Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Admiral's Edition General Thread

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: Admiral's Edition General Thread Page: <<   < prev  25 26 [27] 28 29   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Admiral's Edition General Thread - 5/24/2008 9:43:34 AM   
akdreemer


Posts: 1028
Joined: 10/3/2004
From: Anchorage, Alaska
Status: offline

quote:

ORIGINAL: Dili

So Alaskan Warrior are you trying to bring Cavour to the Pacific? :) If UK was defeated in Battle of Britain and contained by submarine operations and operation Felix successfully took Gibraltar maybe Italian and German Warships could went to Pacific... maybe US would fight them in Atlantic tough i doubt it. With a strech in credulity that might be an interesting what if.

Nah, it is just a great piece of art work. IMHO Italian ships would not have been very successful in the Pac, being too short ranged.

_____________________________


(in reply to Dili)
Post #: 781
RE: Admiral's Edition General Thread - 5/24/2008 10:58:54 PM   
Dili

 

Posts: 4708
Joined: 9/10/2004
Status: offline
Yeah, well mybe Euro Axis can cover Malasya/Celebes(not biggie there) while Japan fights evil capitalists! :D

(in reply to akdreemer)
Post #: 782
RE: Admiral's Edition General Thread - 5/29/2008 6:18:52 AM   
1275psi

 

Posts: 7979
Joined: 4/17/2005
Status: offline
Im having a horribly slow day at work -hurry up and wait - and Im spending it reading up the AE threads.

Now Im staring at the wall -and the one thought keeps coming through my mind.


OH MY LORD - Plotting the first turn!!!!!!!!


All this new stuff

(in reply to Dili)
Post #: 783
RE: Admiral's Edition General Thread - 5/29/2008 10:17:39 AM   
bradfordkay

 

Posts: 8683
Joined: 3/24/2002
From: Olympia, WA
Status: offline
You know, I think that I'm going to start out playing Termie's Aleutian scenario against the AI. It's a smaller scenario, and the a/c will be on the ground most of the time anyway, so it might be a nice, easy introduction to AE.

_____________________________

fair winds,
Brad

(in reply to 1275psi)
Post #: 784
RE: Admiral's Edition General Thread - 5/30/2008 3:58:19 PM   
1275psi

 

Posts: 7979
Joined: 4/17/2005
Status: offline
NO way -it'll be dive straight in!!!!

(in reply to bradfordkay)
Post #: 785
RE: Admiral's Edition General Thread - 5/30/2008 5:27:42 PM   
Xargun

 

Posts: 3690
Joined: 2/14/2004
From: Near Columbus, Ohio
Status: offline

quote:

ORIGINAL: 1275psi

NO way -it'll be dive straight in!!!!


I agree with your kamikaze opinions... dive straight in and learn the hard way

Xargun

(in reply to 1275psi)
Post #: 786
RE: Admiral's Edition General Thread - 5/30/2008 5:30:08 PM   
Mike Solli


Posts: 15792
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline

quote:

ORIGINAL: Xargun


quote:

ORIGINAL: 1275psi

NO way -it'll be dive straight in!!!!


I agree with your kamikaze opinions... dive straight in and learn the hard way

Xargun



I didn't think there was another way.

_____________________________


Created by the amazing Dixie

(in reply to Xargun)
Post #: 787
RE: Admiral's Edition General Thread - 5/30/2008 5:34:21 PM   
Xargun

 

Posts: 3690
Joined: 2/14/2004
From: Near Columbus, Ohio
Status: offline

quote:

ORIGINAL: Mike Solli


quote:

ORIGINAL: Xargun


quote:

ORIGINAL: 1275psi

NO way -it'll be dive straight in!!!!


I agree with your kamikaze opinions... dive straight in and learn the hard way

Xargun



I didn't think there was another way.


There isn't. Drink your sake and get in your biplane and attack the evil allies :)

Xargun

(in reply to Mike Solli)
Post #: 788
RE: Admiral's Edition General Thread - 5/30/2008 8:16:45 PM   
bradfordkay

 

Posts: 8683
Joined: 3/24/2002
From: Olympia, WA
Status: offline
quote:

ORIGINAL: 1275psi

NO way -it'll be dive straight in!!!!


Well, I've got a really enjoyable CHS PBEM to finish before starting another in AE, so I figure to ease my way into AE. Unless I win a lottery, I have only so much time each day to devote to this game.

