Shannon V. OKeets
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
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quote:
ORIGINAL: npilgaard Another condition could be whether Germany has taken Norway. In that case, iirc, they are allowed to rail units to Finland. If Germany has units to spare (not heavily engaged elsewhere), that would make Oulu important - if even a DIV invades there the Germans are stopped, so placing a Finnish DIV would probably be a good idea (or otoh - maybe the USSR can just invade further north cutting the rail anyway - but at least then they won't have a port upthere) Other things to consider: - where is the USSR TRS located - in the Black Sea or Leningrad. If in Leningrad then a DIV-invasion of an unprotected Finnish port followed by debark next turn can make the situation worse than just a single DIV in the back - does USSR have ships with invasion forces in the Baltic already. When not active and with combined impulses only 1 naval unit can move each turn, limiting the invasion threat - but if a few SCSs with DIVs are available then several landing sites are possible. - are USSR active - in that case the entire fleet can move on the invasion impulse - is it winter - in that case the Lake is often frozen - is the non-ZoC on surprise optional rules used - as with all minors, that would weaken the defense somewhat making invasions/paradrops/moving across the lake during winter easier (and especially the '39 setup needs to be modified) - is Germany prepared to help, and are the German TRS/AMPH available - in that case perhaps a second unit in Viipuri (or maybe even any unit) is not necessary, as Germans can be debarked there during the following impulse (if port is not closed due to winter) Also, maybe there are a couple of setup variants that are fairly equal in strength - than I think it would be a good idea to include them all and then have one selected random, so the USSR player won't know the setup with 100% certainty - that will provide him with to great an advantage, imho. So maybe 2-3 setups can be devised for each scenario - or is that to much work? After all, there are lots of minors to decide setup for, and lots of conditions for each setup. Otoh, it is fun to consider setups, and most players will give it a try, I think. Yes. I know that there are a lot of possibilites for setting up Finland, which is one of the reasons I like analyzing it now. As I said before, if we can work out the details for setting up Finland, then (1) the data structure for selecting and placing units, (2) how we handle optional rules, and (3) how we handle numerous other game conditions will be worked out. I have two goals: get the AIO language defined so it is robust enough to accommodate all this stuff, and (2) decide how to set up Finland. They really go hand-in-hand. Therefore,... For each of the conditions you listed, what adjustments would you make to the Finnish setup?
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Steve Perfection is an elusive goal.
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