Andrew Brown
Posts: 5007
Joined: 9/5/2000 From: Hex 82,170 Status: offline
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quote:
ORIGINAL: esteban One other thing while I am here: In the expansion, can factory/oil/resource repairs be made cheaper and actual construction be made more expensive? In the current game it costs 100 supplies + some manpower and industry points to construct a point of factory/shipyard/repair yard in a damaged state, then 1000 supplies to repair that point so it is actually usable. This distorts the Japanese production system in several ways. Most importantly, it gives the Japanese player an incentive to build huge aricraft R&D plants, because these are relatively cheap to build and they repair for free up until the aircraft model in question starts production. However, it also makes repairing certain facilities unrealistically expensive, at least in my mind. I'd much rather have a system where (assuming we want to stick pretty much to the current overall costs for building a factory point of some kind) that building a factory/shipyard/repair yard point costs 600 supplies +manpower and industry and then that point costs only 500 supplies to repair. That would make building huge R&D aircraft factories much more expensive, but it would make repairing factories and resource centers much more economical--which I think is accurate. Essentially, right now it takes a lot less to build a factory than it does to repair it, and I think that should be the other way around. The current situation where you expand a factory and it doubles in size would probably have to be done away with if these changes were made. In its place you would have to click to expand the factory one point at a time, until you either ran out of supplies or reached the desired size of the factory in question. Would it be possible to make these changes in the expansion? This won't be different in the initial release, but there is a plan to review repair rates of factories at some point, so this would be covered by that review, I suspect. If anything does get changed, then it would be in a later patch. Or we could delay the release of AE for another month or two? Any votes? Andrew
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