Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: WitPTracker now at 1.1.1

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> RE: WitPTracker now at 1.1.1 Page: <<   < prev  7 8 [9] 10 11   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: WitPTracker now at 1.1.1 - 6/4/2008 11:16:20 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline
quote:

So in the example below the Shinano started to be built when its delay was 1800. The value in Delay is reduced by 180 each turn, while start building increase, al-be-it negatively, by 180 each turn. The two should add up to 1800.


No the delay(days) is reduced by 1 day each turn, unless you accelerate the vessel.

So next turn Delay will say 1001 .. And "WHEN IT .." Started Building will increase to -799.

So at present it is showing the CV will arrive in 1002 Days.

Durability and build cost are the same when you are building normally.

If you accelerate, the durability stays the same, but build cost = durability * 3 (540) and the accelerated delay, the delay will be halved to 501 Days.

Is it starting to make sense ?


_____________________________


(in reply to Chris21wen)
Post #: 241
RE: WitPTracker now at 1.1.1 - 6/4/2008 12:38:50 PM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline
quote:

Can you look at this error log? Anything can be done?
This is CHS 155 game.

I'll let Floyd field that one for now, I have an idea, but Floyd seems to have a better handle on these errors than I.

quote:

Another thing is it possible to show para units out of all inf units there for allies?

I saw this before and Floyd and I will discuss it before we start on the next build ... thanks.



< Message edited by n01487477 -- 6/4/2008 6:42:13 PM >


_____________________________


(in reply to emek)
Post #: 242
RE: WitPTracker now at 1.1.1 - 6/4/2008 1:13:22 PM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline
Just wanted to confirm in the Production -> Regional Industry Tab, to see the details you must click horizontally to go vertically, sorry ... I'll try to fix it sometime.

So if you're at Japan Oil Fcty Cell, and want to go to Formosa Oil Cell, click horizontally so you are off the Oil cell (like Res Cell) then click Formosa Oil Cell ..






Attachment (1)

< Message edited by n01487477 -- 6/4/2008 1:24:40 PM >


_____________________________


(in reply to n01487477)
Post #: 243
RE: WitPTracker now at 1.1.1 - 6/4/2008 2:59:39 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
Naval Ship Building - If a ship is Halted, and when you try to use the calculation function to change it back to either Normal or Accelerated, it does not calculate the cost. I just ran into this problem with my EA game. The two columns on the far right don't change values.




Attachment (1)

< Message edited by ny59giants -- 6/4/2008 3:05:37 PM >


_____________________________


(in reply to n01487477)
Post #: 244
RE: WitPTracker now at 1.1.1 - 6/4/2008 4:16:02 PM   
Chris21wen

 

Posts: 6249
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline

quote:

ORIGINAL: n01487477

quote:

So in the example below the Shinano started to be built when its delay was 1800. The value in Delay is reduced by 180 each turn, while start building increase, al-be-it negatively, by 180 each turn. The two should add up to 1800.


No the delay(days) is reduced by 1 day each turn, unless you accelerate the vessel.

So next turn Delay will say 1001 .. And "WHEN IT .." Started Building will increase to -799.

So at present it is showing the CV will arrive in 1002 Days.

Durability and build cost are the same when you are building normally.

If you accelerate, the durability stays the same, but build cost = durability * 3 (540) and the accelerated delay, the delay will be halved to 501 Days.

Is it starting to make sense ?



In the words of Homer, Simpson that is, Dooh! Yes pefectly, I new I was being thick.

(in reply to n01487477)
Post #: 245
RE: WitPTracker now at 1.1.1 - 6/4/2008 7:12:45 PM   
Nomad


Posts: 5905
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: offline

quote:

ORIGINAL: ny59giants

Naval Ship Building - If a ship is Halted, and when you try to use the calculation function to change it back to either Normal or Accelerated, it does not calculate the cost. I just ran into this problem with my EA game. The two columns on the far right don't change values.



Will it update if you exit to another screen and return?

_____________________________


(in reply to ny59giants)
Post #: 246
RE: WitPTracker now at 1.1.1 - 6/4/2008 8:48:03 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
quote:

Will it update if you exit to another screen and return?


Damian says its broken and is on his list of things to fix.

_____________________________


(in reply to Nomad)
Post #: 247
RE: WitPTracker now at 1.1.1 - 6/5/2008 1:51:29 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline

quote:

ORIGINAL: ny59giants

quote:

Will it update if you exit to another screen and return?


Damian says its broken and is on his list of things to fix.

Everything works perfectly except 3 aspects of the calculator ...

