RolandRahn_MatrixForum
Posts: 588
Joined: 3/18/2001 From: Beloit, USA Status: offline
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[QUOTE]Originally posted by skukko [B]+150 ??? <<<<< First two nodes were working fine and nothing were changed... I'll give my attention to it ;) msoh [/B][/QUOTE] Hi! I just installed SPWAW using the MCLV-CD. Result: The 151 turns were on the old, unpatched MCLV/SPWAW 7.0. (And the scenario still works fine - by turn 15, all victory hexes should be captured, while the soviet morale should break much earlier, so this isn't really a problem). The missing locations/node numbers/scenario numbers are also with the original, unpatched MCLV. Then I copied scen011 into the scen-directory and loaded it with the editor. Result: The T-26 m 33 was correctly represented. Then I updated to SPWAW 7.1. Result: The T-26 m 33 is a T-34 with a 45 mm main guns :eek: . It was still the old MCLV (I didn't use the MCLV-patches). Then, I looked at approx. 7 or 8 other scenarios - I couldn't find any other T-26 m 33. (The other T-26s, for example m 40, are correctly represented). Conclusion: THe MCLV patch works fine, the problem with the T-26/34-Monster seems due to Version 7.1. Should there be no other scenarios where the T-26 m33 is involved, this is a minor problem (I used a ferengi mind controller at Radziechow and made the Soviet crews moving their tanks to the next German unit and then bailing out - that solved the tank problem :D ). To prevent any misunderstandings: MCLV plays great, I am happy with it, I just think that the T-26 m.33-problem sould be mentioned. I suggest a small patch with modified scenarios where the T-26 m.33 is replaced with another T-26 model. Otherwise, just use the ferengi mind controller - you activate it by loading a saved game, then choosing "human" for the soviet side and then..... (Yes, I don't like this thing, too, but I use it only when I encounter very special T-26s...). Kind regards, Roland
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