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Iron Age III: CLOSED

 
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Iron Age III: CLOSED - 6/5/2008 6:56:35 PM   
all5n


Posts: 371
Joined: 12/19/2007
From: Republic of Texas
Status: offline
Project Iron Age III

These games are fast paced, and many of the players have been playing a while. So far there have been 5 similar games, and all have been a blast.

Players:
1) All5n
2) Tac2
3) Vic
4) Seille
5) Grymme
6) Arditi
7) Daniel_Machinegun

Player Requirements:
If you cannot play your turn within 8 to 12 hours of receiving it, this game isnt for you. Occasional absences are OK provided all players are notified on the discussion boards or e-mail.

Settings:
Width = 20 * players (max 100)
Height = 10 * players
Players = (7)
Land = 60%
Rivers = 30
Forest = 40
Mountains = 40
Towns = 12 * Players
Roads = 0
City Size = 2
Research = 400%
Swamp = 15

Options:
Map Loop (no one gets placed in an "advantageous" corner)
Shrouded Map
Fog of War
AI Optimization
Passwords
Anti-Supply
Anti-PBEM Cheat
Screenshots

Full 1st Level Tech is NOT SELECTED. Choose wisely.
Game will continue until a unanimous victor is declared by existing players.

PLEASE SEND ME A PM IF YOU WISH TO JOIN. FCFS.

< Message edited by all5n -- 6/5/2008 11:24:36 PM >
Post #: 1
RE: Iron Age III: SPACE AVAILABLE - 6/5/2008 7:01:06 PM   
seille

 

Posts: 2134
Joined: 6/19/2007
From: Germany
Status: offline
I´m in of course

edit:

Would be nice if you can correct this.
"If you cannot play your turn within 812 hours of receiving it....."

Otherwise that game is not longer for me

< Message edited by seille -- 6/5/2008 7:09:13 PM >

(in reply to all5n)
Post #: 2
RE: Iron Age III: SPACE AVAILABLE - 6/5/2008 7:35:34 PM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
I'd like a spot too if there is space.
my email is vic@xs4all.nl

kind regards,
Vic

< Message edited by Vic -- 6/5/2008 7:36:03 PM >

(in reply to seille)
Post #: 3
RE: Iron Age III: SPACE AVAILABLE - 6/5/2008 8:31:16 PM   
seille

 

Posts: 2134
Joined: 6/19/2007
From: Germany
Status: offline
Oh Vic. Great.
Now Tom and it would be perfect

(in reply to Vic)
Post #: 4
RE: Iron Age III: SPACE AVAILABLE - 6/5/2008 9:05:29 PM   
Grymme

 

Posts: 1821
Joined: 12/16/2007
Status: offline
Seeing the people playing. i Gots to be in if theres room available

grymme @ hotmail. c o m

_____________________________

Interesting. How much research usually gets done with a setting of 400 %. Do people go through to have most of the level 1 technologies midgame?

< Message edited by Grymme -- 6/5/2008 9:13:51 PM >

(in reply to seille)
Post #: 5
RE: Iron Age III: SPACE AVAILABLE - 6/5/2008 9:29:39 PM   
Arditi


Posts: 681
Joined: 6/24/2005
Status: offline
I would like to play as well please.

_____________________________

Semper Fi
www.ironlegions.weebly.com
author of: Italy At War: Uniforms, Weapons,
Equipment and Ephemera

Released!
Japan At War: Uniforms, Weapons,
Equipment and Ephemera

(in reply to Grymme)
Post #: 6
RE: Iron Age III: SPACE AVAILABLE - 6/5/2008 9:44:29 PM   
Arditi


Posts: 681
Joined: 6/24/2005
Status: offline
  Hi,
  Can you explain to me, please, what the height and width modifier with "players" after it signifies please? 
Many Thanks, Arditi

_____________________________

Semper Fi
www.ironlegions.weebly.com
author of: Italy At War: Uniforms, Weapons,
Equipment and Ephemera

Released!
Japan At War: Uniforms, Weapons,
Equipment and Ephemera

(in reply to Arditi)
Post #: 7
RE: Iron Age III: SPACE AVAILABLE - 6/5/2008 9:56:26 PM   
Daniel_machinegun

 

Posts: 84
Joined: 5/19/2008
Status: offline
I WANT TO JOIN if you accept.

I can't find the Width-player modifier...