1. halted ships being calculated returning to building.
2. and status change for ships that say queued ...
3. initially the same as the real picture if you are accelerating ships outside the "normal build period"

I think that is it ... And yes, bugs are a priority for me ...

_____________________________


(in reply to ny59giants)
Post #: 248
RE: WitPTracker 1.0 - 6/5/2008 9:07:55 AM   
drizzt73


Posts: 38
Joined: 9/15/2005
Status: offline
what does this tracker do?

_____________________________


(in reply to Nomad)
Post #: 249
RE: WitPTracker 1.0 - 6/5/2008 9:19:04 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline
In short it looks at the savegamefile, takes information and displays it to the user in a "hopefully" friendly & useful manner ... it works for both Allies and Japanese players .
Here is a list of what is covered... & what it tracks ...
 Alerts
 Devices
 Ship Classes
 Bases
 Aircraft
 Aircraft Comparison
 Ship Upgrades
 Ship Repairs
 Air Production
 Industry
 Leaders
 Resources
 LCUs
 Air Groups and Pilots
 Task Forces
 Ships
 Ship Production
 LCU Production
 Victory Points
 Summary
Or you could just download it and fire it up (make sure you have java installed)/ read the pdf at the same site ...

Welcome aboard, I hope ...

http://witptracker.googlepages.com/

_____________________________


(in reply to drizzt73)
Post #: 250
RE: WitPTracker 1.0 - 6/5/2008 1:44:33 PM   
drizzt73


Posts: 38
Joined: 9/15/2005
Status: offline
Hi all, hoping someone can help me. I just downloaded the WitpTracker and followed the instructioons but when I double click on the .bat file nothing happens.
One thing I didn't do which may be the casuse is the part about -

"Copy the save game file to the directory.
This step is only temporary - we'll try to make it so you can load the file right from program's folder."

I don't understand what I have to do here. Isn't the save game file already in the directory?


_____________________________


(in reply to n01487477)
Post #: 251
RE: WitPTracker 1.0 - 6/5/2008 2:01:08 PM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline
Depends where you put Tracker, but usually it is run from a location outside the game ...
Hence you need to copy the save file over to this location ...

Make sure there are none of the files highlighted are there in your folder ... delete them. (If you had a first time error only or if you want to restart the DB afresh)

In the witptracker.properties file enter your details. Follow the instructions to enter...

If you still have a problem, open a dos box and go to the directory you installed Tracker and run the bat file ... eg. c>witptracker.bat

If there is an error message ... let me know






Attachment (1)

< Message edited by n01487477 -- 6/5/2008 2:11:57 PM >


_____________________________


(in reply to drizzt73)
Post #: 252
RE: WitPTracker 1.0 - 6/5/2008 2:06:33 PM   
Chris21wen

 

Posts: 6249
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline
Tracker works by reading the data from a save game file each turn E.g. witp002.pws. To do this it need the file to be in the same folder that tracker is installed it. Simply copy the save file into the tracker folder and in the tracker.properties file use this name were it says save file. Note that you will have to copy the save file to tracker folder everytime you want to update tracker.

(in reply to drizzt73)
Post #: 253
RE: WitPTracker 1.0 - 6/5/2008 2:08:38 PM   
Chris21wen

 

Posts: 6249
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline
n01487477 supplied pictures, better than a thousand words.

(in reply to drizzt73)
Post #: 254
RE: WitPTracker 1.0 - 6/5/2008 3:45:54 PM   
drizzt73


Posts: 38
Joined: 9/15/2005
Status: offline
thanks guys. It works now

cheers

_____________________________


(in reply to Chris21wen)
Post #: 255
RE: WitPTracker now at 1.1.1 - 6/6/2008 3:10:28 AM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: emek

Can you look at this error log? Anything can be done?
This is CHS 155 game.

at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Insert Error code = -104
Table=LeaderLargeDelta Values=(21493,115,8,0)
java.sql.SQLException: Violation of unique constraint $$: duplicate value(s) for
column(s) $$: SYS_PK_81
at org.hsqldb.jdbc.Util.sqlException(Unknown Source)
at org.hsqldb.jdbc.jdbcStatement.fetchResult(Unknown Source)
at org.hsqldb.jdbc.jdbcStatement.executeUpdate(Unknown Source)
at witptracker.Database.InsertRow(Database.java:56)
at witptracker.Leader.InsertSmallDelta(Leader.java:195)
at witptracker.Leader.UpdateLeaderInDB(Leader.java:259)
at witptracker.InMemoryDB.CompareLeaderLists(InMemoryDB.java:491)
at witptracker.ReadTurnTask.doInBackground(ReadTurnTask.java:126)
at witptracker.ReadTurnTask.doInBackground(ReadTurnTask.java:1)
at javax.swing.SwingWorker$1.call(Unknown Source)
at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at javax.swing.SwingWorker.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source
)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Insert Error code = -104
Table=LeaderSmallDelta Values=(21494,115,7,0)

...



