Stwa
Posts: 484
Joined: 8/12/2005 Status: offline
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quote:
ORIGINAL: z1812 Hi All, In playing wargames at a tactical level I have found that not being intimidated by turns or time left is important. If you are rushed then you will make mistakes. In all tactical games I try to play each step as a challenge. Neutralizing the enemy occupied house up the road becomes a "game with-in a game" for me. Preserving the "digital lives" of my troops is very satisfying. Having a larger plan that these bits and pieces support will further your overall strategy. In my view CCMT does reward real-life tactics at the sqaud level. It is a pity there is not more online players and that it does not support PBEM. A wego CCMT that would support PBEM would be a real winner. Regards John Well spoken advice, IMHO. Down through the years, Close Combat has provided "Long Combat" situations. Depending upon the player, sometimes the long combat is not that much fun for the true close combat player. Adding AT/AA guns, howitzers, tanks, armored cars, naval barrages, air strikes, choppers, et. al., has is some ways, negated the original premise of the game, as these new features, can generally rain down death from a distance on your poor (mainly infantry) squads.
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