redwolf1
Posts: 366
Joined: 5/13/2005 From: Maple Ridge, B.C., Canada Status: offline
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Well, one way to look at it is this... You could sell 200 units @ $40 (gross = $8,000)... Or, sell 500 units @ $25 (gross = $ 12,500)... Now this is very simplified and pure conjecture, but the second case with increased demand due to lower price not only nets a high gross revenue, more people actually have the game - a win, win situation. Let's get serious... for most of us here who have already bought the game, it is worth the price we paid for it. And many of us here were early adoptors - willing to pay more because it is a product that does something (or plans on doing something) we are very much interested in. But we are well past the early adopters stage. It is time to get the game into many more consumers hands, and by lowering the price point, it will help a lot. Yes, it's true, many consumers are very cheap and want everything for next to nothing...but you would be kidding yourself if you don't believe that lowering the price will end up generating more sales. There are many people out there who won't touch the game at it's current price, but will gladly give it a try at a lower price point. For the future of this game, and its continued development, it is very important to generate more revenue from the product and get it into more peoples' hands.
< Message edited by redwolf1 -- 6/15/2008 7:50:30 PM >
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