RussianSteelDar
Posts: 51
Joined: 3/25/2002 Status: offline
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White Phos: The campaign is excellent! It does a good job setting the mood of the Eastern front. IMHO the second battle is too easy. I got a draw on the first one, and a marginal victory on the second one (my own fault). It is way too easy to infiltrate the german positions, and then check mate the game during the last four turns. Well, maybe it is not that it is too easy by itself, it's just that it is nowhere as hard core as the first one. You've highlighted one of the "features" of this homebrew campaign - the range of solutions.... This gives me an excuse to point a few things out: 1. Our storyline was built to have the widest range of difficulty, situation, unit mix, and objectives possible with as many twists, surprises and threats as we could reasonably include 2. We have about a dozen designers and for the first several battles it is a new designer for each 3. Because of 1&2 above, there is a wide range of player experiences with these battles - I actually found #2 to be subtly more difficult than Battle 1 - I'm just an average player though and tend to be too direct and impatient.... If you have some ideas for us to "spice up" Battle 2 I'd love to hear 'em - or better yet, I can send you the battle file and you can create a variant with your own signature - this is homebrew and everyone can contribute Two reminders: The 7.1 patch appears to reduce unit costs so you may be able to buy more stuff than originally intended - we'll try and address this in future releases but you will have to manage your levle of difficulty - if you consistently find these too easy, you are a much better player or have benefitted by too many build points - either way, you can voluntarily forego the build and support points or leave part of your force at the map edge to get more challenge... We'll be making improvements with the next release (due out in 7-9 days) Also, a core force of greater than 55 units will eventually give you no challenge and will cause your crews not to appear in those battles with large unit density - this bothers some players a lot. The battles were tested with a core of 50 units or so - more than that will unbalance things a lot. Carry On! : )
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