Ashtar
Posts: 160
Joined: 12/6/2007 Status: offline
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quote:
So you also want the original map back, privateers removed, corps strengths changed, winter movement removed, diplomacy removed, etc, etc ? Winter movement is optional like it was in EIA. Privateers are optional and have a negligible effect anyhow, as much as minor diplomacy which is funny, almost irrelevant and does not really alter game balance. Some corps may have different strength, but this is a minor and will be easily changeable once the editor will be out. The new map actually adds something to the game without breaking anything important, light and heavy ships will work fine once their pp gain/loss will be fixed... quote:
The game is not a 100% faithful implementation of the board game and it never will be. For better or worse Matrix have decided that. I am glad this game has come out, even in the current form and I'm not going to think its a disaster because one or two rules aren't the same. Sadly it is obviously for worse. I accepted the lack of combined movement, since loaned corps more all less compensate for it, I tolerated that single corps cannot ask for reinforce when larger force are close, I swallowed the lack of the maximum 4 corps per depot rule... What I am saying is that the St. Petersburg issue, as much as the lack of Naval evasion unbalance the game and detract from it deepness. That is, I am not complaining this is a different game, I am complaining this is a WORSE one. I was glad too when the game come out, I happily bought it with download+physical shipping, I enthusiastically played it through bugs and crashes, I faithfully reported bugs in the forum and suggested possible solutions, but I get disappointed when I see matrix a) repeatedly messing up with important game mechanics without understanding what the outcome will be b) refusing to fix it (hard to think you cannot add a few extra IF in the Russian eco phase).
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