Froonp
Posts: 7995
Joined: 10/21/2003 From: Marseilles, France Status: offline
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quote:
ORIGINAL: composer99 quote:
ORIGINAL: Shannon V. OKeets With version 9.01 I presented my solution to the problem of the Start New Game screen being too complex. That form has 5 sections, of irregular sizes, pieced together to fill out the entire screen. Each section has a different color/theme, taken from the major power themes used in the program. While this demarcates the separate sections, it does mean that the overall screen is rather complex at first viewing. To improve that first impression, and to provide better structure for the order in which the sections are to be completed, I thought of a clever solution. Instead of numbering the sections, which I had done previously, I simply add them to the blank screen one at a time. This means that the player only sees section 1 when the Start New Game screen is first shown. After he completes section 1, section 2 appears. After he completes section 2, section 3 appears, and so on. The previous sections remain displayed on the screen so the player can see his previous decisions and he has the option of going back and changing them if he wants to. By filling out the screen one section at a time, the player is forced to complete them in order, can easily see what he is suppose to do next, and gets a better understanding of the process. Meanwhile, he has immediate access to information on the decisions he has already made and can modify them freely. I really prefer this design to the alternative of having a series of forms/screens which the player navigates to set up a new game. Brilliant! Yes, VERY brilliant ! I was stunned about how good this was when I saw it.
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