Shannon V. OKeets
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
|
quote:
ORIGINAL: Joe 98 Can we please have a list of the different scenarios. I have done a search but they don't seem to be listed anywhere k Barbarossa: May/June 1941 to January/February 1942; 5 turns. Operation Barbarossa was the greatest land campaign in the history of the world. This scenario starts with Germany poised to launch its drive against the massive Soviet army in May/June of 1941. --- This is the best introductory scenario because it involves only two major powers, lasts 5 game turns, and includes few, if any, naval operations. ========================================= Guadalcanal: May/June 1942 to January/February 1943; 5 turns. This scenario starts with the Japanese, having so easily conquered much of the Pacific, pondering whether they should take it all. Meanwhile, the United states is gathering its forces for the inconclusive battle of the Coral Sea, the decisive carrier action at Midway, and the long struggle on Guadalcanal. --- This scenario is the best introduction to the use of naval units. It only lasts 5 turns and is limited to just the Pacific - it does not include any combat in mainland Asia. ========================================= Fascist Tide: September/October 1939 to July/August 1945; 36 turns. This scenario covers the full war in Europe from Germany's invasion of Poland in September 1939 until the end at the battle for Berlin in May 1945. The Axis powers have the initiative for roughly the first three years of the war before the Allies gradually gain the upper hand. --- This scenario is restricted to the European conflict and does not include action in the Pacific and Asia. ========================================= Day of Infamy: November/December 1941 to July/August 1945; 23 turns. The Day of Infamy scenario covers the full war in Asia and the Pacific from November/December of 1941 until the dropping of the atomic bombs in August 1945. It starts with Japan ready to bring the USA and the other western Allies to war with a stunning strike on Pearl Harbor and rapid expansion into southeast Asia. --- This scenario is limited to the conflict in the Pacific and does not include action in Europe, the Atlantic, and Northern Africa. ========================================= Global War: September/October 1939 to July/August 1945; 36 turns. This scenario covers the full war, from Germany's invasion of Poland in September 1939 until the dropping of the atomic bombs in August 1945. It is the longest and most challenging of all the scenarios. The Axis powers have the initiative for roughly the first three years of the war before the Allies gradually gain the upper hand. ========================================= Missed the Bus: July/August 1940 to July/August 1945; 31 turns. Fall Gelb, Germany's 1940 offensive against France and the Lowland countries, has been a stunning success. All of Europe lies at the feet of the Axis. But where to attack? And how can the Allies survive the onslaught, wrest the initiative, and start the long drive to victory? This scenario includes all the major powers, begins immediately after the declaration of Vichy France, and continues until the end of the war. --- The advantage of this scenario is that the players can skip over the first 10 months of the war and instead start immediately after the fall of France. ========================================= Lebensraum: May/June 1941 to July/August 1945; 26 turns. France lies prostrate. The Commonwealth is bloodied but unbowed. Germany is ready to unleash Operation Barbarossa against the unsuspecting Soviets. This scenario starts with the second phase of Germany's offensive: the attack on the USSR in September/October of 1941. --- This scenario expands on the first scenario, Barbarossa, by including the full world map with all the major powers, and running until the conclusion of the war. ========================================= Waking Giant: November/December 1941 to July/August 1945; 23 turns. This scenario starts with Germany's offensive in the USSR stalling as winter arrives in November/December of 1941. Japan is ready to bring the United States and the other western Allies to war with a stunning strike on Pearl Harbor and rapid expansion into southeast Asia. --- This scenario uses the full world map and involves all the major powers, although France is in a much reduced state, having been partially conquered and a Vichy government installed. ========================================= Brute Force: May/June 1942 to July/August 1945; 20 turns. The Brute Force scenario starts with Germany's summer offensive towards Stalingrad and the Caucasus in May/June of 1942. The Japanese are considering their next move after their unexpectedly successful sweep through southeast Asia and the Pacific. Meanwhile, the United States is preparing to land in North Africa and, in the Pacific, is gathering its forces for the long struggle on Guadalcanal, the inconclusive battle of the Coral Sea, and the more decisive event at Midway. --- This scenario is an expansion of the second scenario, Guadalcanal, to include the entire world map, all the major powers, and continue until the end of the war. ========================================= Darkness Before the Dawn: July/August 1943 to July/August 1945; 13 turns. This scenario covers the final third of the war. While the Axis controls most of Europe, the Allies have rebuilt to become the stronger side. The USA's entry into the war has given the Allies enormous industrial might, which they've converted into war matériel. But first, the Germans prepare for one last gamble: Kursk. If that fails, the Soviets will start their irresistible drive on Berlin. Meanwhile, the western Allies have cleared North Africa and are ready to land in Sicily. In the Pacific, the Japanese imperial dream is evaporating. Losses at Midway, Papua, and Guadalcanal have them on the defensive. The USA begins its leap across the Pacific to liberate the Japanese conquests. ========================================= Decline and Fall: May/June 1944 to July/August 1945; 8 turns. This scenario covers the last stages of the war. The Axis still controls vast empires and enormous quantities of matériel. Historically, within 16 months their power was destroyed and their cities in ruin. The incompetence the Allied commanders displayed time and time again during the first half of the war was replaced by a series of stunning successes under the command of some excellent leaders. Could the Axis have put up stronger resistance? Or the Allies have done even better? --- This is a good scenario to play if you don't normally get to this point in your games, or if the Allied players just want a good time. For the Axis players, it is very difficult.
Attachment (1)
_____________________________
Steve Perfection is an elusive goal.
|