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World War III players - 8/2/2008 12:15:53 PM   
Grymme

 

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Hi

I am looking for World War III players.

Its a 4 player scenario upploaded in the scenariobank. Latest version upploaded today.

Playable sides are

NATO
Warsaw Pact
China
USA (& allies)

The scenario is still in playtest phase but i have checked the events myself. Need input on balancing though.

Thread about scenario is here.
http://www.matrixgames.com/forums/tm.asp?m=1876352&mpage=1&key=�
Post #: 1
RE: World War III players - 8/3/2008 1:27:55 PM   
mavnb

 

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From: bellefeuille
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Hello,

I can be in. Any sides.

Marc

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Post #: 2
RE: World War III players - 8/10/2008 3:49:47 PM   
Grymme

 

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Great. That makes 2 and two places to go.

Playable sides (to recap) are

European NATO
USA & minor allies
USSR & minor allies
China.

Any more takers?


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Post #: 3
RE: World War III players - 8/10/2008 5:05:20 PM   
Herode_2


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I'm in with Warsaw Pact 
Too bad we can't nuke everything

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Post #: 4
RE: World War III players - 8/11/2008 5:55:34 PM   
Grymme

 

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Thats great.

So we have.

European NATO - open for 4th players choice
USA & minor allies - open for 4th players choice
USSR & minor allies - Herode2
China - open for 4th players choice

Mavnb
and Grymme will play any regime.

(in reply to Herode_2)
Post #: 5
RE: World War III players - 8/12/2008 4:33:41 PM   
GrumpyMel

 

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Sign me up for either NATO or the U.S. if you have an open slot.

Happy to try either.


Mel

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Post #: 6
RE: World War III players - 8/12/2008 5:27:23 PM   
Grymme

 

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Ill sign u up as NATO. Ive played against you and if someone can handle NATO its you. Ill Put Mavn as USA and play China myself.

So, to recap

European NATO - Grumpymel
USA & Minor allies - Mavn
USSR & Minor allies - Herode2
China - Grymme.

Ill uppload latest scenariofile tomorrow around 7pm Swedish time. Remember that this is a playtest scenario but i dont think there are any gamebreaking bugs. I have added around 20 events that are actioncard driven. (there is a bug in the NATO fortificationevent, that i havent solved. But the event works and you can just click through it).

I would very much appreciate feedback on both balancing, bugs (if any), playabilitiy and feeling  

(in reply to GrumpyMel)
Post #: 7
RE: World War III players - 8/13/2008 6:28:33 PM   
Grymme

 

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I have just uploaded current scenario and graphics files.

So the scenario can begin. FOW should be on and password. The turn order is NATO, USSR, CHINA and USA. So i suggest Grumpymel starts the game and sends on to MAVN.


Also updated mod-thread here.
http://www.matrixgames.com/forums/tm.asp?m=1876352&mpage=1&key=&#1888761

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Post #: 8
RE: World War III players - 8/13/2008 6:28:53 PM   
Grymme

 

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b t w. My email is grymme @ hotmail . com

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Post #: 9
RE: World War III players - 8/14/2008 4:13:54 PM   
GrumpyMel

 

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Ok, will try to start it tonight.


e-mail: sd.grumpymel@gmail.com

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Post #: 10
RE: World War III players - 8/14/2008 5:40:58 PM   
Herode_2


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quote:

ORIGINAL: Grymme
The turn order is NATO, USSR, CHINA and USA. So i suggest Grumpymel starts the game and sends on to MAVN.
Also updated mod-thread here.
http://www.matrixgames.com/forums/tm.asp?m=1876352&mpage=1&key=�

To Mavnb/USA or to me/USSR ?

(in reply to Grymme)
Post #: 11
RE: World War III players - 8/14/2008 5:45:55 PM   
Grymme

 

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Sorry herode2. To you naturally.

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Post #: 12
RE: World War III players - 8/16/2008 3:25:32 PM   
Grymme

 

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GrympyMel emailed me today. he will most likely start the scenario tonight, possibly tomorrow.

I uploaded new version of scenario to scenariobanks. Because there was this delay with starting we might as well play with modern SFTpics.

