Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: WitPTracker 1.0.2

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> RE: WitPTracker 1.0.2 Page: <<   < prev  3 4 [5] 6 7   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: WitPTracker 1.0.2 - 5/12/2008 12:00:51 AM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: Thesix


quote:

ORIGINAL: floydg


quote:

ORIGINAL: n01487477

I think I see the error straight away, it comes from the scenario name using Brackets () around Andrew's Standard Map ...

1.06 is fairly old isn't it ? The new CHS scenarios, don't have this ... I'll put it on our list to do ...

Sorry for now ...

----Damian----


That's not it, it's the quote (') in Andrew's. I fixed it for the comment in 1.0.1, but not the scenario name...

Floyd

Nothing we can change by ourselves?
Looks to be a great work!



Sorry, not possible for a game already in progress. The next version should fix this.

(in reply to Thesix)
Post #: 121
RE: WitPTracker 1.0.2 - 5/22/2008 5:43:56 AM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
Under the "Air Production" section, the "Avail" should be like the game (yr/mo) rather than mo/yr as you have it. Plus, adding a "0" before the first 9 months should help it come out chronological when sorted.

Can someone explain what the abbreviations in the same section with "Engines" for the last 4 columns mean?? Exclude the last column, of course.   I'm trying to understand what the data is and how that effects engines needed and for future R & D aircraft.

Thanks!

_____________________________


(in reply to floydg)
Post #: 122
RE: WitPTracker 1.0.2 - 5/22/2008 5:53:06 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline
It's all in the *.pdf file ... but after work I'll write a better description about it ...

The information in the table shows for an aircraft model:
o The model ID
o The model name
o The type
o The number and type of engines in the model
o The monthly engine use (according to how many engines are needed)
o The number of the model that are in the pool
o The number of factories building the model and, in parenthesis, the
approximate number of planes produced per day
o The number of factories repairing to produce this model
o The number of factories halted on this model
o The number of factories not repairing for this model
o The total number of this model destroyed
o The average loss per turn
o The total used from the pool
o The total that CAN be built that are in air groups YET to arrive (air group reinforcements) so TBO.yta
o The number needed to fill existing air groups
o The number of days until the next air group needing this model arrives
o The date the model is available
o The warnings (not yet implemented)

I agree with the date settings, and I shall correct this in due time ...




Attachment (1)

< Message edited by n01487477 -- 5/22/2008 8:11:42 AM >

(in reply to ny59giants)
Post #: 123
RE: WitPTracker 1.0.2 - 5/22/2008 10:17:56 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline
Sorry wrong Table:


The information in the top table shows for an engine type:
o The engine ID
o The engine name
o The number of engines in the pool
o The number of factories building that engine type and, in parenthesis, the
approximate number of engines produced per day
o The number of factories repairing to produce this engine
o The number of factories halted on this engine
o The number of factories not repairing for this engine
o The total number of factories for this engine
o The number of engines used based on planes being built (R&D in
parenthesis)
o The potential number of aircraft that can be produced using these engines
o The number of engines accrued (+) or shortfall (-), and in parenthesis, the
per day count
o The number of engines needed for aircraft in reinforcement air groups
o The warnings (not yet implemented)




Attachment (1)

(in reply to n01487477)
Post #: 124
RE: WitPTracker 1.0.2 - 5/22/2008 2:14:34 PM   
emek

 

Posts: 90
Joined: 11/16/2000
From: London
Status: offline
Can you check why PDU tick box in A/C production screen do not work? (At least for Allies) e.g. not possible to see full upgrade possibilities.

< Message edited by emek -- 5/22/2008 2:38:30 PM >

(in reply to n01487477)
Post #: 125
RE: WitPTracker now at 1.0.2 - 5/22/2008 2:15:51 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
WiTPTracker tends to hang from time to time when I update the information.

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to floydg)
Post #: 126
RE: WitPTracker now at 1.0.2 - 5/22/2008 2:38:15 PM   
emek

 

Posts: 90
Joined: 11/16/2000
From: London
Status: offline
It happenes to me too. Just retry to load your turn and it will work.

