hack153
Posts: 525
Joined: 11/11/2006 From: New Englander in Northern, Northern California Status: offline
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after a month of creating plays from scratch, and making the very detailed profiles....v3.2 it's out. v3.2 +2 new coaches +coaches now have their own formations, and plays +various new OFF and DEF formations +plays are named after the coaches instead of teams (so if you change coaches) +motion added +minor improvements to Punts, PR, and KR +defensive zone plays were adjusted to help hide the zone vs. m2m coverage (minor improvement) +fixed the PA QB drop issue that i had before. The QB will "Drop to Point" instead of "Move to Point" after "Fake handoff" new coaches... Coach Wilson: The offensive is centered around the QB. The QB will run the ball, and will throw deep when needed. Running plays use multiple lead blockers. Defensive strategy is based around stopping the run. Formations: Wishbone Normal Wishbone Wide Power T Wide Strong I Twin TE Shotgun 2 HB Maryland I Coach Smith: Balanced Offensive play. Utilizes 2 WRs, a TE, 1 RB, and 1 FB. Running plays uses a fair amount of traps. Defensive strategy is to stop the pass. Formations: I Form Normal Strong I Normal Weak I Normal Pro Form Normal Shotgun4 Wide I-2TE/1WR Tight hope you find these useful +++++ i figured out that i need to edit some of the profiles because the AI does not select the pass:run ration that it is supposed to. i usually put either all pass or running plays in one group, and have the AI figure it out the rest (like i have been told that it is supposed to do). the AI does select the plays, but the pass:run % does not go with the correct %. i am going to put all plays into each group for ANY ANY plays. that might help the issue. other than that, putting 20ing plays into 100 groups takes way too much time.
< Message edited by hack153 -- 6/6/2008 8:14:21 AM >
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