Morlante
Posts: 12
Joined: 5/14/2008 Status: offline
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I find this house rules: scenario 15 (from the begining to the and of the pacific war) House rules: Jap subs carry Glens only. Can conduct recon missions only (no naval search). The Glen took a long time to set up, launch, and recover and wasnt used on a day to day basis No Jap surface movement into the hex west of Singapore until Singapore falls. The shore guns there were capible of shelling the Sumatra coast Kwangtung forces can not leave Manchuria/Korea unless PPs spent to change their HQ. game balance issue Karachi can not be entered by the Japs unless all other bases in India have been taken The British main base in this area was actually in East Africa, so my thought is, if the Brits are going to withdraw from the Pacific theatre, it should be because they lost all of India, not because they lost 1 base in India Both sides ASW search aircraft min alt 1000'. Both sides naval search min alt 5000'. unreasonable results occur with altitudes lower than these No more than 6 ships in an ASW TF. the game engine only allows 6 ships maximum to attack a sub, however, it will keep searching possible ships until it has gotten its 6 attacking ships. ASW forces were typically 4 to 6 ships in strength, probably for a reason 4E bombers may not conduct naval strike missions (may conduct naval search). IMO the historical accuracy of 4E planes attacking moving ships at sea more closely matches the results gained by 4E planes on naval search than naval strike missions 4E bombers on daylight raids min alt 20,000' in 41-42, 25,000' in 43, and 30,000' in 44-45 (or maximum altitude of the aircraft). historically daylight raids were conducted at higher and higher altitudes as the war went on. My guess is because flak was more effective in real life than it is in the game, thus this rule to compensate OPTIONAL: Your call, but would like a ruling one way or the other on these issues: 1) Landings at non-base hexes yes/no 2) Landings from subs yes/no/limited -- Limited meaning 1 raid per marine raider bn (there are 4) and SNLF airborne unit (there are 3) 3) Paradrops yes/no/limited -- limited meaning either A) 1 per airborne bn/rgt or B) Only allowed on Cc hexes (there are surprisingly few Cc bases in the game over 1/4th of them in Oz/NZ). Or both. There were only 1 airdrop by each side in the war and neither had any significant affect in game terms. But just because the commanders didnt use the forces under their command to greater effect, doesnt mean the players should be so limited (IMHO). I was a paratrooper in the army and understand the tactical advantages. I would limit the drops to Cc hexes for the following reasons: 1) drops into wooded, mountain, swamp, and urban areas are generally unhealthy. 2) dropping into a full hex I think would fall into the realm of gameyness. The Tina based at Rangoon can paradrop on every base in India or China. It isnt reasonable for the allied player to have to defend all that, and there would be many more units available in the game to garrison those areas.
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