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Post #: 13
RE: World War III players - 8/16/2008 8:57:39 PM   
GrumpyMel

 

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The Balloons go up over Europe! Nato Turn #1 complete and sent to Warsaw Pact.

Some highlights of the first turn:

- South Africa, Morroco and West Africa ally with Nato. A border skirmish occurs between SA forces and Nambia. Mozambique and Nambia ally with the Warsaw Pact.

- Nato 1st Army smashes into Pact forces blockading Berlin and opens up the road to the city.

- Nato 2nd Army attacks toward Prague, inflicting casualties on unprepaired Pact forces in the area.

- Nato Southern Command opens up the road between Greece and Turkey and pushes north into the Balkans capturing the Black Sea port of Varna, destroying a Pact Artillery brigade guarding it.

- In the Arctic Sea, Norwegian and British Naval Forces spot a Soviet Submarine Flotilla and sink it.

Total Losses for Turn 1:  
                
                 Nato - 71 Rifle
                            6 SMG
                            9 Scout
                            5 MG
                            2 AT Infantry
                            1 Light Tank
                            1 Carrier Air

Warsaw Pact - 243 Rifle
                     33 SMG
                      6 Scout
                    26 MG
                    20 AT Infantry
                    21 Mortar
                    28 Engineer
                     1 AT Gun
                     1 Flak
                     5 Artillery
                     3 Light Tank
                     2 Medium Tank
                     2 APC
                     5 Halftrack
                   15 Truck
                    5 Submarine



P.S. I turned on Screenshots, thought it might be fun.

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Post #: 14
RE: World War III players - 8/17/2008 12:39:24 PM   
Herode_2


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I tried to load the file but I have error messages like "unable to find the file C:/Matrix games/Advanced Tactics/bin/graphics/waw/b17.jpg" (and some more jpgs).
I suppose the game needs to have some of the lastest WAW version installed ? It would be a good idea to mention it in the "readme" on the community site.

I'm going to download the latest release of WAW & I hope to play the Varsaw Pact's turn this evening.


< Message edited by Herode2 -- 8/17/2008 1:15:51 PM >

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Post #: 15
RE: World War III players - 8/17/2008 3:07:40 PM   
Grymme

 

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Aah... ill fix this.

It could be like that. I used the WAW-scenario map when i started making the scenario so its difficult for me to see if there is such errors. Have you downloaded the latest version of the scenario?

In any case you can just click through such picture errors, its playable anyway, but of course its more fun with the correct pics.


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Post #: 16
RE: World War III players - 8/17/2008 4:59:12 PM   
Herode_2


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Yep, it's not critical at all, I mentionned it just for the debug

I noticed some typos is the briefing :
- After an incident involving the death of some soviet military advicors...
- These are Paris, London, Leninggrad...
- Stealth bombers function as an allrund (???) tactical...


About starting positions :
- Windhoek (48,66) produces some suppley & PP but isn't affected to any HQ
- the 228th corps in Berbera (85,63) is affected to an ennemy HQ (Ethiopia & Sudanese HQ in Mombasa (81,65). Should be affected to Ethiopia HQ in Addis Abeba (84,65)
- and yes, it's Addis Abeba (or Ababa), not Adeba


The informational non-propagandist AAR :
As everyone expected it after the alarming news we received the last hours, the Fascist Forces of USA and their NATO minions dared to attack our Freedom Soldiers in several places all around the world. This would deserve a radical and nuclear punishment but as we are deeply concerned with ecological matters and the Carbon/Uranium signature of all our actions, we unilaterately decided that the Free Soviet People will only exterminate Fascists with their bare hands (and some nice guns we fortunately put in just before the agression).
We call for conscription in all our cities and, while our elite soldiers are reaching the front line to resist the hideous assault, our slav... free workers from all our gula... work groups and holiday camps will be mobilized to ensure the needed supply, vodka and so on.
So it will be. Hugh.

And now, pure apolitical facts :
US 90 & 91st corps are being surrounded in Mogadiscio.
The Afghan Corps is opening the way to Kabul. Resistance from Mudjahedthings is futile.
The former so-called Mannerheim line is collapsing. Finnish citizens acclaim our troops along the beautiful path of the Karelian forests.
Berlin is free again.
Vodka is good for your teeth.

