KenClark
Posts: 87
Joined: 1/11/2008 Status: offline
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quote:
ORIGINAL: Jimmer I don't understand why you think this is a bug. The rules are very explicit: You can only pick withdraw during a field combat (or, set it as a standing order for field combats). If you are in the city, you can't possibly have a field combat. The only possible combat is a siege combat. There is no possibility of "withdraw"ing from a besieged city. I am talking about my corps which is BESEIGING another city, occupied by an enemy garrison. If that corps gets attacked by an enemy corps which moves into the land area, it is a field combat (or limited field combat if the garrison helps out). I want to be able to tell my corps what to do in that case. Clearly, when a BESIEGING (not BESEIGED) corps is given orders, the order to surrender is silly. quote:
ORIGINAL: Jimmer Where did you get this idea? If you have a corps in the open field, then you will always lose 1 PP if you lose a battle. Period. In the EIA board game, two powers could agree to make a field combat be a trivial combat. However, that has not been implemented in the computer version, because it would have been too complicated to have the players ask the question of each other before combat. Also, I can't recall if there were PP gained/lost for trivial combats that were made trivial by agreement or not. Someone would have to look that up. But, the game certainly doesn't have an error in it regarding THIS problem. There is an optional rule in EiA which says that if a field comabt is at a 5:1 force ratio or greater that the battle is treated as a trivial battle. Trivial battles do not cause any PP changes. This is not a "choice" by the players, which is a separate option, which I agree is not necessary in the PBEM implementation that we currently have. The 5:1 optional rule allows for what we call "screening corps" which typically have 1-2 factors in them and prevent movement of large stacks, since any corps counter has to stop when entering an area which contains another corps (unless that corps has retreated inside the city as implemented in this game). This strategy is key to avoiding "superstacking" where a country's main army stacks in one gigantic stack and runs around squishing things. What an opponent would do is "screen" the giant stack from being able to move by surrounding it with 1-factor screening corps, preventing its movement. (You can approximate this by playing the initial Austria v. France Austerlitz scenario in the original EiA game which involves no PP exchanges and you will immediately see the value of screening corps in preventing the French army from reaching Vienna in time). Because of the lack of implementation of the 5:1 trivial battle rule, screening corps are no longer practical (as they would merely reap a PP harvest) and thus you can no longer slow down Napoleon from running his 12-stack of death straight to Vienna or Berlin. The lack of implementation of this rule is a balance-breaker, and certainly is, despite your uninformed coments, an error in design in this game.
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