Joel Billings
Posts: 32265
Joined: 9/20/2000 From: Santa Rosa, CA Status: offline
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As with most game rules in a game of this scale, the main questions in my mind about the reaction rules are 1) Do they feel right and 2) How does it affect game balance, and how would changing it alter game balance. I say feel right, because there's always a lot of abstraction in games, especially at the strategic scale, but those of us wanting to refight history want it to provide the right historical feel. This can be very subjective so there's likely going to be different opinions about how it feels to each player. As for game balance, as I've said, I think the game is balanced slightly in favor of a good Union player against a good CSA player. However, since WBTS puts the burden of attack on the USA player, between two beginning players the balance may be more toward the CSA side. This is my best guess based on what I've experienced myself and in watching the testers. Since many rules were changed and tweaked right up until late in development, it's always possible that my best guess is incorrect. It's only now that the game is out and can get a larger sample of play, can we get a better sense of the balance. It was rather late in development that we added the +1 MP per area for units reacting without initiative (about 2-3 months before release, IIRC). I fully expect that changes may be required in order to get the balance right, and tweaks/changes in the reaction rules would certainly be an area we'd be looking at since I would agree that some of the long reactions that can occur sometimes don't quite feel right. I never take offense at comments about a game's design, or suggestions for possible improvement. I just ask that people recognize that some time has to be given for players to become familiar with some of the more common strategies used, and have a large enough sample of games played before good judgments can be made. I've seen this recognition from the various posters here so I'd like people to get away from the personal comments and just focus on what they're seeing in the game. We're open to making tweaks as they seem to be needed as proven through lots of game experience. I'm not convinced they are needed, but we're open to it. Another thing that's may happen is we may see balance changes as bugs are fixed and other tweaks are made in patches that might impact game balance. Also, altering something so fundamental to the design as the reaction rules, even if only in what seems to be small ways might have a profound impact on game balance. Usually, these kinds of changes have to be made with compensating changes. For example, if I'm right and the game is balanced or slightly leaning toward the Union side, then reducing cavalry raids while also reducing reaction ranges could swing the balance strongly in the other direction if no compensating changes are made. In conclusion, keep playing, keep learning, keep posting, and by all means feel free to suggest changes. When you suggest changes, you can always post a specific item, but it also helps if you can think in terms of a basket of changes that taken together seem to have the desired outcome on the game feel and game balance. I'm very interested in seeing the results of games played.
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