CV32
Posts: 1046
Joined: 5/15/2006 From: The Rock, Canada Status: offline
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quote:
ORIGINAL: Owl Hi Brad, What IS the aquisition range of torpedoes? I can say in the sistuations I'm most concerned with (and it is in the vein of trying to help improve the game, not "bitching") I know where the sub is - it's a little red v and a dot - and I am dropping the torpedo within a mile. I think that covers the aquisition range part. Acquisition range depends entirely upon the particular torpedo in question. Some lightweight torpedo examples: Russian AT-2: 1,000 yd UK Stingray: 2,000 yd US Mk 46 Mod 2: 500 yd US Mk 50 Barracuda: 3,000 yd As you can see, it varies considerably and even the relatively modern Stingray has an acquisition range of only roughly one nautical mile (1 nm). So dropping anything but the very best torpedoes from a mile or more away is not going to produce many successful engagements. quote:
I'm sure subs have countermeasures and I am unsure how good they are, but they should run out at some point so later torpedoes should have greater odds of hitting. I do know that dice rolls can sometimes give some pretty odd odds (no pun intended!) but I find it hard to believe in the cases I've seen that my ASW forces are having such bad luck! No countermeasures at work here, which is one realism issue I'd like to see remedied in future patches. quote:
I ran one last evening with Stingray torpedoes and it did much better than I've often seen with Mk.46 fish. That could be just good luck (for a pleasant change!) or better torpedoes? The Stingray is undoubtedly better than most Mk 46 variants. quote:
In any case the adding noise aught to put things more toward "real" life - you obviously are stuck with what the program can do even with all us customers wanting the kitchen sink and more . The other oddity - Damaged subs with 30% or a bit more still running around at 31 knots (Victor III again). struck me as odd, but I don't know the damage model. I look forward to getting the next patch - should be interesting to see how it does! In any case I appreciate the continuous improvements made and the fact that people listen to us squawking customers! Step by step, this game is incrementally becoming better and better. I'm glad you understand the nature of the process.
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Brad Leyte HC3 development group member for HCE Author of HCDB official database for HCE Harpgamer.com Co-Owner
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