Looks like I was updating the assignment status of a leader (to unassigned) twice for the same turn. I don't know why I'm doing that (nothing really stands out staring at the code), but I suppose for now you can ignore the errors, since they are updating something that is already there.

Would it be possible for you to send me turn 114, turn 115 and the witptracker.properties file?

Floyd

(in reply to emek)
Post #: 256
RE: WitPTracker now at 1.1.1 - 6/6/2008 5:49:53 PM   
skrewball


Posts: 305
Joined: 12/10/2000
From: Belgium
Status: offline
Will there be a function that will allow you to import a large number of turns?

_____________________________

"Some people spend an entire lifetime wondering if they've made a difference. The Marines don't have that problem."

(in reply to floydg)
Post #: 257
RE: WitPTracker now at 1.1.1 - 6/6/2008 7:58:33 PM   
Thesix

 

Posts: 39
Joined: 1/14/2005
From: Paris, France
Status: offline
Bonjour,

Maybe some reminders but I did not find any post on them:
- On the Ships screen: the crew experience shown is the opposite (ie N/D instead of D/N like the header says)
- On the Task Forces screen: I can't see any ASW mission. Instead, they are shown as Surface Combat

I also had a problem in reading a turn (the 4th one). The Progress bar stopped at "Compare Task Forces" for minutes. I decided to stop the application and start again. The Alerts screen confirmed that the turn had been partly read. I decided to read it again and of course I received many error messages in the DOS box.
I can only see the last ones like this one:
 Table=VictoryPoints Values=(10,2513,7674,56,156,330)
java.sql.SQLException: Violation of unique constraint $$: duplicate value(s) for
column(s) $$: SYS_PK_109)

But, after a quick check on the screens, I can't see any problem on the DB.
What should I do, should I continue or should I start again a new db from the beginning?
Thanks.
Hervé

< Message edited by Thesix -- 6/6/2008 8:00:07 PM >

(in reply to skrewball)
Post #: 258
RE: WitPTracker now at 1.1.1 - 6/6/2008 11:24:47 PM   
Grell

 

Posts: 1064
Joined: 4/1/2004
From: Canada
Status: offline
That's great Floyd, thanks.

Regards,

Greg

_____________________________


(in reply to floydg)
Post #: 259
RE: WitPTracker now at 1.1.1 - 6/6/2008 11:34:53 PM   
Thesix

 

Posts: 39
Joined: 1/14/2005
From: Paris, France
Status: offline
Finally I can reproduce the problem. The Progress bar stop at "Compares Task Forces". I can change Screens, and I can read again the turn. The second try works with some error messages in the DOS Box. It happens with the 5th turn read (8, 9, 11, 14 and 16th of december 1941)
There is no error message when the progress bar freezes.
If I read again the turn when the progress bar is blocked, then the process goes to the end but the alert screen is not complete. (no leaders and air group alert)
If I stop and restart the application, and I read again the turn, the process goes to the end successfully but at least one Base alert comes twice. The Victory Points are also doubled.

(in reply to Thesix)
Post #: 260
RE: WitPTracker now at 1.1.1 - 6/7/2008 12:55:04 AM   
Thesix

 

Posts: 39
Joined: 1/14/2005
From: Paris, France
Status: offline
Wow, this tool is great!
The doubled records seem to be deleted when the application is restarted. It's now what I do each time there is a problem during a turn reading.
I had a second problem with the 12/18/41 (Progress bar blocked at "Compare Air Groups") and no problem on 12/19/41.
I continue my tests...
Seeing the number of alert, I would suggest to indicates Leaders improvement only for skills bigger than 60 for example (I found out that leaders who will not appear before 1000 days are shown in the Alert screen during their training with skill starting very low. It can be interesting but only at a certain level of aptitude)

(in reply to Thesix)
Post #: 261
RE: WitPTracker now at 1.1.1 - 6/7/2008 1:35:16 AM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: skrewball

Will there be a function that will allow you to import a large number of turns?


Do you mean load multiple turns in one action? If so, it's something I would like to do...