(in reply to herwin)
Post #: 127
RE: WitPTracker 1.0.2 - 5/22/2008 3:58:11 PM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline

quote:

ORIGINAL: emek

Can you check why PDU tick box in A/C production screen do not work? (At least for Allies) e.g. not possible to see full upgrade possibilities.


Sorry, I know it doesn't work properly at present, I believe it is set to PDU on at present, but it is on my list of things to do ... will get to it shortly, and try to enhance the display data.I need to sort out the permutations for Allied upgrades more specifically, as I think that it's configured more for Japanese at present, as little testing went into Allied PDU on...

(in reply to emek)
Post #: 128
RE: WitPTracker 1.0.2 - 5/22/2008 4:09:38 PM   
emek

 

Posts: 90
Joined: 11/16/2000
From: London
Status: offline
Thanks.
In WITP there are leader recommendations like best suited for Fighter,Recon,Bomber... Carrier,Naval .... Can you add this to leader section or even better can you highlight when fighter squadron have bomber leader for example?

(in reply to n01487477)
Post #: 129
RE: WitPTracker 1.0.2 - 5/22/2008 4:12:55 PM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline
Yes, Floyd and I are just finalising the new build and this (leaders) is taken care of ... keep an eye out, it'll be released shortly...
edit: Umm good idea about having it in the air groups too ... maybe we can have a warning ... but it will be dealt with in Leaders for this build

quote:

Thanks.
In WITP there are leader recommendations like best suited for Fighter,Recon,Bomber... Carrier,Naval .... Can you add this to leader section or even better can you highlight when fighter squadron have bomber leader for example?


I'll leave the new screens and updates for Floyd to reveal later ... but there are some good enhancements.

< Message edited by n01487477 -- 5/22/2008 4:19:34 PM >

(in reply to emek)
Post #: 130
RE: WitPTracker 1.0.2 - 5/22/2008 4:18:03 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
Under the TF tab, can you add both Cargo and Tanker to the mission choices?? I like to use Transport only when troops and airframes are involved while I use Cargo for Supplies/Resources and Tankers for Fuel/Oil. The slight difference in icons makes it easier to track.

_____________________________


(in reply to n01487477)
Post #: 131
RE: WitPTracker now at 1.0.2 - 5/22/2008 4:36:24 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline

quote:

ORIGINAL: emek

It happenes to me too. Just retry to load your turn and it will work.


Except when it completely hoses the database and you have to reload from scratch.

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to emek)
Post #: 132
RE: WitPTracker now at 1.0.2 - 5/22/2008 4:56:38 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
Is there an ETA on the latest version of Tracker being available??

I ask because I'm hoping to get a PBEM game started with the soon to be released update version of Nemo's Empire Ablaze and would like it use it there.

If I need to crack the whip on Damian, that can be arranged.

_____________________________


(in reply to herwin)
Post #: 133
RE: WitPTracker 1.0.2 - 5/22/2008 5:02:24 PM   
emek

 

Posts: 90
Joined: 11/16/2000
From: London
Status: offline
Great.

I have another idea. If it is possible technically to load combat replay file 001 and extract sigint and contact reports by base or visually on map.

(in reply to n01487477)
Post #: 134
RE: WitPTracker now at 1.0.2 - 5/22/2008 5:27:33 PM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline
quote:

ORIGINAL: ny59giants

Is there an ETA on the latest version of Tracker being available??

I ask because I'm hoping to get a PBEM game started with the soon to be released update version of Nemo's Empire Ablaze and would like it use it there.

If I need to crack the whip on Damian, that can be arranged.


If you have any pull with the cute cashier girl that smiles at me in the Quickie mart each morning ... you can stow the whip...you should have put the whip to those forces Sth of Noumea, but I fear they were more frightened of the sharks ... :)

Not to steal Floyds thunder ... but probably this coming week. Never tried it with Nemo's mod, does the existing WitpTracker work with it?

And as far as we can tell the new version will update the existing DB, so if you have loads of saved data, you won't lose any of it.

quote:


I have another idea. If it is possible technically to load combat replay file 001 and extract sigint and contact reports by base or visually on map.