1st USRR turn played & sent to Mavn.





< Message edited by Herode2 -- 8/17/2008 5:02:28 PM >

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Post #: 17
RE: World War III players - 8/17/2008 6:06:13 PM   
Grymme

 

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No probs Herode2. Ill make the changes. Generally i welcome constructive feedback.

Some thougths for you and the other players to think about.

- Production costs. Maybe lower price of trucks, halftrucks again? Mechanization more common in 1980s.
- Overall strenght ratio natio vs USSR. balance.
- Is the initial strenght high/low or enough for each sides production. Will both sides "die" and leave empty battlefields.
- Possible fun events for NATO.
- Any units that could be renamed to make them more historical.
- Air ranges ok?
- Ground ranges to long?
- Should Helicopters & Anti air infantry be in. Or some other units?
- Is mujaheddins units to underpriced?

I am playing China, so you should send the turn to me instead of MAVN. 


BTW. You should watch out in Afghanistan. US has possibility to place mujaheddin corps that ave underpriced (even in your territory). They are very strong for their price. But consist only of infantry so there is prob no risk they will invade USSR.


< Message edited by Grymme -- 8/17/2008 6:08:12 PM >

(in reply to Herode_2)
Post #: 18
RE: World War III players - 8/17/2008 6:58:25 PM   
Grymme

 

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So far the battle in Europe seems even. As far as i can tell.


The Great Democratic Republic of China feels the weight of ideology and comes to the aid of their Soviet little brother. An air sortie is launched against revisionist arch enemy of Taiwan where the 7th US fleet is located. Will this be a new Pearl Harbour?

- Alas the imperialist swines are more prepared this time. The Republic scores only a small tactical victory with 4 planes destroyed to 3 lost.
- The burmese and thai people rise up against their opressors. Maoist guerillas succesfully deployed there (50 % chance). This card is broken however since i can play it more than one time and its underpriced. But i wont. Partisans are no good anyway.
- Other than that China starts the war quietly, building up for more intense war when whe can force North Korea into the conflict.

BTW does anyone have MAVN:s email?

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Post #: 19
RE: World War III players - 8/17/2008 7:42:18 PM   
Herode_2


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I have it, I'll mail it to you

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Post #: 20
RE: World War III players - 8/17/2008 7:46:02 PM   
Grymme

 

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Turn sent to mavn

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Post #: 21
RE: World War III players - 8/19/2008 3:32:53 AM   
mavnb

 

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From: bellefeuille
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had pc problems. working on it now. BTW, it is mavnb.

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Post #: 22
RE: World War III players - 8/19/2008 3:37:24 AM   
mavnb

 

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From: bellefeuille
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same message here...unable to find the file C:/Matrix games/Advanced and lots of pictures thing. possible to get the rigth file at mavnb@hotmail.com?

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Post #: 23
RE: World War III players - 8/19/2008 3:49:47 AM   
mavnb

 

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ok need help here. What are the minor that usa can play?
Will do the turn the 19th of August estern time. sorry for delay.
after that it will be mcuh faster.

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Post #: 24
RE: World War III players - 8/19/2008 7:37:47 AM   
Grymme

 

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Hi MavnB

No problems. Did you fix the picture error? I think it fixed itself for the others after downloading last version from scenariobank (and possibly downloading latest version of WAW).

You can look around the map to see which countries you control. From the start i think USA controls. Canada, Panama, Portugal, The netherlands, Island, Greek Cuprys, a base in Britain. Somalia, Sudan, Afghanistan, Diego Garcia, Thailand, Malaysia, Singapore, Australia, Taiwan, South Corea, Japan.

At turn 2 Israel joins the USA. The USA doesnt have options to get more minors to join them. Their special actioncards alow them to deploy Stealth bombers and Mujaheddin.

You should look out for the following though. China has the option of attacking Burma, which makes them join USA. Also they can attack Pacific countries which makes them join NATO. On turn 2 the arab countries join USSR. On turn 3 North corea joins China which opens up a land front there. These events should come with messages.

You should also try to help NATO as they might have a hard time in Europe.

Good luck.