(in reply to skrewball)
Post #: 262
RE: WitPTracker now at 1.1.1 - 6/7/2008 1:43:45 AM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: Thesix

Bonjour,

Maybe some reminders but I did not find any post on them:
- On the Ships screen: the crew experience shown is the opposite (ie N/D instead of D/N like the header says)


Looks like I'm reading them backwards from the save file.

quote:



- On the Task Forces screen: I can't see any ASW mission. Instead, they are shown as Surface Combat



I'll look into that.

quote:



I also had a problem in reading a turn (the 4th one). The Progress bar stopped at "Compare Task Forces" for minutes. I decided to stop the application and start again. The Alerts screen confirmed that the turn had been partly read. I decided to read it again and of course I received many error messages in the DOS box.
I can only see the last ones like this one:
 Table=VictoryPoints Values=(10,2513,7674,56,156,330)
java.sql.SQLException: Violation of unique constraint $$: duplicate value(s) for
column(s) $$: SYS_PK_109)

But, after a quick check on the screens, I can't see any problem on the DB.
What should I do, should I continue or should I start again a new db from the beginning?
Thanks.
Hervé


I think you can continue as you were. I've heard of the reading freezing. Is it possible for you to send me the files so I can try to re-produce the problem (and hopefully fix it)?

Floyd

(in reply to Thesix)
Post #: 263
RE: WitPTracker now at 1.1.1 - 6/7/2008 2:25:22 AM   
Thesix

 

Posts: 39
Joined: 1/14/2005
From: Paris, France
Status: offline
quote:

ORIGINAL: floydg
I think you can continue as you were. I've heard of the reading freezing. Is it possible for you to send me the files so I can try to re-produce the problem (and hopefully fix it)?

Floyd

Yes, I have a backup of db files and save file to reproduce the problem. Could you please pm me your email address?
The size of files (4 trackerdb files, witptracker.properties and save file) is approx 8.5MB.

Two other small things:
- Filter of Alert "last 5 turns" doesn't work. It shows all turns.
- History of pilots pools, country per country: The arrows up and down are difficult to understand. Sometime they are good, sometime not. I guess the figures are good, I can't check right now, so it's not very important.

(in reply to floydg)
Post #: 264
RE: WitPTracker now at 1.1.1 - 6/7/2008 2:49:56 AM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: Thesix

quote:

ORIGINAL: floydg
I think you can continue as you were. I've heard of the reading freezing. Is it possible for you to send me the files so I can try to re-produce the problem (and hopefully fix it)?

Floyd

Yes, I have a backup of db files and save file to reproduce the problem. Could you please pm me your email address?
The size of files (4 trackerdb files, witptracker.properties and save file) is approx 8.5MB.

Two other small things:
- Filter of Alert "last 5 turns" doesn't work. It shows all turns.
- History of pilots pools, country per country: The arrows up and down are difficult to understand. Sometime they are good, sometime not. I guess the figures are good, I can't check right now, so it's not very important.



Thanks. I sent you the email address.

I'll look at the problem with Alerts. As for the pilot pools, a green arrow usually means going in the direction you'd like it to, and red means the opposite. At least I wanted to color-code the increases and decreases, so it would be easy to spot. Coloring the text itself looked messy...


(in reply to Thesix)
Post #: 265
RE: WitPTracker now at 1.1.1 - 6/7/2008 3:34:08 AM   
Thesix

 

Posts: 39
Joined: 1/14/2005
From: Paris, France
Status: offline
quote:

ORIGINAL: floydg
As for the pilot pools, a green arrow usually means going in the direction you'd like it to, and red means the opposite. At least I wanted to color-code the increases and decreases, so it would be easy to spot. Coloring the text itself looked messy...

Yes, sorry I was not clear. Sometime there is one pilot more and the arrow is green, but sometime the arrow is red, even if the number is bigger. I could not see any logic

(in reply to floydg)
Post #: 266
RE: WitPTracker now at 1.1.1 - 6/7/2008 4:22:06 AM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: Thesix

quote:

ORIGINAL: floydg
As for the pilot pools, a green arrow usually means going in the direction you'd like it to, and red means the opposite. At least I wanted to color-code the increases and decreases, so it would be easy to spot. Coloring the text itself looked messy...

Yes, sorry I was not clear. Sometime there is one pilot more and the arrow is green, but sometime the arrow is red, even if the number is bigger. I could not see any logic



Yes, that does not seem logical. If you see it in the save files you sent me (thanks), I will take a look at that, too.

(in reply to Thesix)
Post #: 267
RE: WitPTracker now at 1.1.1 - 6/7/2008 6:03:23 PM   
skrewball


Posts: 305
Joined: 12/10/2000
From: Belgium
Status: offline

quote:

ORIGINAL: floydg


quote:

ORIGINAL: skrewball

Will there be a function that will allow you to import a large number of turns?


