tpope
Posts: 30
Joined: 7/24/2008 Status: offline
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For tracking I'm running the demo version, v3.9.1.0 on a Windows XP machine. I have two monitors, a 1600x1200 main monitor and a 1024x768 smaller monitor off to the lower right. The game runs fine across both, with a few minor nits (below). Tutorials 1-5 went well enough, with a few minor glitches. I noticed the following mini bugs related to my monitor setup. Bug #1) When selecting weapon assignment or logistics, the un-resizeable dialog box stretches across 90% of the total window size. This is rather annoying since the top right bit is cut off (smaller monitor) and makes it very difficult to allocate or reload. Tutorial 6 however, has been a complete disaster. I think I've done everything right, at least I followed the instructions to the best of my ability. Bug #2) Right off the bat, things started going wrong. I can't get the E-3F to launch at all! I followed the instructions, saw the "O/T Launch" status hit continue and waited. ...and waited. When I went back to the airbase I saw that it was back to "Unassigned" again. No matter what I do I cannot launch the plane. So I want along and started doing other things instead. The planes already in the air got their radars turned on, as did the carrier. The four F16s at the airbase got their loadouts changed and then began the long wait for that to get implented. Being impatient, butnot wanting to risk time compression (still the air unit unaccounted for, even with all of my air search radars blaring away) I launched all four carrier aircraft. The first one to get assigned to a target was the F18 loaded with 500lb bombs. I plotted an intercept using the Air Ops button and it went jetting off towards the fuel depot. When it got there: Bug #3) First off, the F18 on an intercept mission with the iron bombs just loitered over the target, not dropping anything, just flitting back and forth over the top. It refused to drop anything. Bug #4) When I tried to manually assign an attack mission, it immediately stated that it was out of ammo (still bombs on the racks) and returned to the carrier. While that was happening, I sent the Standoff (pair of Harpoons) package F18 against the Alligator that I'd finally spotted in a low flying run with one of my F16s. Again, I plotted an intercept usign Air Ops (since it has Harpoons and I KNOW they could have been used to kill the ship). It went off on its merry way to attack the ship and I ignored it for a little while as I checked on the helicopter I sent off to hunt subs (still no sign of the air contact anywhere). Bug #5) I didn't see this directly, as I was dropping sonobuoys, but the F18 apparently never fired a harpoon. The contact was already identified by the previous plane, and marked hostile, it had an intercept plotted, but when I checked the log I saw lots and lots of firing from the Krimsky Kosmolets and not a single return shot. The plane was shot down well inside Harpoon range. I've been keeping the game running in the background as I type this. I just spotted the air contact and plotted an intercept with the F14. That one seemed to work out. It identified the target as hostile and shot it down all by itself. As a side note, since nothing else worked I read ahead a bit and set the helicopter on an actual ASW mission, bounding the suspect area with reference points and occasionally checkign in to manually drop a buoy. I was pleased to note that after it was fiished refueling (I manually told it to go home and fill up the tank) it headed right back out to the mission zone again and restarted the search. My Falcon with PGM pagckage #43 has now counted down to 0:00 in the ready column but also refuses to launch. One of the other three with an ATA package launched without me asking it, but that might have been user error. That's about where I'm leaving things for the night. I'm not sure what if anything I've done wrong, but pretty much nothing has gone as planned in this mission.
< Message edited by tpope -- 7/25/2008 6:03:22 AM >
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