Widell
Posts: 913
Joined: 4/27/2005 From: Trollhättan, Sweden Status: offline
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quote:
ORIGINAL: madgamer Why is it you equate depth of play=game length? AACW has the much longer and max micromanaging required and if that is what you want then so be it, but just because WbtS is a shorter game does not make it a less deep game experience. I didn't interpret any of the comments as either equating depth with length or with the quality of the game experience, and just as you say, there is no reason to do so either. On the contrary, it's a huge benefit for Matrix to have three such different implementations of the ACW. Hopefully, everyone will find any or more of them being of their taste. I will most likely end up with all three of them... quote:
ORIGINAL: madgamer ...each of the three games has it good points but each is designed from a different point of view. Yes! And that's why I believe it's best to simply provide statements outlining the differences in the design and game philosophies, rather than talking about why "I" like/don't like or prefer/don't prefer the one game over the other. All three are obviously good quality games with a solid customer/player base. Patches and mods are available to improve the gaming experience for all three. quote:
ORIGINAL: madgamer I have some real problems with AACW... I sure hope you tried to get through to the AACW community at AGEOD with your feedback. Unfortunately, with my limited knowledge of the code behind AACW, much of your issues seems to be related to the engine itself and the design philosophy of AGEDO. Most of their games have a similar look and feel to them. But, let's not hijack this thread which is about WbtS rather than the GUI and usability of AACW quote:
ORIGINAL: madgamer Of the three games Gary's WbtS is by far the best designed game. It would be interesting to know more about this firm statement? Since I am only days away from buying WbtS, and already enjoy the other two titles mentioned, I am very interested in what leads to this conclusion, specially since at least AACW and FOF are completely different in their approach, while WbtS seems closer to AACW? Can you perhaps clarify? quote:
ORIGINAL: madgamer If Micro management and a long game in PBEM format are for you then play AACW but don't put WbtS down because it is a shorter game. Again, I didn't see anyone putting any game down in the previous comments, and I don't think that was the intention of the thread either.
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