Charles22
Posts: 912
Joined: 5/17/2000 From: Dallas, Texas, USA Status: offline
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victorhauser: I recall my Panzer Strike days, where I could probably lose at least a tank ot two in pursuit of the routed enemy, because my idea was the total destruction of the other side, be they attacking or not; something I did manage to pull off a few times. In SPWAW, however, there's no way to smash a routed enemy because he surrenders before any pursuit proper can gather steam.
That was a fairly boring part of Panzer Strike because you spent so much time moving every unit, in order to not only destroy all the enemy units, but also to exit all of them off the board. So, as my philosophy isn't too terribly different from Panzer Strike, the surrendering enemy is enabling me not to destroy more of my tanks, thus ensuring that the scores may take on greater differentials.
If you've been campaigning, have you seen any exit hexes yet (perhaps they can't happen in campaigns)?
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