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Bitter Glory - 7/25/2008 2:38:37 PM   
goodwoodrw


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While I was checking out WW2 Road to Victory, I browsed IQ web sight and noticed their other project, it seems a very complex task. in fact quite ambitious, I would suggest. has anyone else noticed this game?
Ron

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RE: Bitter Glory - 7/25/2008 11:07:04 PM   
benpark

 

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I noticed it, but I'm unsure what to think. It says on this page that it's "real time" (not something I'd be interested in, but we'll see):

http://bitterglory.com/index.php?option=com_content&task=view&id=43&Itemid=43



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RE: Bitter Glory - 7/25/2008 11:09:14 PM   
Barthheart


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quote:

ORIGINAL: benpark

I noticed it, but I'm unsure what to think. It says on this page that it's "real time" (not something I'd be interested in, but we'll see):

http://bitterglory.com/index.php?option=com_content&task=view&id=43&Itemid=43




Hmmmm.... care to traslate the rest of the page for us uni-lingual Anglos?

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RE: Bitter Glory - 7/25/2008 11:12:12 PM   
benpark

 

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Click the British flag on left if you aren't seeing it in English.

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RE: Bitter Glory - 7/25/2008 11:28:21 PM   
Barthheart


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DOH! Missed that.... been a long day.

Thanks!

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RE: Bitter Glory - 7/26/2008 5:11:33 AM   
Zakhal


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quote:

ORIGINAL: benpark

I noticed it, but I'm unsure what to think. It says on this page that it's "real time" (not something I'd be interested in, but we'll see):

http://bitterglory.com/index.php?option=com_content&task=view&id=43&Itemid=43


Its adjustable real-time - you can slow it down to a crawl. I guess its somkind of hex based hearts of iron. The pictures look amazing. But I doubt theyll be able to make a good AI for this.

< Message edited by Zakhal -- 7/26/2008 5:13:01 AM >


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RE: Bitter Glory - 7/26/2008 11:59:12 AM   
Phatguy

 

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Finally, a forum I can read without searching for silly little flags to click on!

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RE: Bitter Glory - 7/26/2008 12:33:48 PM   
Grell

 

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Looks interesting, time will tell.


Regards,

Greg

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RE: Bitter Glory - 7/26/2008 4:20:50 PM   
Joram

 

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Looks kind of like what 2020 was supposed to do but perhaps better?  Guess we'll see.

I like the Santa vs Reindeer graphics, kinda funny.

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RE: Bitter Glory - 9/25/2008 1:24:37 PM   
doomtrader


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For those who are still interested there is a trailer of Bitter Glory:
http://www.gametrailers.com/player/40009.html

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RE: Bitter Glory - 9/25/2008 8:19:12 PM   
Arctic Blast


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Ha! I liked the trailer...all of these rotating 3D models, then about halfway through, after therowing out game features, come the word "NO 3D!" Found it amusing.

That map looks really, really nice, too.

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RE: Bitter Glory - 9/26/2008 10:53:25 AM   
Krasny

 

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It's good to see there is some competition for HoI3.

Maybe Paradox will get off their laurels and start designing games again.

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RE: Bitter Glory - 10/1/2008 10:23:40 AM   
doomtrader


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I see that very often we are called competition. I would prefer word 'alternative'.

Indeed, Wastelands Interactive founders came from HoI2 modding community (I'm still administrating largest polish Paradox games fan forum) and we decided it is better to make own game than dealing with somebody else' engine disabilities.

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RE: Bitter Glory - 10/1/2008 11:03:23 AM   
Krasny

 

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Paradox needs some competion (or alternatives) after the hubristic, feature lite mediocrity, cynical experiment in serial publishing, that is EU:Rome.

Your game looks excellent BTW.

< Message edited by Krasny -- 10/1/2008 11:04:06 AM >


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RE: Bitter Glory - 10/1/2008 2:15:20 PM   
doomtrader


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Paradox is a growing company and from a small developer become a large publisher.
All their games are living very long thanks to magnificent mods made by fans.

Can we be a threat for them? Time will show.

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RE: Bitter Glory - 11/27/2008 8:35:04 AM   
doomtrader


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Guys, I was wandering do you have any ideas for naming vehicles that didn't exists in reality. It would be much more exciting to have "Washingtons" instead of generic "Heavy Tanks '36" in US Army.
http://forum.wastelands-interactive.com/viewtopic.php?t=1302

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RE: Bitter Glory - 11/27/2008 9:28:00 AM   
Joram

 

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Not a full answer but most vehicle designations and even nicknames follow a pattern.   In the US, MBTs tend to be named after generals.  Helicopters after Native American tribes, Ship Classes I think each have their own history, Subs are often named after cities, CVs are presidents, Destroyers are named after destroyer captains/admirals, etc....  There are of course exceptions but the point is that in most armies there's a pretty discernable pattern to the naming and you can just continue the logic.

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RE: Bitter Glory - 11/27/2008 10:04:36 AM   
Lützow


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Why do you want to put in non historic models ?