I suppose that I could stop riding my bike for exercise, but if I were to do that I might not live long enough to finish an AE PBEM!

_____________________________

fair winds,
Brad

(in reply to 1275psi)
Post #: 789
RE: Admiral's Edition General Thread - 5/30/2008 8:29:56 PM   
Terminus


Posts: 41459
Joined: 4/23/2005
From: Denmark
Status: offline

quote:

ORIGINAL: bradfordkay

You know, I think that I'm going to start out playing Termie's Aleutian scenario against the AI. It's a smaller scenario, and the a/c will be on the ground most of the time anyway, so it might be a nice, easy introduction to AE.


That's what I'm trying to make, at least. We won't have a tutorial scenario, as such, but TTMW is meant to be close to it.

_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to bradfordkay)
Post #: 790
RE: Admiral's Edition General Thread - 5/31/2008 4:03:57 AM   
mutterfudder

 

Posts: 204
Joined: 4/2/2004
From: Everything's BIG inTexas
Status: offline
Any way to make trasfer of more than one group of planes at a time from base to base possible?
It time consumming one group at a time.

_____________________________

Beware the NWO!

(in reply to jwilkerson)
Post #: 791
RE: Admiral's Edition General Thread - 6/4/2008 10:47:54 PM   
hbrsvl

 

Posts: 1155
Joined: 10/2/2002
Status: offline
jwilkerson-I'm looking for info on AE Allied production. I've tried a search-no results.

In panzerjaeger hortland's post of 12/7/07, 7:22 am, he asked if Allied production in AE will be like Japanese production.

Where would I find answer(s) to this?

BTW, it says you're from San Jose. We lived in the Almaden valley for 27 years before coming to Roseville.

Thanks in advance, Hugh Browne

(in reply to jwilkerson)
Post #: 792
RE: Admiral's Edition General Thread - 6/5/2008 10:40:16 PM   
jwilkerson


Posts: 10525
Joined: 9/15/2002
From: Kansas
Status: offline

quote:

ORIGINAL: Panzerjaeger Hortlund

Can you elaborate some on the new industry-model?

Will the allied player control production like his japanese counterpart?

Negatif, the model will remain the same (for better or worse!)

quote:


Is there a way to "keep" resources/oil/supply at a base, or will it shift around at the whim of the ai?

It will still shift around as it does now, but there will be a way to infuence the amount of supply at a base - via a new mechnism that allows the player to adjust the "supply required" setting of the base.

quote:


Can/will avgas be a separate supply entity like fuel is to ships?

Negatif, we discussed lots of different flavors of supply, but decided that was out of scope for this "upgrade".

quote:


Can/will air torpedos, capital ship ammo be a separate supply entity so that not every single tiny base with supply can be used to launch torpedo-havoc Nells, or resupply battleships?

Torpedoe ammo looks like it will make the cut, BB ammo no, but the rearming system has been substantially reworked.

quote:


Will there be some sort of overview in the game to see what factory is scheduled for what upgrade for the Japanese player?


Other than the editor, not that I'm aware of.



_____________________________

AE Project Lead
New Game Project Lead

(in reply to Hortlund)
Post #: 793
RE: Admiral's Edition General Thread - 6/8/2008 9:37:15 PM   
Barb


Posts: 2503
Joined: 2/27/2007
From: Bratislava, Slovakia
Status: offline
It is possible to have Combat reports and operation reports with strong Fog of War, hits and kills falsely reported, even doubled or tripled?
(For Air kills it is possible to look into Aircraft looses in inteligence screen - there are accurate numbers).
For IRL example:
Mission Yamamoto:
Japanese forces:
6xA6M3 Zeke
2xG4M1 Betty
Allied Forces:
16x P-38 Lightning

After the action allied pilots claimed 3x Medium Bomber and 3x Zero Fighter, Japs claimed none.
Real loses were 2x Betty destroyed, 1x Zero damaged, 1x Lightning MIA


_____________________________


(in reply to jwilkerson)
Post #: 794
RE: Admiral's Edition General Thread - 6/11/2008 5:04:03 PM   
Toddr22_slith

 

Posts: 167
Joined: 7/27/2005
Status: offline
In the operations report in WITP reinforcments that have arrived and air upgrades are listed.  This is helpful for people who have variable reinforcment dates.  Will this reporting capability be the same in AE?

