n01487477
Posts: 4779
Joined: 2/21/2006 Status: offline
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Nemo, I'll answer some of the questions you have raised ... others Floyd and I will have to look into ... but thanks. quote:
ORIGINAL: Nemo121 Suggestions: 1. It'd be really handy to have the ability to remove columns we don't use. E.g. I never care about the "TOE Number" or ID Number in the LCU Production screen and it'd be nice to be able to devote that screen space to other columns I do use. This is a good suggestion, but putting a tickbox into each column header would take time and there are other pressing issues at present. I will try to make a simplistic view however for next build. quote:
2. Float Platrol do NOT show in the Air Production screen. H6Ks etc are listed as FLOAT not FLOAT PATROL so I think you need to fix this designation to get it to synch up properly. Actually, they are listed as patrol ... The designation is taken straight from the DB entry ... so I can't fix it, unless I map individual planes, which I'd rather not do. It is a mod thing. Oop, just checked the old build ... the new one is this ... quote:
3. The AIR UPGRADE screen works for the first model selected but then no longer works at all for me. No matter what model I select the information is the same as it was for the first model. It is like it is frozen at the first model. This screen is still buggy for EA and for Allies ...(although I've never had a lock up) I'm trying to get it right before next release, but no promises. For stock and BB, it seems to work ok. And I liked your previous idea of an overall picture ... but that is still something I'm thinking about. quote:
4. When I look at some of the bases where the ALERTS are telling me supplies are less than required I find that same have negative modifiers in front of the tons of supply and some don't. Is this a bug? This bug we think has been solved for next release ... Floyd has done some great stuff trying to fix this & other incorrect read issues. quote:
5. It'd be great to be able to track supplies, fuel, oil and resources on a turn by turn basis on the SUMMARY screen. I think you will be happily surprised by the next build quote:
Also when sorting it by HQ ALL of the HQs which have ARMY in their name do not work. I think this is because the name in the drop-down box is different than the name in the column ( column doesn't contain ARMY while drop-down box is ). So I think this is a typo bug and relatively easily fixed. Yes, known issue and should be fixed ... I think it works on the LCU production screen, right ? quote:
6. Any possibility of making it so that if we double-click on a base on the ALERT page ( or squadron leader) that the programme will take us to that base or pilot. It would just help me to quickly figure out just where this squadron leader who improved his stats was and WHY he improved his stats. 7. AIR GROUPS AND PILOTS screen. Would be great to add LEADERSHIP and AGGRESSION to the INSPIRATION and AIR ratings already there. I suggest Leadership, inspirations, air and aggression as the best order. This would help quickly see where bomber and fighter units had the wrong leaders. Lastly, it would be really great if we could re-assign entire regions instead of having to go through base by base. E.g. I have the Soviet Region, the Manchukuo Region, the Korean Region, the Northern China Region, Southern China and Siam Regions. Now, I would like to link the Manchukuo and Korean and Northern China regions together so that for game purposes they are viewed as one "Super-Region" ( since the are all linked by rail and road nets) since that's how the game treats them in-game. Sure I can do this by re-assigning EACH BASE to this new super-region but that is tedious and quite buggy in that I have to delete old regions entirely to re-assign units. This could be done quite simple by creating a "subordination page" and allowing players to flow-chart the relationships between regions. This change really is needed to get the most of the excellent economic data harvesting you have both done. I defer to Floyd about this ...
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< Message edited by n01487477 -- 6/26/2008 2:47:27 AM >
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