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Production BUG in WAW

 
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Production BUG in WAW - 5/16/2008 11:10:12 PM   
maxfra

 

Posts: 27
Joined: 11/9/2007
Status: offline
I've found a behaviour in unit production which seems to be a bug.
If I produce a heavy tank (cost = 6000) in a town producing 8000 (for ex. Berlin) the production details show on:
Turn 1 --> 1x heavy tank - prod: 1,3 and left: 0
Turn 2 --> 1x heavy tank - prod: 1,3 and left: 0,3
Turn 3 --> 1x heavy tank - prod: 1,3 and left: 0,3

while it should show

Turn 3 --> 2x heavy tank - prod: 1,3 and left: 0,7

it seems that after the first turn the production does not use the left production anymore.
Post #: 1
RE: Production BUG in WAW - 5/16/2008 11:42:52 PM   
JAMiAM

 

Posts: 6165
Joined: 2/8/2004
Status: offline
I haven't seen that problem, and I've done similar production runs, like CV's in Rome, where they are 6000 pp per SFT, in an 8000 city. Are you sure that you didn't accidentally set one of the sliders incorrectly, or mistrack the turn?

(in reply to maxfra)
Post #: 2
RE: Production BUG in WAW - 5/17/2008 12:15:21 AM   
maxfra

 

Posts: 27
Joined: 11/9/2007
Status: offline
I've done another try, both using a heavy tank in berlin and a cv in london, in both cases sing 100% production for building the unit.

the prloblem is that in 3 turns you should be producing 4 sftypes, and not just 3.....

(in reply to JAMiAM)
Post #: 3
RE: Production BUG in WAW - 5/17/2008 2:29:51 AM   
JAMiAM

 

Posts: 6165
Joined: 2/8/2004
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Well...color me stoopid. You're right! I just confirmed that. I wonder how many big ticket items I've lost out on because of assuming that the right numbers would show up at the right time. I wonder if it has something to do with a maximum amount of stored production in a location.

Vic? Tom?

(in reply to maxfra)
Post #: 4
RE: Production BUG in WAW - 5/17/2008 5:55:56 PM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
ehem. yes. confirmed.

i am speeding up the 1.16 patch.

kind reg,
vic

(in reply to JAMiAM)
Post #: 5
RE: Production BUG in WAW - 5/17/2008 6:00:12 PM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
thanks for spotting it guys!

(in reply to Vic)
Post #: 6
RE: Production BUG in WAW - 5/17/2008 6:43:19 PM   
seille

 

Posts: 2134
Joined: 6/19/2007
From: Germany
Status: offline
Think i can confirm this bug in our game, Vic.
I´ll recheck this in the next turn, but i had same problems with my factory built in England.

(in reply to Vic)
Post #: 7
RE: Production BUG in WAW - 5/17/2008 6:56:10 PM   
Jeffrey H.


Posts: 3154
Joined: 4/13/2007
From: San Diego, Ca.
Status: offline
Those code gremlins are at it again !

(in reply to seille)
Post #: 8
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