I started looking at doing this, it's possible, but it is a priority below re-writing the Industry screens and finalising a history of resources/supply etc So you'll have to rely on Bohdi's for that, for now...

quote:



ORIGINAL: emek

It happenes to me too. Just retry to load your turn and it will work.
quote:


Herwin:
Except when it completely hoses the database and you have to reload from scratch.



Herwin, can you give us some details of mod / error message ?

< Message edited by n01487477 -- 5/22/2008 5:29:34 PM >

(in reply to ny59giants)
Post #: 135
RE: WitPTracker now at 1.0.2 - 5/22/2008 6:06:11 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
I've gotten RHS EEO and now Big B's mod to work, so I don't think I'll have trouble with Empire's Ablaze.

QQ - For those of you who use Tracker, I'm redoing the cluster for B Big's mod and have assigned the left over Industry/Resource bases to their correct regions (I hope). Before sending it to Damian, do you leave all those Pacific Islands in their small regions or like I do, put them in a "South Pacific" region as there too many island groups for my taste.  What about China?? There are 4 or 5 separate regions here also.

Damian - I will talk with that girl, AFTER, you get the latest version out and not a minute before.

_____________________________


(in reply to n01487477)
Post #: 136
RE: WitPTracker now at 1.0.2 - 5/22/2008 7:14:41 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
Under the Industry tab, will there be a way to indicate that a particular industry (HI or Armament for example) is still capable of expanding?? This will make it easier than looking at each one of them to find one that can.

_____________________________


(in reply to ny59giants)
Post #: 137
RE: WitPTracker 1.0.2 - 5/22/2008 7:32:15 PM   
USSAmerica


Posts: 18715
Joined: 10/28/2002
From: Graham, NC, USA
Status: offline

quote:

ORIGINAL: n01487477

It's all in the *.pdf file ... but after work I'll write a better description about it ...

The information in the table shows for an aircraft model:
o The model ID
o The model name
o The type
o The number and type of engines in the model
o The monthly engine use (according to how many engines are needed)
o The number of the model that are in the pool
o The number of factories building the model and, in parenthesis, the
approximate number of planes produced per day
o The number of factories repairing to produce this model
o The number of factories halted on this model
o The number of factories not repairing for this model
o The total number of this model destroyed
o The average loss per turn
o The total used from the pool
o The total that CAN be built that are in air groups YET to arrive (air group reinforcements) so TBO.yta
o The number needed to fill existing air groups
o The number of days until the next air group needing this model arrives
o The date the model is available
o The warnings (not yet implemented)

I agree with the date settings, and I shall correct this in due time ...





This is fantastic work, guys!!!

I know things will change quite a bit when AE comes out, but I sincerely hope you will be able to use all of this hard work to base an AE version of WitP Tracker upon!

_____________________________

Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me


Artwork by The Amazing Dixie

(in reply to n01487477)
Post #: 138
RE: WitPTracker 1.0.2 - 5/22/2008 7:38:49 PM   
Mynok


Posts: 12108
Joined: 11/30/2002
Status: offline

Looks like this baby is to the point where it is useful. May have to play around with it this long weekend.

Anyone done a cluster file for CHS yet?


_____________________________

"Measure civilization by the ability of citizens to mock government with impunity" -- Unknown

(in reply to USSAmerica)
Post #: 139
RE: WitPTracker 1.0.2 - 5/22/2008 9:13:59 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
quote:

Anyone done a cluster file for CHS yet?


I'm close to one for Big B's mod, so it should help out for CHS (I hope). I'll PM you when I get it done.

I sent out a RHS one to Damian earlier. Hope to do one for Nemo's Empire Ablaze this weekend.


< Message edited by ny59giants -- 5/22/2008 9:15:44 PM >


_____________________________


(in reply to Mynok)
Post #: 140
RE: WitPTracker 1.0.2 - 5/22/2008 9:36:20 PM   
Mynok


Posts: 12108
Joined: 11/30/2002
Status: offline

Thanks....I'm not familiar with BigB's mod. Anything is better than starting from scratch.


