Yamato hugger
Posts: 5475
Joined: 10/5/2004 Status: offline
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From what I have heard the air routines were completely redone bottom to top. Same with naval. Same with land combat. The map was completely redone and the scale was changed. This means the whole data base was changed (air ranges, ship range and fuel). They added 2 (?) waypoints into naval movement. I dont remember what else they touted in their press release. But the replay routine cant be redone so it works? Bull. I havent seen the code, but I was told by an informed source that when GG first started writing games, he was a game designer not a programmer. He went out and taught himself how to program, but had no real world experience to draw on. He didnt know about subroutines and system calls and other little tricks of the trade so I would imagine that every die roll in the game is a seperate line of code meaning if you change one thing, you have to find every single place in the program that does the same thing and make that change, miss one and you really screw things up, and that being the case its no wonder it is so hard to track and squash bugs in it. And for that very reason the old code should be flushed and replaced by maintainable code. I worked for a software house back in the early 80s that had 6 year old code that had been changed and modified by probably a dozen different people, and I know first hand how difficult it is to try to maintain. There is a time when you have to say "screw it, this is going to be replaced". I see no time like the present for this engine. The engine they are using is broken, always has been. They know it. If they choose to use it regardless, I cant see where that merits your defending it. I dont know how much time you put into 1.807, but I put a lot of man hours into it. Was due out early last Sept and was a week away from release and JW started working on AE and never heard from 1.807 again. No explaination, no release, nothing. It was a week away and was never released. Why? That left a sour taste in my mouth. Seeing some of the early develpomental discussions with AE convinced me that I didnt want to be a part of it. I wont elaborate. I didnt even consider buying WPO. Chief reason is it used this same engine and has the same bugs in it. I didnt see a point in wasting the $$$ on it. Frankly I have my doubts about AE because of the same thing. The replay and leader bugs are going to remain as a part of the game, I see no need to fork out more money for the same broken game. Leaders play such a huge part of this game, and probably more so with the new routines and yet the leader bug will persist. Replay is the game. Its the summary. If it isnt accurate why even have it? Just load up the turn and look around the map and try to figure out what happened. If they are going to use the same basic engine, they will have the same basic problems. So all you are buying is the same game with a slightly different look (al la WPO). Now if you think my concerns arent worthy of your time to read, then take out your popcorn and sit in the corner. My request to FIX IT clearly isnt aimed at you since you havent the power to fix it. But you seem to defend it like you do. If Matrix chooses not to listen at least to concerns from a potential buyer, then that is their business decision.
< Message edited by Yamato hugger -- 7/5/2008 4:19:20 AM >
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