(in reply to Barb)
Post #: 795
RE: Admiral's Edition General Thread - 6/12/2008 12:25:49 PM   
Japan


Posts: 754
Joined: 10/26/2007
From: Heaven on Earth (Scandinavia of course)
Status: offline
GERMAN SUBMARINES --- What About Adding 5-7 German Submarines .... to reflact the German Submarine Activetyes in the Pacific?


(in reply to jwilkerson)
Post #: 796
RE: Admiral's Edition General Thread - 6/12/2008 5:10:21 PM   
Dili

 

Posts: 4708
Joined: 9/10/2004
Status: offline
1-Will be there a way to make a message for players(both side or only one) at a certain date?

2-Leaders can be retired from the game like units?

3-Is there a way that Units retired from the Game still comsume supply points and get devices to recover to operational state to prevent that a player wastes them on propose, since will loose them anyway?


(in reply to Japan)
Post #: 797
RE: Admiral's Edition General Thread - 6/12/2008 7:18:42 PM   
bradfordkay

 

Posts: 8683
Joined: 3/24/2002
From: Olympia, WA
Status: offline
Dili, wouldn't that actually encourage the player to sacrifice the ship in a "do or die" attack? If the withdrawn ship continues to eat up devices while off the map, he might be better off having it sunk...

The present situation where the ship can't be withdrawn if over 50% system damage protects against your worries, but I have no idea as to what the AE rule is.


_____________________________

fair winds,
Brad

(in reply to Dili)
Post #: 798
RE: Admiral's Edition General Thread - 6/12/2008 9:56:47 PM   
Dili

 

Posts: 4708
Joined: 9/10/2004
Status: offline
Yes that is a good point too. I didnt knowed about that present rule. It seems okay for ships, problem will be whole units.

(in reply to bradfordkay)
Post #: 799
RE: Admiral's Edition General Thread - 6/12/2008 11:05:52 PM   
Toddr22_slith

 

Posts: 167
Joined: 7/27/2005
Status: offline
Will utilities like WITP import/export utility (aka witpload) be usable with AE?

(in reply to Dili)
Post #: 800
RE: Admiral's Edition General Thread - 6/12/2008 11:32:21 PM   
bradfordkay

 

Posts: 8683
Joined: 3/24/2002
From: Olympia, WA
Status: offline
My guess is that the AE team is working on the game and not the utilities. Those who created the utilities will have to adapt their product to AE, I suppose...

_____________________________

fair winds,
Brad

(in reply to Toddr22_slith)
Post #: 801
RE: Admiral's Edition General Thread - 6/13/2008 12:53:23 AM   
langley


Posts: 183
Joined: 2/1/2005
From: Newbury, Berkshire, England.
Status: offline
If AE supports river traffic which I seem to remember it will, can you conduct air attacks against such traffic?

MJT

_____________________________

"My God, I hope you don't blame me for this. I had no idea where you were."
Air Vice-marshal Pulford upon the loss of "Force Z"

(in reply to bradfordkay)
Post #: 802
RE: Admiral's Edition General Thread - 6/17/2008 12:03:40 AM   
Woos

 

Posts: 683
Joined: 6/5/2005
From: Germany
Status: offline

quote:

ORIGINAL: Toddr22

Will utilities like WITP import/export utility (aka witpload) be usable with AE?


AFAIK a new version of witpload will be available and included. A new version of witpDecoder too.

(in reply to Toddr22_slith)
Post #: 803
RE: Admiral's Edition General Thread - 6/17/2008 2:26:16 AM   
Flying Tiger

 

Posts: 496
Joined: 3/11/2008
From: ummmm... i HATE that question!
Status: offline
quote:

If AE supports river traffic which I seem to remember it will, can you conduct air attacks against such traffic?


I would assume air attacks against river traffic would be the same as any other naval attack?

(in reply to Woos)
Post #: 804
RE: Admiral's Edition General Thread - 6/17/2008 2:32:51 AM   
Andrew Brown


Posts: 5007
Joined: 9/5/2000
From: Hex 82,170
Status: offline

quote:

ORIGINAL: langley

If AE supports river traffic which I seem to remember it will, can you conduct air attacks against such traffic?

MJT


Naval movement along rivers is the same as other naval movement, so yes you can.