_____________________________

"Measure civilization by the ability of citizens to mock government with impunity" -- Unknown

(in reply to ny59giants)
Post #: 141
RE: WitPTracker 1.0.2 - 5/22/2008 11:06:56 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
Can the cluster for Big B's Mod sent to Damian earlier today and the previous one for RHS (sent to him earlier) be posted on the WitPTracker download website for others to access??

_____________________________


(in reply to Mynok)
Post #: 142
RE: WitPTracker 1.0.2 - 5/23/2008 1:30:45 AM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: ny59giants

Under the TF tab, can you add both Cargo and Tanker to the mission choices?? I like to use Transport only when troops and airframes are involved while I use Cargo for Supplies/Resources and Tankers for Fuel/Oil. The slight difference in icons makes it easier to track.


I couldn't find that level of detail in the save file. Maybe there is another "TF Mission" field in there somewhere. But it has to be in there somewhere. Something to consider for later.

(in reply to ny59giants)
Post #: 143
RE: WitPTracker now at 1.0.2 - 5/23/2008 1:32:04 AM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: herwin


quote:

ORIGINAL: emek

It happenes to me too. Just retry to load your turn and it will work.


Except when it completely hoses the database and you have to reload from scratch.


Are you sure it's completely stuck and not thinking really hard? If you can reproduce this, I could take a look at why it gets stuck.

(in reply to herwin)
Post #: 144
RE: WitPTracker now at 1.0.2 - 5/23/2008 1:33:41 AM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: ny59giants

Is there an ETA on the latest version of Tracker being available??

I ask because I'm hoping to get a PBEM game started with the soon to be released update version of Nemo's Empire Ablaze and would like it use it there.

If I need to crack the whip on Damian, that can be arranged.


As Damian said, any day now. I have it built and ready to go. Probably tomorrow if the whip hits me in the right spot...

(in reply to ny59giants)
Post #: 145
RE: WitPTracker 1.0.2 - 5/23/2008 1:34:59 AM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: ny59giants

Can the cluster for Big B's Mod sent to Damian earlier today and the previous one for RHS (sent to him earlier) be posted on the WitPTracker download website for others to access??


Send it to me and I'll include it in the release.

(in reply to ny59giants)
Post #: 146
RE: WitPTracker 1.0.2 - 5/23/2008 1:36:10 AM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: USS America

This is fantastic work, guys!!!

I know things will change quite a bit when AE comes out, but I sincerely hope you will be able to use all of this hard work to base an AE version of WitP Tracker upon!


We'd hope to, but the initial word we had was that the AE save file format would be different (and encrypted).

(in reply to USSAmerica)
Post #: 147
RE: WitPTracker 1.0.2 - 5/23/2008 1:38:02 AM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: emek

Great.

I have another idea. If it is possible technically to load combat replay file 001 and extract sigint and contact reports by base or visually on map.



I'm not sure that information is in the 001 file - I think it gets generated from running the file (e.g., the operations_report.txt file and the three others). So unless we simulate what the game does, I don't think this will be possible.

(in reply to emek)
Post #: 148
RE: WitPTracker 1.0.2 - 5/23/2008 1:49:37 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline

quote:

ORIGINAL: floydg


quote:

ORIGINAL: emek

Great.

I have another idea. If it is possible technically to load combat replay file 001 and extract sigint and contact reports by base or visually on map.



I'm not sure that information is in the 001 file - I think it gets generated from running the file (e.g., the operations_report.txt file and the three others). So unless we simulate what the game does, I don't think this will be possible.


Actually, I was thinking he meant the *.txt files, so that is why I thought it possible. But a long shot for future development.

(in reply to floydg)
Post #: 149
RE: WitPTracker 1.0.2 - 5/23/2008 5:20:07 PM   
emek

 

Posts: 90
Joined: 11/16/2000
From: London
Status: offline
Is it possible to add carrier capability to aircraft screen?

(in reply to n01487477)
Post #: 150
Page:   <<   < prev  3 4 [5] 6 7   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> RE: WitPTracker 1.0.2 Page: <<   < prev  3 4 [5] 6 7   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.328