People playing WW2 games usually have certain perceptions about this era, adapting from books and movies. Any divergence would just disrupt imagination. That being said, the fun part in wargaming is about 'alternating history' and not dealing with unhistoric elements. Got to admit that I didn't consider your 'Road to Victory', because from all I had read it's too shallow for my taste. However, I would gladly purchase another Grand Strategy game, which offers at least same depth as Hearts of Iron.

So please do yourself a favor and take the other road this time, by making 'Bitter Glory' to a worthy alternative for Hoi3 - and omit any unrealistic gameplay elements. Do not commit same mistake as Battlegoat with their SR 2020, since people who are in wannabe-rts-wargames, like 'Company of Heroes', usually prefer titles with an appropriate 3D engine anyway.

< Message edited by Lützow -- 11/27/2008 11:28:58 AM >

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RE: Bitter Glory - 11/27/2008 10:19:15 AM   
doomtrader


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Lutzow.

If you would like to go strictly historical in Bitter Glory there is no problem with that. (And AI will try to act historical)
But when you will be customizing a new vehicle you can choose two ways. First one is choosing historical design and another option is to compose it by yourself. You thought that Panther was perfect tank then go ahead and produce it, but if you think it should have bigger engine or different catterpillars type, you can change it.

Historical setting at the moment when the game starts will be as it was in reality. But then you can create history by yourself. Of course such nonsenses as Albania conquering half of Europe won't be possible in the game (without modding of course).


Another thing is that Road to Victory and Bitter Glory are not connected in any way. Wastelands Interactive has got very small input into the RtV developing process. We have started to take care the game after it was released.



Now, everybody release your imagination.

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RE: Bitter Glory - 11/27/2008 10:31:27 AM   
Lützow


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quote:

ORIGINAL: doomtrader
Now, everybody release your imagination.


Well, a simple solution would be to give a generic name by default which people subsequently can rename. Kinda like the unit designer in Space Empires works.

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RE: Bitter Glory - 11/27/2008 10:46:40 AM   
doomtrader


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Generic can be of course renamed. :)
But personally I still prefer generic names with a little bit of imaginativeness.

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RE: Bitter Glory - 11/27/2008 11:28:54 AM   
Lützow


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You could take names from mythology of the respective nation or culture. Par example germanic gods as Thor, Odin, Loki and so on.

But this would make a very long list if you got to do this for every involved nation in a WW2 game.

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RE: Bitter Glory - 11/27/2008 5:25:36 PM   
Widell


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quote:

ORIGINAL: doomtrader
If you would like to go strictly historical in Bitter Glory there is no problem with that. (And AI will try to act historical)
But when you will be customizing a new vehicle you can choose two ways. First one is choosing historical design and another option is to compose it by yourself. You thought that Panther was perfect tank then go ahead and produce it, but if you think it should have bigger engine or different catterpillars type, you can change it.


I think that the never ending discussion about historical vs less- or un-historical will not be solved by neither HoI3 nor Bitter Glory. I recommend giving the players the freedom to choose which type of game to play either by setting options, or by modding. I also believe you need to be very careful in requesting the player to get involved in the design choices of equipment for some players will lead to unbearable micromanagement, while others will like it a lot. Again, give the player a clear option to choose at what level to be involved and you will be all right.


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Developers Diary part one - 11/28/2008 10:47:37 AM   
doomtrader


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Here is the first part of Bitter Glory's Development Diary:
http://forum.wastelands-interactive.com/viewtopic.php?t=1306


< Message edited by doomtrader -- 11/28/2008 1:45:58 PM >


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RE: Developers Diary part two - 12/5/2008 9:44:52 PM   
doomtrader


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Here is the second part of Bitter Glory's Development Diary:
http://bitterglory.com/index.php?option=com_content&task=blogcategory&id=22&Itemid=67

Playing on the Edge

< Message edited by doomtrader -- 12/5/2008 9:45:20 PM >


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Mines of Gloria - Developers Diary part three - 12/11/2008 10:07:36 PM   
doomtrader


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And here we got part three of the developers diary called "Mines of Gloria"
http://bitterglory.com/index.php?option=com_content&task=blogcategory&id=22&Itemid=67&lang=en

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RE: Bitter Glory - 12/11/2008 10:58:25 PM   
madgamer2

 

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Well at leat they got there name right...it DOES say it all

Madgamer

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RE: Bitter Glory - 12/11/2008 11:04:38 PM   
doomtrader


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Could you be more specific?

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RE: Bitter Glory - 12/14/2008 7:17:40 AM   
DominoDeja

 

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It's like mass effect crossed with CCD4????

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RE: Bitter Glory - 12/14/2008 8:09:53 AM   
Missouri Rebel

 

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I for one welcome any and all new war games. Will I buy many of them? No, but it is nice seeing our genre expanded. Does Matrix have a policy concerning games from other developers appearing on their site? That I am unsure about, but I would hope they do not as my initial visit to their shores was from a link at anothers forum.

Still, their house, their rules. I will not try to upset my host.

p.s.

It looks a LOT like HoI from the screenshots I have seen. Very much like it as a matter of fact.

mo reb


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