Widell
Posts: 913
Joined: 4/27/2005 From: Trollhättan, Sweden Status: offline
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quote:
ORIGINAL: DD696 Take a look at War in Russia or Second Front, War in Europe or any of the old SPI games (or AH games for that matter) - old wargames to be sure, but ones that attempt to create a line of defense that is not based on simply a few points on a map. OK, let's hope these games are looked into by the design team if/when they take on this task. quote:
ORIGINAL: DD696 If only the cities are defended and a great many hexes of open space in between them, then it is all too easy to surround them and defeat them - especially with the new changes the developers have stated they are implementing with the next patch. Without having bought the game yet, I agree, I guess this becomes very obvious in Russia where there's lot's of space without cities to defend for the AI. In more densely populated areas, the issue is maybe smaller? quote:
ORIGINAL: DD696 I feel fairly confident in stating that in most modern (within the last 100 years or so) military campaigns a contiguous and active line of defense is imperative if you wish to defend against an enemy. Leaving great gaps in a defensive line would be frowned upon by the commander of the theatre. Look at World War I or World War II - you just cannot leave gaping gaps of a great many miles in the line if you wish to survive contact with the enemy. Well, no one will disagree about what history and reality shows us, but it may be hard to represent that reality in a smart way as implemented via AI programming quote:
ORIGINAL: DD696 Or am I simply too realistic? No, definitely not in your critique of the AI implementation, but the question is if the designers are willing to look into the AI algorithms, and if such changes are possible in a near future? The AI behaviour is a huge source for discussion in any game, but since this one seems to be very heavily tuned to Human vs AI, it is a very important topic for this game indeed. quote:
ORIGINAL: AZ Gung Ho But if the AI does that all the time, then I think there's a MAJOR problem here the needs to be fixed before I'll buy it! Well, technically, it's not a problem if it is WAD, but the implementation of the AI may not meet our expectations of a WWII game... Subtle difference maybe, but important to understand in the perspective of what can and will change in future patches.
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