MrRoadrunner
Posts: 1323
Joined: 10/7/2005 Status: offline
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quote:
ORIGINAL: Erik Rutins Ed, quote:
ORIGINAL: MrRoadrunner Again, please read my message that is immediately above you post? Don't paint my car yellow and say I'm going to love it once I get used to it. I did not buy a yellow car? I've never told you to love it, take it or leave it, etc. What I do ask is for some more specific feedback rather than general complaints and analogies which are not actually helping point out any issues that are bothering you. Apart from the problem with assaulting 0 Assault units, is anything else about the new assault rules, in your testing, a problem? Regards, - Erik And, I never said that you did. But, more than one member of the "team" has done that very thing. I am not too pleased about that, but, I am willing to have the franker discussions with them. Do you play the game? Have you played the game? Have you spent hundreds of hours playing against the AI or Human opponents? In the few days, I've played, with Variable Visibility and in the last two days of Close Assault, I have seen my PBEM experience radically changed. And, not for the better. I cannot express how pleased I was to have Matrix support CS. I was impressed by the quality of work done in most of the patches, bug fixes, and add ons. Where I am not pleased is in the addition of both variable visibilty and close assault. It changed the whole game and not just small bits of it. So, I cannot relate small bits that can be "patched up" it's too fundamental. Love it? Take it or leave it? That's up to me now, isn't it? Like my example of the "turd/hot dog", if you serve it to me I can get up from the table. That will be my choice, even if you did not specifically say it?
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“The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane.” ― Marcus Aurelius, Meditations
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