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1.03 UPDATE update.

 
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1.03 UPDATE update. - 6/18/2008 5:49:07 PM   
Jason Petho


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Good day all

I still need a few more days to finish up with the posted, requested corrections. Real life is getting in the way.

Target is Monday for the Official Release!

Jason Petho

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RE: 1.03 UPDATE update. - 6/18/2008 6:09:32 PM   
1925frank

 

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Thanks, Jason.  You're amazing!

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RE: 1.03 UPDATE update. - 6/18/2008 6:27:44 PM   
AZKGungHo


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Whoooo Hoooooo!  

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RE: 1.03 UPDATE update. - 6/23/2008 5:22:12 PM   
camz

 

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are we still on target?

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RE: 1.03 UPDATE update. - 6/23/2008 6:57:06 PM   
Jason Petho


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Unfortunately, no.

Will have to be next week for two reasons:

1. The programmer hasn't got a hold of me to fix two issues only he can fix.

2. The Matrix crew is going to Origins this week.

Means the official 1.03 UPDATE will have to be released next Monday.

In the meantime, I am starting on updating the Japanese Order of Battles.

Jason Petho

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RE: 1.03 UPDATE update. - 6/23/2008 9:08:08 PM   
osiris_slith

 

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Hi Jason

Thanks for all the great work! Like I said before I dont mind waiting for a great product and from what I hear this will be a fun patch to have! Again thank you for all the hard to you and your team.

I do have one question:

In 1.02 there are no new Russian Guard units above company level. One has to use the old OBs (TS and Blitz update disk OBs) for Russian Guard units company, battalion, Brigade, Regiment and Corps. Are Russian guard units now included in the new OBs (1.02-1.03) all the way to Corp level..

Osiris

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Post #: 6
RE: 1.03 UPDATE update. - 6/23/2008 9:17:49 PM   
Jason Petho


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quote:

ORIGINAL: osiris

Are Russian guard units now included in the new OBs (1.02-1.03) all the way to Corp level..



Yes, yes there are!

Jason Petho


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RE: 1.03 UPDATE update. - 6/23/2008 10:27:09 PM   
MrRoadrunner


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http://www.grapheine.com/bombaytv/index.php?module=see&lang=uk&code=b43e71f3b64205773f6f694184dffb39

Meep Meep!

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RE: 1.03 UPDATE update. - 6/24/2008 4:27:41 AM   
dgk196

 

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Oh, that Monday..........

Have a good time......... I used to go to them until they moved them to the middle-east, I mean the mid-west.........

Dennis

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Post #: 9
RE: 1.03 UPDATE update. - 6/24/2008 1:47:13 PM   
Geomitrak


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No rush as far as I'm concerned; its ready when its ready. I'm having enough fun with 1.02 as it is.

Regards

Paul

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RE: 1.03 UPDATE update. - 6/30/2008 2:59:54 AM   
dgk196

 

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One day to go, can't wait!

Dennis

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RE: 1.03 UPDATE update. - 6/30/2008 3:12:41 AM   
Jason Petho


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I'm sending it tomorrow sometime, so should be ready tomorrow or the following day, assuming all is well at Matrix.

Jason Petho

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Post #: 12
RE: 1.03 UPDATE update. - 7/1/2008 3:33:08 PM   
Jason Petho


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Well,

It is done, but a minor issue.

With the Matrix website update/upgrade I have lost my access to the FTP site to load the 1.03 UPDATE.

Once this is remedied, it will be loaded, compiled and released.

With the additional time:

1. Started on revising the Japanese Order of Battles. This is merely a drop in the ocean, so don't expect much.

2. Added some additional 3D graphics that were provided by Ladmo. Thank you, they are utterly gorgeous!

3. The variable visibility has been modified; hopefully everyone will be happy now.

4. The assault rules have been modified; disrupt, surround capture will not always work

5. Numerous platoon file adjustments based on the requests from users (huge thank to juggalo and cw58)

Manual edits were not completed. These will be saved for the 1.04 UPDATE.

Take care and good luck
Jason Petho


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RE: 1.03 UPDATE update. - 7/1/2008 4:05:52 PM   
1925frank

 

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How does variable visibility work now?

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RE: 1.03 UPDATE update. - 7/1/2008 4:19:20 PM   
Jason Petho


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"I'll never tell"

Jason Petho

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RE: 1.03 UPDATE update. - 7/1/2008 4:49:51 PM   
1925frank

 

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"Never tell" as in "it'll be out soon," or "never tell" as in "The secret dies with me." 

Seriously, I liked that feature in a game I recently played.  However, I could see where a player or designer wouldn't necessarily want it in every scneario.  On a clear day, I wouldn't expect to see changes in visibility, especially over a couple-hour period.  On a rainy, snowy, or foggy day, I could see numerous changes in visibility over very short time periods.  I saw where others, in a different thread, had a number of suggestions about ceilings and floors.  At any rate, I look forward to the official patch.  Thanks again. 

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Post #: 16
RE: 1.03 UPDATE update. - 7/1/2008 4:56:16 PM   
Jason Petho


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Good times, good times.

I believe the variable visibility has been limited to the center spectrum of the visibility ranges between 5 and 15 or something, and even then at a less variance as before.

Jason Petho

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Post #: 17
RE: 1.03 UPDATE update. - 7/1/2008 7:59:08 PM   
MrRoadrunner


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quote:

ORIGINAL: Jason Petho

Good times, good times.

