WarHunter
Posts: 1207
Joined: 3/21/2004 Status: offline
|
Berkut, You are correct. The game is not realistic, in a historical sense, based on your interpetation of military history. As a game it fails because the southern cavalry is overpowered. So overpowered that when Stuart is sent into raid mode, versus a no-name union cavalry leader, and all that is left is burned supplies, wrecked rails, and much booty, its time to cast blame. The blame is the mechanic of cavalry. How dare a game allow scouting, screening and raiding within a 1861-8165 simulation. Scouting and screening is good, raiding is bad. Raiding should be such a highrisk affair that any no-name union cavalry leader should take the head of Stuart, and lay it down at the altar of good historical game interpetation. Raiding should never be allowed in regions with a fort. Forts are the counter to all cavalry. They secure the land from pillage and fire. Its ok if the cavalry scouts to count heads, but if they raise that torch or finger that saber, POW, send it home with good spanking. Yep! Its all in history and how its interpeted. Realism and Playablity, the opposing gods of we the generals of wargame simualtions. Each person is blessed with a brain. We have been taught you have a left and right sides of the brain. Its not true. We have a Realism side and a Playablity side. They war with each other constantly. Read to much history, absorb to many facts, and the realism side starts to become dominate. Game to have fun, laugh at adversity, eat pezels, drink beer and roll dice, oops, Playablity is getting out of control here, must be a Risk player. The point here is there are all kind of players each at war with Realism and Playablity. Scapegoats become easy to find when the expectations become scattered and the wails of lamentaion are on the virtual winds. Change this rule, add this, eliminate that. Nothing is perfect but by gosh darn if everyone just listens to the squeaky voice, it will get fixed. Not always to the satisfation of everyone, but who cares as long as it is more, Realistic or Playable.
_____________________________
“We never felt like we were losing until we were actually dead.” Marcus Luttrell
|