< Message edited by Grymme -- 8/19/2008 7:40:55 AM >

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Post #: 25
RE: World War III players - 8/21/2008 2:40:11 AM   
GrumpyMel

 

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NATO Turn 2 done and sent to Warsaw Pact.


Some highlights of the turn:

- British SAS commandos destroy bridges in eastern Europe.

- South African forces conduct more air strikes again Nambian border forces.

- Turkish forces engage Pact blocking infantry formations and inflict heavy damage, they push forward to the outskirts of Bucharest.

- Nato 2nd Army holds Vienna and destroys an advancing Pact armored formation.

- NATO 3rd Army forces bombard Prague but fail to take the city in a heavy assault and both sides suffer significant casualties.

- NATO 1st Army recaptures Berlin and crushes several Pact armored formations in the process.

Total Losses for Turn = 61 Rifle
                        4 SMG
                        9 Scouts
                       30 Special Forces Infantry
                        1 Engineer
                        1 AT Infantry
                        5 Machinegun
                        2 Light Tank
                        1 Medium Tank
                        1 Tactical Bomber


Total Kills = 177 Rifle
              10 SMG
              16 Scouts
               1 Paratrooper
              13 Machinegun
              14 AT Infantry
              24 Mortars
               1 Engineer
               4 Artillery
               9 Light Tank
               5 Medium Tanks
              17 Trucks

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Post #: 26
RE: World War III players - 8/22/2008 6:25:50 PM   
Grymme

 

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Anyone know where the game at?

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Post #: 27
RE: World War III players - 8/22/2008 10:30:11 PM   
Herode_2


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The file is here. I lacked time to play these last days, sorry for the delay. I'll forward the file tomorrow

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Post #: 28
RE: World War III players - 8/23/2008 11:11:12 AM   
Herode_2


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Turn sent 

Some notes about the few I can tell on balance. To say it short : I confirm GrumpyMel's stats. I confess I expected more power for Varsaw Pact. Presently, with NATO attacking at turn 1 and gaining the initiative, Soviets endure heavy losses & I don't see how I could do anything else but defense. Due to the local numeric advantage of NATO after his turn 1, Budapest and Prague will be very difficult - to say the least - to defend and to keep. Not mentionning the special operations destroying bridges and breaking soviets lines on the rear... Also note that initial Artillerie range 1 makes it almots useless in defense, as it will be destroyed if forced to retreat, which is likely to happen.
  
If this is the expected balance, that's OK for me. But after your comments, I thought you expected more offensive posture from Varsaw Pact and some difficulties for NATO. We'll see how things go on next turns but I expect the exact opposite on the beginning of the game : offensive for NATO and hard times for Soviets (except on the Finnish front, BTW).



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Post #: 29
RE: World War III players - 8/25/2008 2:45:39 PM   
Grymme

 

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Herode2: Good points. Actually i dont really know whats the best way to handle the scenario. I also was thinking that the Warsaw Pact would have power to act more agressivly (most fictional WWIII scenarios does this). I did try to design the forces in that way (at least a little). The problem is that i couldnt really let the USSR start since it would then be the opposite around (USSR would kill of NATO).


I agree and thought the casualty list was really high for the first turn for the warsaw pact. On the other hand i think that the pure strenght balance (i think you lost some 300 INF on T1) still favoured USSR. I dont have the figures here (i am at work) but i think its something like 4500 USSR INF against 2500 NATO inf. But it may not be the same with armour and some 'USSR forces are tied up on other fronts.

Possibly USSR needs a little boost. I still think that you should be ok over the long run since USSR really outproduces NATO.

About the artillery. Hmm.. i basicly used the stats from WAW. Are you thinking 2 range for normal art and 3 for long range.  i am open to suggestions.

My most important goal with the scenario is that neither side should wint within 10 turns of the game. That would basicly kill it.

I have made a little changes on the scenario since our game adding more production to replace the high losses. This doesnt really change the aggression balance though.

So i am completely open to changing the force strenghts. I think that the ideal would be that USSR are a little agressive initially capturing Berling and meeting up with the US in netherlands. And then it would be an even battle from there.  Its not very many hexes to play with thóugh.




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