Andrew

(in reply to langley)
Post #: 805
RE: Admiral's Edition General Thread - 6/28/2008 4:02:18 PM   
khyberbill


Posts: 1941
Joined: 9/11/2007
From: new milford, ct
Status: offline
I do have one wish. And one wish only. In the old War in the Pacific from many years ago one could go from task force to task force with the N key. In this way, overlooked/forgotten task forces were found, orders amended/changed/given and life was good again on the high seas. If this can be done in WITP I havent figured out how. All I get is a listing of TF's instead of being able to actually go to the next one in numerical order. Thanks













_____________________________

"Its a dog eat dog world Sammy and I am wearing Milkbone underwear" -Norm.

(in reply to akdreemer)
Post #: 806
RE: Admiral's Edition General Thread - 6/30/2008 5:00:23 PM   
Charbroiled


Posts: 1181
Joined: 10/15/2004
From: Oregon
Status: offline

quote:

ORIGINAL: khyberbill

I do have one wish. And one wish only. In the old War in the Pacific from many years ago one could go from task force to task force with the N key. In this way, overlooked/forgotten task forces were found, orders amended/changed/given and life was good again on the high seas. If this can be done in WITP I havent figured out how. All I get is a listing of TF's instead of being able to actually go to the next one in numerical order. Thanks


I think this was added under one of the recent patches. IIRC, if you isolate submarines under the ship list, the "N" key will cycle you through all of the submarines at sea. I had forgot about this feature and therefore don't use it, but I believe it is in WITP. I'll try it and let you know.














(in reply to khyberbill)
Post #: 807
RE: Admiral's Edition General Thread - 6/30/2008 5:22:04 PM   
Q-Ball


Posts: 7336
Joined: 6/25/2002
From: Chicago, Illinois
Status: offline
Here is my one wish list:

I wish you could list all Japanese factories on ONE screen, regardless of location, and have a ON/OFF button for each of them.

Even better, a button for "Turn Off All Ki-43Ib production", etc.

Turning production on/off currently is a pain.

(in reply to akdreemer)
Post #: 808
RE: Admiral's Edition General Thread - 6/30/2008 6:38:32 PM   
khyberbill


Posts: 1941
Joined: 9/11/2007
From: new milford, ct
Status: offline
thanks charbroiled, i will check this out in my next turn. have tried other methods. when one gets to my age a task force goes missing now and then.

_____________________________

"Its a dog eat dog world Sammy and I am wearing Milkbone underwear" -Norm.

(in reply to Charbroiled)
Post #: 809
RE: Admiral's Edition General Thread - 6/30/2008 8:53:50 PM   
Don Bowen


Posts: 8183
Joined: 7/13/2000
From: Georgetown, Texas, USA
Status: offline

quote:

ORIGINAL: Charbroiled


quote:

ORIGINAL: khyberbill

I do have one wish. And one wish only. In the old War in the Pacific from many years ago one could go from task force to task force with the N key. In this way, overlooked/forgotten task forces were found, orders amended/changed/given and life was good again on the high seas. If this can be done in WITP I havent figured out how. All I get is a listing of TF's instead of being able to actually go to the next one in numerical order. Thanks


I think this was added under one of the recent patches. IIRC, if you isolate submarines under the ship list, the "N" key will cycle you through all of the submarines at sea. I had forgot about this feature and therefore don't use it, but I believe it is in WITP. I'll try it and let you know.





This feature was added to stock WITP in one of the 1.8 patches, using the ">" and "<" keys. Note that you could also use the un-shifted versions of "<" and ">" ("," and ".").

Select some subset of Task Forces using the Task Force screen (hot key "t'). Then you can cycle thru the TFs that match the criteria using "<"/"," and ">"/".". This feature is "sticky" so if you notice that the "<"/">" keys are not showing all your TFs, go back to the TF screen and adjust your settings.

The feature has been expanded slightly in AE. The shifted and unshifted variations of "<"/"," and ">"/"." now have slightly different meanings:
Shifted ("<" and ">") will display the next TF in the selection set WITH the Task Force screen being displayed.
Unshifted ("," and ".") will move to the next TF in the selection set WITHOUT the Task Force screen being displayed.





(in reply to Charbroiled)
Post #: 810
Page:   <<   < prev  25 26 [27] 28 29   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: Admiral's Edition General Thread Page: <<   < prev  25 26 [27] 28 29   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.734