zorach
Posts: 17
Joined: 1/8/2002 Status: offline
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Peacetime raid: your (warships) pick up the money from the planets before the owner's freighter can get there. So you get the money, they don't. Affects trust, ends non-aggression pacts, etc. etc. Wartime raid: the above, plus the freighter will be attacked when it arrives. Once you destroy the freighter they no longer "own" the system and it falls into turmoil. When it comes out, it's just like any explored but not claimed system. Keep an eye on the starmap. When the red X disappears from the star, pause the game. Select that system. Pick the closest world from the unit popup, add to queue, freighter for ... I'd recommend doing this even if the system is very far from your world; it's expensive, yes, but it keeps other races from claiming it. It can then also be a useful diplomacy chip, or you can later establish a world near (or in!) that system.
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