< Message edited by Daniel_machinegun -- 6/5/2008 11:05:23 PM >

(in reply to Arditi)
Post #: 8
RE: Iron Age III: SPACE AVAILABLE - 6/5/2008 10:23:48 PM   
seille

 

Posts: 2134
Joined: 6/19/2007
From: Germany
Status: offline
Good you made it, Russ.
My mail arrived in time

Let´s have some fun guy´s.
Will we have a neutral person starting the game and checking the map ?

(in reply to Daniel_machinegun)
Post #: 9
RE: Iron Age III: SPACE AVAILABLE - 6/5/2008 11:01:45 PM   
Tac2i


Posts: 2001
Joined: 4/12/2005
From: WV USA
Status: offline
quote:

ORIGINAL: Arditi

Hi,
Can you explain to me, please, what the height and width modifier with "players" after it signifies please?
Many Thanks, Arditi

It means that with six players the map should be 100 hexes wide (max) by 60 hexes in height.

Note: It would be best if everyone is using the latest beta version: 1.1.6

A turn tracking forum for this game is located here: KriegSpiel

Tac2

< Message edited by Webizen -- 6/5/2008 11:11:31 PM >

(in reply to Arditi)
Post #: 10
RE: Iron Age III: SPACE AVAILABLE - 6/5/2008 11:22:52 PM   
all5n


Posts: 371
Joined: 12/19/2007
From: Republic of Texas
Status: offline
Recruitment is now closed.  We have 7 players.

I still need an e-mail address for daniel_machinegun.

I will create the game file and send out the first turn as soon as i get home from work in about 2 hours.

(in reply to Tac2i)
Post #: 11
RE: Iron Age III: SPACE AVAILABLE - 6/5/2008 11:27:30 PM   
all5n


Posts: 371
Joined: 12/19/2007
From: Republic of Texas
Status: offline
Ah, i think i should also get timezone information from everyone to optimize turn order for faster turnaround.  If you want you can post it here, I will also ask in e-mail later.

(in reply to all5n)
Post #: 12
RE: Iron Age III: SPACE AVAILABLE - 6/5/2008 11:34:55 PM   
Grymme

 

Posts: 1821
Joined: 12/16/2007
Status: offline
I am from Sweden, so GMT+1. I work during days 8-17, but other than that i usually have the game out of my inbox in a couple of hours.

(in reply to all5n)
Post #: 13
RE: Iron Age III: SPACE AVAILABLE - 6/5/2008 11:45:48 PM   
Daniel_machinegun

 

Posts: 84
Joined: 5/19/2008
Status: offline
My email is elcaspa25@hotmail.com

I hope the PM to All5n arrived on time. Allen: I sent two PM in answer to your questions but my inbox doesn't seem to register. So I write here to make sure you get the info.

< Message edited by Daniel_machinegun -- 6/5/2008 11:55:57 PM >

(in reply to Grymme)
Post #: 14
RE: Iron Age III: SPACE AVAILABLE - 6/5/2008 11:46:17 PM   
Daniel_machinegun

 

Posts: 84
Joined: 5/19/2008
Status: offline
send me in the first turn! lets have fun!

(in reply to Daniel_machinegun)
Post #: 15
RE: Iron Age III: SPACE AVAILABLE - 6/5/2008 11:58:56 PM   
Arditi


Posts: 681
Joined: 6/24/2005
Status: offline
  Thanks for the heads up Seille.  It looks fun.

Thanks for the explanation Webizen.  It will be a large map then.

I am central time...in West Texas.

_____________________________

Semper Fi
www.ironlegions.weebly.com
author of: Italy At War: Uniforms, Weapons,
Equipment and Ephemera

Released!
Japan At War: Uniforms, Weapons,
Equipment and Ephemera

(in reply to Daniel_machinegun)
Post #: 16
RE: Iron Age III: SPACE AVAILABLE - 6/6/2008 12:24:00 AM   
Daniel_machinegun

 

Posts: 84
Joined: 5/19/2008
Status: offline
I am in Argentina. GMT -3 time. And I play all around the clock.

This will be a huge game guys, with 1 turn every 3-4 days average. This mean this will take about 105 days for 30 turns.

I PROPOSE THE FOLLOWING:
1) Vic and Allen are the coordinators of this game, so they must set the rules for every conflict.
2) In order to ENHANCE THE COMMUNITY, we should post AAR's.
3) Coordinators must establish the conditions of AAR and we all obey.

Victory Conditions: Coordinators must decide this now.

Should we play 30 turns? or should we play to death? I propose playing 30 turns, because a play to death would be too long. And score set as

Score = VP * 6 + ProdPoints killed / 100. This will ensure a blody game.

