Le Tondu
Posts: 564
Joined: 10/2/2001 From: Seattle, WA Status: offline
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It is real cool to see you guys back. My take on game play is pretty simple actually. We should be able to do what was done back then [B]from a strategic perspective -only.[/B] [B]Everyone,[/B] including myself wants to have the hybrid stategic/ tactical Napoleonic game where we get to micro manage our battalions once contact is made between opposing armies during the entire Napoleonic Era. [B]That[/B] would simply be WAY cool, but not what I think 'Napoleonic Wars' is all about. Someone tell me if I'm wrong. On the combat side of things, what I would like is a game where we order our individual Corps here and there and when a battle takes place, the outcome is decided using as many different parameters as possible to achieve a historically possible result -if a battle is desired. These parameters would be charted throughout the game. A complete freedom to change the composition of the various Corps is a must (ie. transfering Divisions, Brigades, Regiments) . I've said it before and I'll say it again, - The greater the detail, the better. Things like strategic consumption, traditionally slow or fast commanders, casulties, stragglers catching up with their columns, men recovering from their wounds and rejoining their units, depot units sending replacements, desertions, suicides (yes it happened), the lack of shoes, seiges, illness and disease?, foraging, ammunition, supply trains being captured?, the deaths, dismissal and replacement of commanders, the lack of horses, etc.....(you can think of more, I'm sure.) How about some unpredicatable events like a column being slowed by looting or foraging, OR the unexpected death of a certain commander due to illness, deuling, or the wrath of a jealous husband? What about mutinies by soldiers (or sailors) against their despicable commanders? What about unexpected bad weather causing rivers to rise? Put us in the place of a Napoleonic strategic leader and let us experience as many of the types of things they experienced -as possible. The greater the different number of variables that exist, the greater the replay value will be and hence the greater the retail value -IMHO. Some tactical control did take place, but only to a very limited degree. Take Bernadotte in 1806 and 1809 as an example where Napoleon wasn't able to be as tactically as controling as he would have liked to have been with Bernadotte's Corps -AND Napoleon was by far the best at it. I'm for making it easy on the designers and vote for very little tactical control. None of this is negative criticism. It is just one Napoleonic fan cheering some others on. Go guys go! I know that you'll make us proud. Rick :)
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