Treefrog
Posts: 702
Joined: 4/7/2004 Status: offline
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Blockades have two components: use cruisers supplied from depots on off shore islands to blockage the big ports (Charleston, Savannah, MObile, New Orleans) while you seize the remote ports outright (Pensacola and the Atlantic Coast Florida port - sorry, no map as I write, Galveston (Texas), New Bern, Norfolk, and the other one on the VA-NC coast). Off shore island invasions can be done with a single infantry brigade (militia or regular) and a leader with initiative. You need two transport fleets ( "25/2" times two is "50/4" and "4" is the transport point cost for a single infantry brigade). Do your sea invasions prior to strategic movement; assuming a transport has not carried anybody for strategic movement, it can move to the invasion area (remember, you'll need two transports per island). Leave some leaders with at least 2 attack value in Norfolk with a single infantry attached (if more than one is attached, you can detach an extra and still retain enough initiative to make the invasion). Have a couple of such stacks and pairs of transports ready because initiative is kinda random and when you get it, you want to invade as many places as possible. You must assign the infantry to a leader; if a leader with initiative attaches an infantry, you won't be able to use that pair to make an amphibious invasion this turn). Start with the invasions to inhibit New Orleans as that may inhibit the entire Mississippi River free trade as well (I haven't checked that out let; if you find out, please post that result for all of us), then start with the islands close at hand on the Atlantic off Savannah and Charleston. Do the one off Norfolk last, see below. These off shore islands can be invaded with a single brigades because you don't need to worry about a CSA reaction move. To invade the small seacoast ports you'll be at risk from a CSA reaction. I start with Norfolk if ungarrisioned or under garriisioned as it saves invading the off shore island and starting there is thus more efficient. Invade ASAP before they build coastal forts. Go with at least 3 or 4 brigades. Once, ashore, next turn consolidate your position by building a fort, a depot, and putting in a couple of heavy artillery. Over time you can reduce your infantry to just enough to hold off partisans and feed additional heavy artillery in to give the defenders firepower. As soon as possible, and I consider doing this before Norfolk, invade an island at the outlet of the Mississippi River; either side will do. Expect a fight. I would strip all my transports from everywhere for this one. Throw as many infantry ashore as you can and maybe even send the AC to help committing them. Once you take it, consolidate with heavy artillery ASAP as that one gun will block all Mississippi River free trade. This is probably the most important invasion you'll make in the entire game. The sooner you block river free trade, . . . well, do the math on the impact on the CSA.
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"L'audace, l'audace, toujours l'audace."
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