I believe the variable visibility has been limited to the center spectrum of the visibility ranges between 5 and 15 or something, and even then at a less variance as before.

Jason Petho


Sounds good. You had me worried there for a bit.

Good going!

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― Marcus Aurelius, Meditations

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RE: 1.03 UPDATE update. - 7/1/2008 9:41:40 PM   
TAIL GUNNER

 

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quote:

5. Numerous platoon file adjustments based on the requests from users (huge thank to juggalo and cw58)

Manual edits were not completed. These will be saved for the 1.04 UPDATE.



My fellow Californian deserves 95% of the credit....I just checked the purdy pictures...


And speaking of manual edits....I was looking in the manual last night trying to find that magical key combination for star shells (can never remember that one)....but it's not in there....

ChadG

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RE: 1.03 UPDATE update. - 7/1/2008 9:49:40 PM   
1925frank

 

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Weren't star shells always in the special rules for Rising Sun?  Along with the discussion on caves and banzai charges?  Are they no longer there? 

Regarding the manual, for the names on the map, you push the shift key, but the old manuals didn't tell you how to keep the names on the map.  Isn't that shift and tab?  I don't know if the new manual covers that.

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Post #: 20
RE: 1.03 UPDATE update. - 7/1/2008 10:11:09 PM   
Jason Petho


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From: Terrace, BC, Canada
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quote:

ORIGINAL: 1925frank
Regarding the manual, for the names on the map, you push the shift key, but the old manuals didn't tell you how to keep the names on the map.  Isn't that shift and tab?  I don't know if the new manual covers that.



SHIFT + ALT.

4.16 of the 1.03 Manual

Jason Petho


< Message edited by Jason Petho -- 7/1/2008 10:48:23 PM >


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RE: 1.03 UPDATE update. - 7/1/2008 10:13:32 PM   
Jason Petho


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From: Terrace, BC, Canada
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quote:

ORIGINAL: Juggalo

quote:

5. Numerous platoon file adjustments based on the requests from users (huge thank to juggalo and cw58)

Manual edits were not completed. These will be saved for the 1.04 UPDATE.



My fellow Californian deserves 95% of the credit....I just checked the purdy pictures...


And speaking of manual edits....I was looking in the manual last night trying to find that magical key combination for star shells (can never remember that one)....but it's not in there....

ChadG


SHIFT + ALT + Fire

5.23.2 of the 1.03 Manual

Jason Petho



< Message edited by Jason Petho -- 7/1/2008 10:47:25 PM >


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RE: 1.03 UPDATE update. - 7/1/2008 11:02:09 PM   
Borst50

 

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Just out of idle curiosity...why is the update function button on the main screen not functioning? I usually chech for the update....on a regular basis....however, now I am getting an error message telling me to contact matrix support....IRONICALLY...i cant even do that as my screen just hangs once i enter the support page,,,hmmmmm

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Post #: 23
RE: 1.03 UPDATE update. - 7/1/2008 11:23:19 PM   
Jason Petho


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quote:

ORIGINAL: Borst50

Just out of idle curiosity...why is the update function button on the main screen not functioning? I usually chech for the update....on a regular basis....however, now I am getting an error message telling me to contact matrix support....IRONICALLY...i cant even do that as my screen just hangs once i enter the support page,,,hmmmmm



Because Matrix is changing servers and what not (notice the website update/upgrade?). It won't work until they are fully operational.

Jason Petho


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RE: 1.03 UPDATE update. - 7/2/2008 6:28:57 AM   
Steely Glint


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The 1.03 update STILL isn't ready after all this time? Holy cow.

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RE: 1.03 UPDATE update. - 7/2/2008 7:45:54 AM   
Geomitrak


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quote:

ORIGINAL: Steely Glint

The 1.03 update STILL isn't ready after all this time? Holy cow.


No. And the world STILL hasn't ended.

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RE: 1.03 UPDATE update. - 7/2/2008 7:24:52 PM   
MrRoadrunner


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Just could not resist:

http://www.grapheine.com/bombaytv/index.php?module=see&lang=uk&code=75c91a66968d1c00236723f9ca23fc3c



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RE: 1.03 UPDATE update. - 7/2/2008 10:09:37 PM   
1925frank

 

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http://www.grapheine.com/bombaytv/index.php?module=see&lang=uk&code=99676ebd3a72ce8ac947b0c1305be90a

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Post #: 28
RE: 1.03 UPDATE update. - 7/3/2008 1:18:25 AM   
Steely Glint


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One of those foreign cowboys in the second video actually looks a bit like me.

I liked the pile of cigarette butts on the ground. This patch has been a long time coming.

So, is there an ETA on the patch yet? If worse comes to worse you can always FedEx them a CD, you know.

_____________________________

“It was a war of snap judgments and binary results—shoot or don’t, live or die.“

Wargamer since 1967. Matrix customer since 2003.

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RE: 1.03 UPDATE update. - 7/3/2008 1:30:56 AM   
MrRoadrunner


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http://www.grapheine.com/bombaytv/index.php?module=see&lang=uk&code=588e1129cc5bc681093de85e8ccc4725

I am sure that Matrix and the team want the official release done right. And, the server upgrade really puts a crimp on things?

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― Marcus Aurelius, Meditations

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Post #: 30
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