Do you mean load multiple turns in one action? If so, it's something I would like to do...



Yes, alot of us are many turns into the game. It's a pain to have to copy each individual one into the folder to add to the database.

Is there a way you can pick a folder...then the program goes out and searches for every WITP002.pws in that folder structure. I don't know how everyone else does it but I keep all my turns sorted by year/month/day.

This program is already able to read what number turn it is, so it should be able to keep track of a large number of files.

I am far from a programmer but I know enough to make annoying suggestions

_____________________________

"Some people spend an entire lifetime wondering if they've made a difference. The Marines don't have that problem."

(in reply to floydg)
Post #: 268
RE: WitPTracker now at 1.1.1 - 6/8/2008 1:38:42 AM   
Thesix

 

Posts: 39
Joined: 1/14/2005
From: Paris, France
Status: offline
Hi, I continue my tests
I have finished to enter my save files; 26 files.

It's really a remarkable tool!!!

A few comments on some issues that you maybe don't know but remember I had problems during reading of many turns that may be the cause of some:
- Ship Repairs view, the device column is not updated when repaired, it still shows the devices as damaged when they are not anymore. (might be interesting also to put the colum in red or add a symbol when >0 to underline this information)
- LCUs screen, the history button is fantastic for AAR for instance. But the last 4 columns are wrong. The losses of the unit are not substracted to the numbers of inf, eng, support, guns and vehicles.

A suggestion:
- with the large number of turns entered, it would be better to show the most recent turns on top of the screens where the turns are listed (Victory Points, Alerts)

Concerning the freeze in reading turns, it happened once when progress bar was at "Compare Task Forces" (the files I sent), once at "Compare LCUs" (?? can't remember exactly) and most of the time at "Compare Air Groups".
I have seen a message error once, but I can't be sure it was the reason of the freezing. The error message was the following and concerned the Supply needed of an LCU in China (-2030043134)
D:\JxTools\WitpTracker1_1_1>java -jar "WitPTracker.jar"
java.sql.SQLException: Numeric value out of range
at org.hsqldb.jdbc.Util.sqlException(Unknown Source)
at org.hsqldb.jdbc.jdbcStatement.fetchResult(Unknown Source)
at org.hsqldb.jdbc.jdbcStatement.executeUpdate(Unknown Source)
at witptracker.Database.InsertRow(Database.java:56)
at witptracker.LCU.InsertSmallDelta(LCU.java:336)
at witptracker.LCU.UpdateLCUInDB(LCU.java:398)
at witptracker.InMemoryDB.CompareLCULists(InMemoryDB.java:1090)
at witptracker.ReadTurnTask.doInBackground(ReadTurnTask.java:113)
at witptracker.ReadTurnTask.doInBackground(ReadTurnTask.java:1)
at javax.swing.SwingWorker$1.call(Unknown Source)
at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at javax.swing.SwingWorker.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source
)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Insert Error code = -65
Table=LCUSmallDelta Values=(2244,33,16,-2030043134)

After the second reading of the turn, I could see these figures in the LCUs screen and history of the unit (Supply = 0). Next turn, the Supply and Supply Need were correct. History still shows the turn where it happened. But again, I'm not sure it was the cause of the freezing because it's the only time I have seen an error message.

I hope it helps. I'm again very impressed by your work

< Message edited by Thesix -- 6/8/2008 1:39:30 AM >

(in reply to skrewball)
Post #: 269
RE: WitPTracker now at 1.1.1 - 6/8/2008 5:55:01 AM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: skrewball


quote:

ORIGINAL: floydg


quote:

ORIGINAL: skrewball

Will there be a function that will allow you to import a large number of turns?


Do you mean load multiple turns in one action? If so, it's something I would like to do...



Yes, alot of us are many turns into the game. It's a pain to have to copy each individual one into the folder to add to the database.

Is there a way you can pick a folder...then the program goes out and searches for every WITP002.pws in that folder structure. I don't know how everyone else does it but I keep all my turns sorted by year/month/day.

This program is already able to read what number turn it is, so it should be able to keep track of a large number of files.

I am far from a programmer but I know enough to make annoying suggestions


This is on our list. I keep my with the turn number appended (e.g., WITP020.pws.081).

You'll need to try harder to be annoying, though.

Floyd

(in reply to skrewball)
Post #: 270
Page:   <<   < prev  7 8 [9] 10 11   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> RE: WitPTracker now at 1.1.1 Page: <<   < prev  7 8 [9] 10 11   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.141