are hundreds of alternatives that are roughly equal, so lets choose one that is easy to comprehend & code.

< Message edited by Shannon V. OKeets -- 5/16/2008 11:36:57 AM >


_____________________________

Steve

Perfection is an elusive goal.

(in reply to Froonp)
Post #: 24
RE: WiF Annual 2008 - 5/16/2008 12:00:42 PM   
marcuswatney

 

Posts: 279
Joined: 2/28/2006
Status: offline
Please remind me of the "existing surrender rule" and put up a copy of the northern half of the WiF FE Pacific map, so we can all sense how the new errata expands the existing situation in the paper game.

(in reply to Shannon V. OKeets)
Post #: 25
RE: WiF Annual 2008 - 5/16/2008 1:54:51 PM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline
quote:

ORIGINAL: marcuswatney
Please remind me of the "existing surrender rule" and put up a copy of the northern half of the WiF FE Pacific map, so we can all sense how the new errata expands the existing situation in the paper game.

Original Option 50 from RAW7 aug 04
***************************
Option 50: (USSR-Japan compulsory peace) If Japan controls Vladivostok during the first war between Japan and the USSR, the Japanese player must agree to a peace if the Soviet player wants one. Similarly, if the USSR controls 3 or more resources that were Japanese controlled at the start of Sep/Oct 1939, the Soviet player must agree to a peace if the Japanese player wants one.
In either case, the new Russo-Japanese border is established by the hexes each controls. Any pocket of non-coastal hexes wholly surrounded by hexes controlled by the other major power becomes controlled by the major power whose hexes surround them.
(Example snipped)
Japan and the USSR cannot compel a peace in their second or any subsequent war.
***************************

(in reply to marcuswatney)
Post #: 26
RE: WiF Annual 2008 - 5/16/2008 7:02:52 PM   
npilgaard

 

Posts: 175
Joined: 5/3/2006
Status: offline
quote:


In addition to hexes given up per the existing surrender rule, all hexes on the Pacific Map are surrendered to Japan.
(...)
In games terms, I don't think that Kamtchatka is part of what is given to Japan as part of this errata, as Kamtchatka is not USSR in WiF FE. It is a Territory controlled by the USSR.


As I read it, all hexes controlled (not merely being part of USSR) are given up, thus Kamchatka is given up as well.
The hexes lost 'per the existing surrender rule' are defined by control, not home country etc., and thus it is also control, as opposed to being a part of USSR itself, that defines what is given up - as I read it, at least.

Also, it somehow makes more sense - again imho - that the 'entire east' is given up, not just some area between western Siberia and Kamchatka.

_____________________________

Regards
Nikolaj

(in reply to Froonp)
Post #: 27
RE: WiF Annual 2008 - 5/16/2008 7:28:36 PM   
sajbalk


Posts: 264
Joined: 7/11/2005
From: Davenport, Iowa
Status: offline
For purposes of implementing this rule, the designer's dividing line in the West is fine. In the East, I would include the Kamchatka Peninsula (ah, memories of good time in Risk). It is a collection of Svoiet hexes that corresponds to hexes on the WiFFE Pacific map. In the paper game, the Japanese would only need to make a divisional invasion of an out of supply minor port to take the territory of the peninsula. In MWiF, the Japanese would need to make more strenuous efforts.

To get the same effect, I would second the designer's proposal.



_____________________________

Steve Balk
Iowa, USA

(in reply to npilgaard)
Post #: 28
RE: WiF Annual 2008 - 5/16/2008 7:34:07 PM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline
quote:

ORIGINAL: npilgaard
As I read it, all hexes controlled (not merely being part of USSR) are given up, thus Kamchatka is given up as well.
The hexes lost 'per the existing surrender rule' are defined by control, not home country etc., and thus it is also control, as opposed to being a part of USSR itself, that defines what is given up - as I read it, at least.

Also, it somehow makes more sense - again imho - that the 'entire east' is given up, not just some area between western Siberia and Kamchatka.

Maybe we should ask Harry if Kamtchatka should be given up by this errata. I'll ask.
My opinion is that it should not, because of the rule rationale that I gave (it is not USSR) and because it is hundred miles away from Vlad & the Japanese armies. Same for Yakutskaya for instance, it is so far away, why give it to the Japs ?

(in reply to npilgaard)
Post #: 29
RE: WiF Annual 2008 - 5/16/2008 8:44:31 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: Froonp

quote:

ORIGINAL: npilgaard
As I read it, all hexes controlled (not merely being part of USSR) are given up, thus Kamchatka is given up as well.
The hexes lost 'per the existing surrender rule' are defined by control, not home country etc., and thus it is also control, as opposed to being a part of USSR itself, that defines what is given up - as I read it, at least.

Also, it somehow makes more sense - again imho - that the 'entire east' is given up, not just some area between western Siberia and Kamchatka.

Maybe we should ask Harry if Kamtchatka should be given up by this errata. I'll ask.
My opinion is that it should not, because of the rule rationale that I gave (it is not USSR) and because it is hundred miles away from Vlad & the Japanese armies. Same for Yakutskaya for instance, it is so far away, why give it to the Japs ?

I have no real preference, other than simplicity. I'll post a screen shot of the 'missing' portions of the map later today.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Froonp)
Post #: 30
Page:   [1] 2 3   next >   >>
All Forums >> [New Releases from Matrix Games] >> World in Flames >> WiF Annual 2008 Page: [1] 2 3   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.906