engineer
Posts: 590
Joined: 9/8/2006 Status: offline
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If we're going to just wish, how about this: If Japan controls Andaman, Rangoon, Singapore, and Mandalay then a dialog box appears for the Japanese player giving him the choice to adopt an Indian policy of conquest, subversion, or hands-off (historical). This is a one time event with no later "do-overs". If hands-off, then there are the historical Allied reinforcements, the game is modified to require Japanese garrisons for conquered Indian cities at perhaps 50% of the Chinese garrison rates. The Japanese get a small Indian legionaire unit raised from POW's. If subversion, then there is a chance through 1942 to 1943 that brigade-sized Indian Nationalist units will appear in India (ala' the Vietminh in Indochina) under Japanese control. The Japanese also get a couple of brigade sized units of Indian Legionaires raised from POWs If the Japanese invade India, there is no garrison requirement. As the conquer major cities, more Indian nationalist brigades reinforce the Japanese. For example, capture Calcutta, get a brigade. Indian industry is reduced to zero for both sides (sabotaged out of existance or retained to rebuild India for the Indians). Allies receive extra reinforcements from the Middle East to garrison India. Japanese land units west of Assam accelerate Commonwealth reinforcements by six months. If conquest, then the Japanese get no POW units. Garrison requirements for Indian cities are equal to China rules. Japan may capture and exploit Indian industry/resources. Japanese units advancing west of Assam accelerate Commonwealth reinforcements in the Indian theater by six months. Fine tuning this is obviously in order. However, subversion represents a "double or nothing" sort of strategy since the Japanese will guarantee more British attention, but they avoid the crippling garrison requirements of the other two options. In conquest, the prize is India's industry, which seems to me a poor trade for the extra British reinforcements. The reinforcement acceleration code template exists in WPO with the US invasion contigency. I'm having a brain cramp and can't recall if the same feature is in WitP. The garrison requirement code template exists for China. I don't expect this ever in WitP, but it's not a massive modification. Maybe AE has something like this planned. A similar dialog box might appear at other points in the game for either the Japanese or Allied player. Examples might include an Allied response to major landings in Australia, setting a high level Allied strategy on relations with the KMT, whether the Japanese will close the lend-lease pipeline from the USA to the USSR, etc.
< Message edited by engineer -- 7/15/2008 5:02:36 PM >
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