AAR Conditions:
Should we keep all secret?
I strongly recommend posting AAR because this will make the game more enjoyable for us, and enhance the Forum. I propose the following rules.

1) We all post a screenshot every pair turn starting from turn 6.
2) Screenshot should be from strategic map, with units not deleted.
3) We all write AAR with "how many towns (vp) our empire have" we don't need to say how many ProdPoints we have.

WHAT DO YOU THINK? COORDINATORS MUST DECIDE. I would like an AAR rule because this will be a very long game, and this kind of game should be on the records. There is no gain keeping it all secret (no gain for Advanced Tactics and for the community).

Regards,



< Message edited by Daniel_machinegun -- 6/6/2008 12:31:09 AM >

(in reply to Arditi)
Post #: 17
RE: Iron Age III: SPACE AVAILABLE - 6/6/2008 2:27:21 AM   
all5n


Posts: 371
Joined: 12/19/2007
From: Republic of Texas
Status: offline
Ok, uhh, yeah the rules for every conflict is that I ALWAYS WIN!

Seriously though, i appreciate your enthusiasm but i dont think that makes sense.

I really hope we can turn around faster than 3-4 days. In our other games it averages about 1.5 days per turn.

Also, i dont want to force someone to post AARs. I really love this game but some people dont have time to do that. Feel free if you like, but i wouldnt reccommend posting your map. The shroud is your friend.


quote:

ORIGINAL: Daniel_machinegun

I am in Argentina. GMT -3 time. And I play all around the clock.

This will be a huge game guys, with 1 turn every 3-4 days average. This mean this will take about 105 days for 30 turns.

I PROPOSE THE FOLLOWING:
1) Vic and Allen are the coordinators of this game, so they must set the rules for every conflict.
2) In order to ENHANCE THE COMMUNITY, we should post AAR's.
3) Coordinators must establish the conditions of AAR and we all obey.

Victory Conditions: Coordinators must decide this now.

Should we play 30 turns? or should we play to death? I propose playing 30 turns, because a play to death would be too long. And score set as

Score = VP * 6 + ProdPoints killed / 100. This will ensure a blody game.

AAR Conditions:
Should we keep all secret?
I strongly recommend posting AAR because this will make the game more enjoyable for us, and enhance the Forum. I propose the following rules.

1) We all post a screenshot every pair turn starting from turn 6.
2) Screenshot should be from strategic map, with units not deleted.
3) We all write AAR with "how many towns (vp) our empire have" we don't need to say how many ProdPoints we have.

WHAT DO YOU THINK? COORDINATORS MUST DECIDE. I would like an AAR rule because this will be a very long game, and this kind of game should be on the records. There is no gain keeping it all secret (no gain for Advanced Tactics and for the community).

Regards,




(in reply to Daniel_machinegun)
Post #: 18
RE: Iron Age III: SPACE AVAILABLE - 6/6/2008 5:40:20 AM   
seille

 

Posts: 2134
Joined: 6/19/2007
From: Germany
Status: offline
Yeah, showing the map or own units in such a game for a AAR is really not a good idea.
The icons would show what you researched and the map would invite the enemy not knowing
where you are to invade you.

30 turns ? In 30 turns you can be happy to find all opponents
Rules for this game say: "Game will continue until a unanimous victor is declared by existing players"
That´s a good rule. No shared victories or something like this....

I think the initial rules we had in the other two games worked well and i think we should keep it as it is yet.

Just sent my first turn to Grymme.

file naming: pia3-playernick-roundnumber
example: pia3-se-01.pt2
When you save you use your own nick. I´ll set a new round number as player one.

(in reply to all5n)
Post #: 19
RE: Iron Age III: SPACE AVAILABLE - 6/6/2008 1:09:48 PM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
just send turn on.

If somebody has the time to write an AAR that would be cool.

I havent seen an AAR on a shrowd game yet. It could stimulate some new interest. And a good written AAR might also have a chance to get for instance published on the Wargamer.com

I dont however have the time and i dont think i would be considered objective about my own game anyway.

but an AAR in the quality of Das123 but then for a multiplayer shrowded game
http://www.matrixgames.com/forums/tm.asp?m=1619142

would be good propaganda ;)

kind regards,
vic

(in reply to seille)
Post #: 20
RE: Iron Age III: SPACE AVAILABLE - 6/6/2008 3:02:49 PM   
seille

 

Posts: 2134
Joined: 6/19/2007
From: Germany
Status: offline
But he didn´t do that on a shrowded map.
Lol, i´ll not show other players where i am or what i´ve discovered on the map.
Then we could play without shroud.
The other two Iron Age games would be interesting AAR´s for sure.


