Charles2222
Posts: 3993
Joined: 3/12/2001 Status: offline
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ZeroAntipop: Have a little secret for you. I'm not a big proponent of artillery, but I have noticed there's a way to speed it up. Firstly, and most importantly, set up some very good locations for your advanced spotting through the deployment phase. Using those things, will come in handy when you think the enemy is around that area fro very quick bombardment. Let's assume in deployment you've targeted hex 22,22. When the enemy reaches that point, your eligible artillery can lay into it with I believe only .01 delay (or 1.0 at worst). Now, let's assume the enemy moved 20,22 or so when the turn ended. You can then use the bombard screen to shift the aiming point slightly so that you can cover their 2 hex advance, and be laying on them within .01 delay again. The maximium hexes you can shift the aiming is two hexes a re-bombard, however, and I don't know if this is strictly cheating or not, but you could take the very same unit on the same turn, and shift it another two hexes, but each time you do that you incur another order used and another .01 delay. So if you shifted the same gun twice in one turn, you could see it aim four hexes away from the last spot, and also see a .02 delay.
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