blue jay
Posts: 5
Joined: 7/31/2008 Status: offline
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Firstly, Hi all. I've been lurking for a little while and am very thankful and appreciative of the support, information, humour and general madness offered by the community, Jason and Matrix. Not to mention John Tiller. Thankyou all, quality stuff Background: Greying grognard looking for inspiration stumbled on a copy of Rising Sun Gold collecting dust on his bookshelf. One problem solved, not the greying, but several created(more of that in a minute). A month or so later discovered that JTCC was getting 'the patch'/'fix' 1.03. Ordered JTCC, it arrived, waited for 1.03 release to get a clean start....delayed install awaiting 1.03 fix. Persisted with 'learning the Infantry method' via Rising Sun Gold. Problem: 'The Jungle Fortress' Kokoda Campaign Scenario 6. "Ouch". Top VH, light jungle, contains a 5SP and 3SP Elite infantry, no leader, no hex improvement(from what my dimming vision can see, though wondering if there is an invisible cave underneath the scrub/jungle). Bombardment with x2 25lbers, x1 3" Mortar, two salvos each per turn. Five turns later....zilch, nada, zero disruption on any turn, nor damage. Not so much as a scratch? Question 1: I've got the engineer x3 6SP solution. But is this the norm for Artillery in the talonsoft Rising Sun world? How did it change in the Matrix editions, with or without 1.03? I can understand light jungle being a marginal impediment to HE but this stuff appears to be armor plated....frustrating. Looking forward to stepping up to JTCC but will await the corrections..... Question 2: how large will the patch of 1.03 be? Not on broadband here. Thanks all blue jay
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