(in reply to Vic)
Post #: 21
RE: Iron Age III: SPACE AVAILABLE - 6/6/2008 5:41:28 PM   
Daniel_machinegun

 

Posts: 84
Joined: 5/19/2008
Status: offline
ok. I will write it from the first turn. Then will publish AAR maybe in 15 days. I will do it. If somebody want to do it too, it would be great to have two different points of view on the same game.

This is not about self-interest.
Put it in this way friends, within three months, what will be left from the game?? not even the memory, not for the crowd, not for us... but AAR's remain very alive for everyone, they remain in the records. Benefit for the game, and even for our own memory

We are 7 players, our Empire may DIE without ever knowing what is going on.



just send the turn, no more bla bla...

< Message edited by Daniel_machinegun -- 6/6/2008 6:17:12 PM >

(in reply to seille)
Post #: 22
RE: Iron Age III: CLOSED - 6/7/2008 12:55:39 AM   
Daniel_machinegun

 

Posts: 84
Joined: 5/19/2008
Status: offline
1º Turn sent to Player5 - Arditi

I was unlucky I got inland.

(in reply to all5n)
Post #: 23
RE: Iron Age III: CLOSED - 6/7/2008 10:19:58 AM   
seille

 

Posts: 2134
Joined: 6/19/2007
From: Germany
Status: offline
Just sent turn 2 to Grymme.

@Daniel
Be happy you started inland. Better than on a small island with only one city

(in reply to Daniel_machinegun)
Post #: 24
RE: Iron Age III: CLOSED - 6/7/2008 10:58:57 AM   
Grymme

 

Posts: 1821
Joined: 12/16/2007
Status: offline
Also got inland. (i guess) and sent it on to Vic

(in reply to seille)
Post #: 25
RE: Iron Age III: CLOSED - 6/7/2008 10:22:23 PM   
Daniel_machinegun

 

Posts: 84
Joined: 5/19/2008
Status: offline
Turn2 sent to Player5-Arditi

Seille
There is no problem being in a small islad, you build cargo ship there are around 15 islands out there and shore cities are sea connected, so no problem, you can even bypass all your Capital's production through sea or air.

Being inlad do not allow me to build cargo ship and building them from a 500 pp town make no sense. I can never have a decent Fleet.

Let see if my island is big or small

(in reply to Grymme)
Post #: 26
RE: Iron Age III: CLOSED - 6/8/2008 12:58:30 PM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
It only take 4 turns to build 1 cargoship in a 500pt port, so you better give that order right away!

kind reg,
vic

(in reply to Daniel_machinegun)
Post #: 27
RE: Iron Age III: CLOSED - 6/8/2008 5:13:06 PM   
seille

 

Posts: 2134
Joined: 6/19/2007
From: Germany
Status: offline
@Vic,

Daniel talked about a SERIOUS problem for that kind of game.
When he started on a island with only one inland city he has no chances for fast exploration.
He would need fighters for recon, paratroopers and transport planes and hope to have a coastal city in range.
As i wrote in my mail we need a rule change. Either engineers can place something like a channel (expensive)
to establish connection from city to coast or we just allow cities connected to the sea by port to produce ships.
Terraforming solution i would like more to avoid abuse. Or limit the ports in "chain" to only one.

@Daniel
I understand. But the inland city is really only a problem when you have no coastal cities on your island.
My starting city was inland, too. For producing ships a clear disadvantage.

(in reply to Vic)
Post #: 28
RE: Iron Age III: CLOSED - 6/8/2008 5:21:19 PM   
seille

 

Posts: 2134
Joined: 6/19/2007
From: Germany
Status: offline
Who need a "decent fleet" in such a game btw ?
All you need are cargoships and as Vic wrote you can build one in 4 turns in a 500-village.
With some luck you´ll find a 1000-town or a 2000-city with access to the coast which
allows you faster production.
If you have a huge production base you can think about upgrades. First the important ones like planes, tanks and artillery
for land combat and later the less important like ships.
But that depends on strategy and starting position of course.

(in reply to seille)
Post #: 29
RE: Iron Age III: CLOSED - 6/8/2008 6:18:36 PM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
@seille,

I'd rather add the option to let engineers build a small factory like in WaW.
I am working on advanced random games functionality for the next patch anyway so i think i'll include it as an option.

kind regards,
vic



< Message edited by Vic -- 6/8/2008 6:19:38 PM >

(in reply to seille)
Post #: 30
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